
Gun-jump your way through a buzzing world full of quirky monsters, tricky puzzles, and outlandish bosses in this fast-paced, lighthearted Metroidvania.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.14/day in the week to Jul 30 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dewdrop Dynasty is a fast-paced, gun-jumping Metroidvania with a unique, retro-inspired pixel art style.

Shoot, jump, and explore your way through the world of Dewdrop—a interconnected land filled with hidden secrets, diverse biomes, strange monsters, and even stranger inhabitants.
With so much to discover, bosses to face, and puzzles to solve, Dewdrop Dynasty bursts with charm, challenge, and fast-paced fun. The world of Dewdrop won’t explore itself—so what are you waiting for?

Harness your inner gunslinger with gun-jumping, pistol-whipping action
Collect and redeem tickets for fun prizes from vending machines
Unlock and wield unique items and strange abilities
Wear a variety of silly, stylish, and occasionally useful hats
Enjoy a colorful pixel art style bursting with personality
Mark up your map as you explore the world of Dewdrop
Face off against bosses and wacky enemies using items collected along the way
Explore a lighthearted world full of charm, humor, and quirky characters
Plus, an original soundtrack composed by the talented Peter Reid Jones

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game seams good, it just chrashes as soon as i run the exe, probably the game engines fault
I really wanted to play and like this game, but it's just not good in its current state. My main issue is that the game just feels really unfair and the controls feel unresponsive. Every time I try to turn using the controllers joystick it just snaps me back to the direction I was facing originally. Dodge roll also doesn't register like 50% of the time and I am left wondering how I got hit even tho I pressed dodge well in time. Shooting feels weird and you can't change the keybinds on the controller. Many enemies also feel incredibly unfair. Respect to the dev for dropping the price, but the game feels way too unresponsive and frustrating for me. I hope these issues will be fixed in the future so that I can finally enjoy this otherwise wonderful game but now I am considering a refund due to all these problems.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 228 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
saved my marriage. thank you.
It's pretty good
After a bit of a delayed launch hiccup, it's here and it's glorious!
AMAZING GAME (best I have ever played)
great game
Really cute and fun Metroidvania with cozy graphics, smooth control and interesting mechanics. Reminds me a lot of Haiku the Robot and Lone Fungus - two brilliant indie classics in the genre. I enjoyed my time with it but there are a few things that absolutely need addressing ASAP in order for it to truly reach its potential. Right now, I'd say it was a mostly positive experience for me but not a phenomenal one. 1) Dying means you lose drops (the main currency in the game). And there's absolutely nothing you can do about it. Of all the possible death mechanics that are available, this is 100% my most despised one. Both Hollow Knight games catch some slack for their corpse runs mechanics but at least they allow you to pick your currency back; Haiku has these banks that can store unlimited coins; Dewdrop Dynasty goes the "♥♥♥♥ you, you better not die" route which is really, REALLY not fitting for a Metroidvania IMHO. It reminds me (negatively) of Kingdom Shell that has the same issue. This is especially frustrating against bosses where you are forced to just watch your drops slowly bleed away as you keep dying over and over again. Awful feeling. 2) The custom map pins are not nearly enough for the size of the game. And I don't mean the "types" of custom map pins, I mean the quantity of different pins that you can place on the map. I ran through the maximum allowed number of pins in just the first 2-3 zones. So I had to keep removing old pins and remembering where they were. Until at a certain point I didn't even have any pins left that could be removed. Beyond frustrating having to backtrack and wander around for 30-60 mins trying to figure out where your point of interest was because you had to remove the pin about two hours ago for something more important. 3) The firefly quest feels genuinely pointless. First of all, there is no indicator how far along you are into the quest - you can be one firefly away from completion, you can be 30 away. The shop NPC doesn't tell you ♥♥♥♥, just collects your current fireflies and that's it. And for such a massive quest (I assume it's massive since I found and returned over 20 and I still didn't finish it), the reward being some stupid hat.... really?!? C'mon now, is the game trying to troll you? Not only are you not receiving continuous rewards at certain points while returning these fireflies (like you normally would in such long collecting quests) but the grand reward at the end being some useless cosmetic... No. Just no. You need to do better here, Goodgis. 4) The teleport system is just barely usable. All the zones having only a single teleport that connects to a giant hub makes it so that it takes a massive amount of time to go from point A to point B when you're backtracking. There should really be a late game ability that allows you to freely teleport between the flower save points, the current system is just needlessly tedious. 5) Finally, and this isn't necessarily a must but rather a suggestion that I feel very, VERY strongly about - introduce something late game that allows you to see the collectables you've missed. Similar to how Ori 2 does it: long delivery quest with an awesome reward that lets you view everything you've missed on the map without having to consult with an outside guide (which doesn't exist as of writing this review btw). I can see in the ingame menus that I have some missed collectables and the map percentage clearly indicates I have more stuff to find... But I have no clue where!! So anyway, these minor (and not so minor) flaws aside, I think there's a really solid game underneath. The world and level design was great, all areas felt unique and interesting, enemies and NPCs were entertaining and boss fights were awesome. The shoot-ground-to-jump gimmick actually works great and it only gets better once you unlock more and more abilities that play into it. I believe the price is more than fair for the quality that Dewdrop Dynasty presents and I would give it a narrow recommendation. But I would really like to see some of the aforementioned flaws being addressed in future updates. The game is good; but it could be great.
Very fun, I really enjoyed the difficulty as it forced me to actually focus for some boss fights but overall I really enjoy the game!
The good news is I think what is wrong with the game can be fixed. I feel bad for not recommending since I've followed a little bit of the dev on youtube and this guy poured a lot of passion and hard work into this. The artwork is right up my alley. The pixel art is so nice to look at. its a unique element. The player mechanics are creative and have potential but the repetitive enemies make things get old fast. I quit playing after the first boss because it was way too hard. It would be nice if the dodge mechanic were a little more responsive right when you press the button for example. I saw someone else mention that the world felt empty and takes long to traverse and I agree. I think the first levels can be shrunken down a tad. I will definitely come back to try again after some of these are fixed or I would download on my switch and play on easy if it were available for things like waiting at the airport and stuff.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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