
Gun-jump your way through a buzzing world full of quirky monsters, tricky puzzles, and outlandish bosses in this fast-paced, lighthearted Metroidvania.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.14/day in the week to Jul 30 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dewdrop Dynasty is a fast-paced, gun-jumping Metroidvania with a unique, retro-inspired pixel art style.

Shoot, jump, and explore your way through the world of Dewdrop—a interconnected land filled with hidden secrets, diverse biomes, strange monsters, and even stranger inhabitants.
With so much to discover, bosses to face, and puzzles to solve, Dewdrop Dynasty bursts with charm, challenge, and fast-paced fun. The world of Dewdrop won’t explore itself—so what are you waiting for?

Harness your inner gunslinger with gun-jumping, pistol-whipping action
Collect and redeem tickets for fun prizes from vending machines
Unlock and wield unique items and strange abilities
Wear a variety of silly, stylish, and occasionally useful hats
Enjoy a colorful pixel art style bursting with personality
Mark up your map as you explore the world of Dewdrop
Face off against bosses and wacky enemies using items collected along the way
Explore a lighthearted world full of charm, humor, and quirky characters
Plus, an original soundtrack composed by the talented Peter Reid Jones

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game was a masterpiece and I would hope that everyone gives this amazing game a try and honestly I thought Webs would be the villan but this game proves me wrong at the end. I really enjoyed this game and I really hope that Goodgis makes more games like this.
this game is amazing, the gameplay and movement is super fun , the characters are fun and charming , the music is great! the story is great! the bosses are great ! the exploration is great!!!!! this game is REALLY good , it does have flaws , for example , most of the chests drop tickets , when it could have been one of the many gear pieces or gun upgrades , and theres also a problem with some of the items , some of them are not used much for example the clock , you only use it for a short amount of time before never really needing to use it again , and theres some other flaws . overall the game is INCREDIBLEY fun , if you like indie games you will love this one . also the price was 20 dollars which was a great price , but now its 12 dollars , which is a PERFECT price . i highly recommend game !
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $74.9K | 754 | 97% | $3.99 | |
| $74.9K | 1.2K | 66% | $2.99 | |
| $75K | 243 | 69% | $9.99 | |
| $75K | 255 | 65% | $12.99 | |
| $75K | 527 | 91% | $4.99 | |
| $75K | 198 | 33% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 3.6K | 90% | $19.99 | |
| $6.7K | 25 | 84% | $14.99 | |
| — | 0 | — | — | |
| $791.7K | 2.5K | 95% | $19.99 | |
| $15.9K | 58 | 83% | $9.99 | |
| $11.8K | 61 | 89% | $8.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 228 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really good game with great art style. It has very nice mechanics and is super clean. Good music. 10/10
its short but sweet. most upgrades feel lackluster although its only like 5 hours or so. 7/10
Solid, but unfinished. Updates will make this game well worth it's price.
A tough Metroidvania with a more forgiving health system, which is GREAT to me (who has little time for games). Midair jumping is done by shooting downwards with your gun (and it feels fun to use).
I enjoyed this game but got frustrated at same time. Here is my honest review Pricing - First of all I appreciate the regional pricing. when it release it was expensive for my country(it was like 50 usd for me if I compare it to my country's economy) but later it got updated to actual affordable prices, so props to Goodgis. Graphics - Pixel art is really good, it feel like retro platformer and I love it. there is 1 small thing, I use 1080p monitor and it was showing a white border in game all time. It was very thin like 1 pixel line covering the screen so it didnt distracted me but I hope Developer look into that. Performance - Game runs very smoothly, there were time menuscreen got stuck or my player was walking forward and not responding to any button for a sec and sometime after respawn it freeze for 2 sec. nothing was game breaking it usually happend in very rare scenerio, So I'm OK with it. Music and SFX - Sound effects are good but i feel a lot of enemy use distorted sfx when they die and im not fan of it. Music blend in pretty well, some place it very good and some place its very forgetable but not bad. Controls - The default controls are fine but I want button mapping for every ability for GamePad so I can map what I prefer in other games, I had so much problem in Precision Platforming, It was nightmare and very frustrating. If I have ability to chang button mapping it will be a lot easier. World Design - The world Theme is good foreach and every area. The problem is you have to backtrack a lot I mean A LOT!!! The fast Travel system is only 1 area per map and its in very random place. You have "Save Room" where a flower save your game but its a missed opportunity to add fast travel in it. This game need it because it was very tedious to walk all the way after getting new ability. A lot of time you do precision platforming and go to new area just to find random useless ticket and some other items, It feel like waste of time and energy. Enemy - So everything in this game is Damage Sponge. Nothing dies in 1 bullet and a lot of areas were you have to do difficult platforming just to move forward, it has enemy spam for no reason and BTW good luck killing them because either the will come in every 3 sec and go back to safe area like going inside lava or any other way where you cant shoot them, It was placed just to annoy you. Abilities - The new ability you unlock is very good, it helps you traverse the new areas. The problem is you cannot map your ability in Gamepad(it has only 2 option LT and RT), some ability like crouchwalk is locked to RB, you can't change it and you dont need that ability in like 99.9% of the game, so its big waste. In my gamepad Y, R3 and L3 were completely empty, i could have used that in other small mechanics. Upgrades - Very lackluster. You just don't get strong in this game, The access in upgrades are very late and usually worth kinda nothing I will say. you have 1 ability where you have chance for critical hit but you don't feel it. You have 1 ability where you increase your bullet count but it kinda don't matter because the reload is fast anyway. Health upgrade is fine. It have 1 upgrade where it increase damage and I'm pretty sure I didnt bought it because I got to it after I defeted all bosses except final one. Boss Fight - OK so Boss fight are Damage sponge x100. you just have to constantly hit them while dodging it, some later booses has invincibility so you have to wait or hitbox is very limited it makes fight way lengthy. The design is good but the way you fight is very tedious. What Improvements I want - here is list of thing I would love to see in this game: 01. Add more Save Rooms. 02. Add fast travel through Save Rooms. 03. Need upgrades that makes character strong and accessible from start so hard boss fight does not stop the Pace.(its fine If i have to grind it) 04. Need Button map for GamePad and also for each ability and skill so players can customize it as they want. 05. Please fix Boss fight damage sponge. 06. Reward the player for exploration(dont just put ticket and currency). 07. Some precision platforming is so hard(I get it it needs to be challanging), but sometime it just stops you from progress. The game has some good ability for some areas like flamethrower and I like it. Need more of that. Maybe some other solution for those who are not good with precision platforming espicially for those lava levels. So My Review Score is 6.5/10.
This review was written a few days after launch so keep this in mind, some of the issues discussed might be irrelevant. I actually liked the concept of this game, the art style and the music are nice and the mechanics are solid! but i did have a few problems with the game: 1. it really felt incomplete and made me think how thouroghly this game was playtested, i encountered many bugs, not game breaking ones, but still bugs. also there are a lot of quality of life stuff that i wish was in the game, like allowing to bind game actions to the mouse for example. 2. boss fights were mostly too easy, it gets to a point where you are about to enjoy the challange and just then the boss dies, bosses don't even really have phases so you don't really get the sense that you are fighting with the boss, and slowly killing him, if you like hollow knight like me this may annoy you a bit. 3. the game has many places that feel sort of empty, it looks to me like there could have been a lot more npc's hidden stuff and what not, and that's kind of a bummer. 4. this is a problem which may be a me thing, but grinding for currency isn't fun, most enemies don't drop enough money throught the game for you to be able to comfortablly buy everything, and you do need to grind quite a bit for currency. 5. the world building isn't quite there, npc's are really static, they don't give you different dialogs for the most part, and it makes the game's world feel sort of disconnected. also the main story only started for me in the mid game, and didn't really affect any of the game's behavior. 6. there are way too few fast travel points, and traveling takes soo much time. 7. the game is very short. it took me 14 hours to complete, and i went a little farther with unlocking everything then is needed. though i do want to say that this game has potential to be much better! it has all the components, i just wish the dev had put more time into really making the world feel like it exists outside of the player's interaction with it, and when the player does interact with it i'd like it to be felt in the world. Short version: the game is fun and cozy and if you have the time you should defenitly play it though it does have its short comings (i listed them in the points)
被困在右下角恐龙树林出不去,枪也就升级了个蓄力,能力就时停、蹬墙跳和踩踩背,回不去也前进不了,boss房一门之隔,不知道是漏了哪个角落还是没按流程来。 地图太大了结构一般也没传送,移动全靠跳,重复365里路,没有兴趣和心思去探索了。 说是有中文,但只翻译设置界面,诈骗,我不退款算你赚了。
Great game! I only have a few small issues: •In the beginning of the game exploration feels tedious and like a chore as fast travel is relatively late game •Areas feel empty, many of the areas seem to be there just to make the journey from a flower or a teleporter flower take longer as there isn't NPCs or anything in the zones •Finally there isn't enough optional stuff to do (I understand this game took years to make and creating more areas would've taken much longer) after completing the main story the only thing left is to purchase every item and hat from the shops and find every ticket, I think the addition of quests or other optional areas, bosses and platforming sections or even just mini games in towns would make this game just below Hollow Knight level in terms of replayability and enjoyment Overall I did enjoy playing this and will continue to speedrun and play this game because I love how charming it is but fixing some of this would most likely encourage many more people to play it
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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