
In DevLife you start your career just before hitting 18. It's up to you to choose who you want to be - a graphic designer or maybe a programmer? Will it be a Website design or Mobile Applications? It is up to you to decide! And what if you chose wrong? Well... You will have to live with that!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Kudos to the developers for delivering such an engaging and high-quality game! Truly impressive!
[h1]UNBALANCED Mess[/h1] I bought this game back in 2020 and waited forever for it to come out of Early Access.. which never happened, and I forgot about it. Since the dev stopped working on it (over 100 days without an update), I'm finally giving this a try in 2024. Review after 96 mins.. [h1]PROS:[/h1] [olist] [*] I get the idea behind it. The initial difficulty, the "struggle" before you make it. But most of the struggle isn't really from gameplay or "fun". I can see how you could improve upon this idea and make it actually fun though. [/olist] [h1]CONS:[/h1] [olist] [*] [b]UI/UX[/b]: Annoying beeps with autosave notifications, tiny round icons in the corner for some reason with text reserved for popups (annoying trait of most games these days). A lot of pointless clicking to do simple things. Want to do a commision? 1. Click a tiny icon on bottom left to search for a commission >> 2. [b]Take the commission by clicking a tiny icon[/b] >> 3. Select "Create Project" on top right to create that commission >> 4. [b]Then click "Select Employee" to select your ONLY employee (which isn't auto selected, you have to do all of this every time)[/b] >> 5. Click "create project" to create the damn project >> 6. [b]Then select list of components to make that project (components aren't selected automatically for some reason, even though you need those specific components to finish the project without fines)[/b]. What a mess. I swear this is done intentionally to pad the play time. There's no way someone unintentionally designs such a pointless process to do something simple. If you think it isn't bad, keep in mind, YOU ARE DOING THIS CONSTANTLY. You have to go through the same steps over and over again. This game is nothing but creating projects in the end. [*] [b]VISUALS[/b]: Can't be sure which asset pack, but I'm going to guess that this game uses that ♥♥♥♥♥♥ Synty (Google it) asset pack every other Indie game on Steam uses. Honestly, I'm wondering why this game even needs to be in 3D? In 96 mins I played, this game did less than age old Game Dev Tycoon or even Game Dev Story. I mean, even Game Dev Studio had a more interesting looking world with better gameplay, and it was made in Love2D, while this game uses Unity. Software Inc. seems to be the source of inspiration, not just for gameplay elements but awful visuals as well. I would set the game to lowest quality if I were you. Nothing of value would be lost. [*] [b]SOUNDS/MUSIC[/b]: Another indie game with garbage audio. especially that awful music constantly on loop. This game goes a step beyond by adding an annoying notification beep that can't be muted. So you have to lower the sound in the game completely or listen to that beep constantly. [*] [b]GAMEPLAY/STORY[/b]: This game tries to be a tycoon game with visual novel elements. It pops up story elements and gives you dialogue choices. Like offering a pet (which the game doesn't tell you will cost $200/month to keep). Eventually you'll just realize that this part of the game is a waste of time and best left ignored. I'm not kidding. When I first played the game, I did sit through a few of these story elements. I quickly realized that the writing was equivalent to a Wattpad novel. In a quick restart after going bankrupt, I completely ignored any interaction with the virtual "friends" who seem to have too much free time during financial crises, the crises that'll bankrupt you and abruptly end your playthrough with one failed project, in the first hour of playthrough. Your "friends" do nothing but want to drink and hang out 24/7, if you'd rather work, game basically tags you as a loser. Nice. This game has zero balancing or the developer rolled the dice when deciding what went where. A mid-game or end-game event like "Financial Crises" shows up during the first hour when the player just started. I was level 17 when it happened (56 mins in). I was finally enjoying the game a bit, and had decided not to review this game harshly, when the financial crisis happened. One failed project, with no way to load up old saves (there is only one save game, and the game autosaves constantly), I was -$8000 instead of $1500 I had in my bank account. I was already struggling for money because of the crises, the asinine fines of failed projects in this game wiped me out in an instant. That's 56 mins of my life I'm never getting back. Nothing you can do worse than waste a player's time. Game development 101. This also resulted in this negative review. If you wanna know the developer's idea of "FUN". Someone got killed in a random accident event that KILLS THE PLAYER: https://steamcommunity.com/app/1351360/discussions/0/3154186375134451960/ I swear to god this developer got his ideas from too many Twine games. [*] [b]IMPROVEMENTS[/b]: Can this game be salvaged? Sure. - Remove/disable or give an option to disable the visual novel nonsense. I'm here to play a tycoon game, not a ♥♥♥♥♥♥ life sim with C&C. - Mute the UI elements, like autosave, or give an option to do so without muting the entire game. - Reduce the pointless clicking to do basic things. Why doesn't the "SELECT EMPLOYEE" auto-select the only employee (PC) every time? Why do I have to pointlessly select components, why does that part even exist unless the plan is to bore the player to the point that they end up accidentally selecting wrong components? - Balance the difficulty curve. Player needs to be eased into the world, not pushed into it and kicked around instantly by random events that don't seem to bother the NPC's. I was getting a ♥♥♥♥♥♥ event where I discovered BDSM rope in some friend's house. When the f**k did I even go there? My character never leaves the chair, I never made that decision, I've been ignoring my friends constantly in-fact. Hell, because of financial crises, I thought the event was something darker (that the friend was planning to hang himself). But no, it's something dumber and annoying. - Add save slots. I'm not going to sit through your game for hours to waste my time because of some random "event" that messes up the playthrough. Don't disrespect my time. Even better, don't add random events which can't be skipped or events which ruin the gameplay. [/olist] I'm sure there are more improvements needed, but I can't be arsed to sit through more than 96 mins. So my input is based on that. But since the game hasn't been updated for 100+ days now, I'm going to consider this another abandonware on Steam and move on. I don't see this game getting updated or improved to the point where it'll be worth playing. [b]EDIT[/b]: Tried to play a bit more to give this game a fair shake. Nah, this game is just a mess. No wonder the dev abandoned it and moved on. [olist] [*] Formed a company, decided to release my first "Game", which is called a "Project" and it just feels like you can call it anything really. This has to be the laziest implementation of "Create your software" in-game after Software Inc. and Startup Company. In-fact it feels as soulless as those two games. You are just releasing a random app with whatever features (two while you have 4 unlocked, cause.. reasons?) which has no soul, shape or form. Might as well be Notepad.exe renamed as Crysis.exe, doesn't matter, it doesn't exist even virtually. Anyway, released the "Game" and suddenly I was in "70 ♥♥♥♥♥♥♥ K" in debt. Why? What the ♥♥♥♥ are those publishing fees? Has the developer heard of the internet? You can release ♥♥♥♥ for free there and still make money. You go into debt by releasing a random project, no idea if it's making money or not cause the UI/UX is ♥♥♥♥, so you're sitting there confused, going bankrupt while ♥♥♥♥♥♥ visual novel popups keep happening. [/olist] [h1]=============================[/h1] [h1][url=https://store.steampowered.com/curator/37751144/]SCRAPPY JUNKYARD - Curator Group[/url][/h1] [h1]=============================[/h1]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
f*ck no ♥♥♥♥ game cant earn money my company only get down
I see the potential here, and I'm also aware that the game is in early development, but talk about bare-bones content. All you do is complete commission jobs over and over and over. The ability to assign any employee other than your character to a commission job is either broken, or doesn't exist at all - at least I can't figure it out, and I'm not what you'd classify as 'special' either. The tutorial lasts 2 minutes and is essentially a video explaining how search filters work.. Which makes some of the questionable mechanics in the game even more confusing since I'm unsure whether it's bad mechanics, or me doing something wrong. I honestly bought this game thinking I would be able to design video games, or something close to resembling that idea, but nope, not here. Allow me to describe the gameplay: 1) Choose a 'skill' you want to unlock through a research tree (basic level design, 2D graphics, ect.). 2) Spend some time and money to learn that skill. 3) Wait for your happiness to go back up, either by waiting, or by sending yourself on vacation, and waiting. 4) Spend money to find commissioned jobs. 5) Mostly fail commissioned jobs at first and bankrupt twice since the tutorial explains nothing. 6) Start a company once you reach $10,000. 7) Hire employees. 8) Don't use employees for anything since you can't assign them to work. 9) Repeat steps 1-4 until the end of time. That's it. I hope big updates are coming and soon. Because as much as I wanted to like this game, despite skipping past it 20 times on steam store - based on graphics and animation alone, there's nothing to like just yet. I'm aware the dev has his own vision in mind for this game, however, as it stands I can only see this game succeeding by turning more or less into a 'Game Dev Tycoon' type of spin-off, obviously with its own charm. If this game could combine its variety of HYPOTHETICAL development categories, with actual dev tycoon properties, I'm sure it would see massive success. But for now, there's nothing to do here except for grind commissioned jobs until the earth explodes.
Really Great Game, Have been enjoying it alot :D
Such a nice game.
I guess biggest flaw starts when you want to create your own project, production cost is crazy high and you are having to grind for ever to create a one profitable app
Het spel is heel mooi gemaakt, de graphics zijn echt al heel goed. Als je van management / tycoon games houd is dit zeker wat voor je.
I know it early access but this game is so bugged rn I went from have a company that was worth $100,000 and a personal account of $43,000 completing all commissions on time and "fast" with no bonus but still making money company cost $420 a month and personal $290 the boom 2008 hit nothing changed but game over before the year end and idk why besides a bad unbalanced game and if you check the discussions you will see I am not the only one saying this but it's still not been addressed so stay away to the dev earn his rep and track record or the game actually releases because rn now it's just a cash grab potential abandonware
[h1] Análise de Curador [/h1] [b] Para conhecer mais jogos [/b] [url=https://twitch.com/dona_leida]💜 Siga a vó na twich clicando aqui 💜 [/url] [url=https://steamcommunity.com/groups/netinhosdavovo]🤍 Siga nosso grupo da steam clicando aqui 🤍 [/url] ≻─────────────── ⋆Gráficos⋆ ────────────────≺ O Jogo tem gráficos muito bonitos, mas os menus não! algo que me incomodou e espero que arrumem antes de lançar. ≻────────────── ⋆Jogabilidade⋆ ──────────────≺ Como desenvolvedor posso falar que tem certa coerência a jogabilidade com a vida real, mas tudo é muito confuso ainda, demora um tempo desnecessário para aprender a mecânica do jogo. ≻──────────────── ⋆Áudio⋆ ────────────────≺ Não é um diferencial, espero que melhorem muito esse quesito. ≻───────────── ⋆Recomendação⋆ ─────────────≺ [b] Recomendação:[/b] ✅ Sim! [quote=vovó] Para um jogo em early access até o momento ele está bem feito, precisa de muitas melhorias que provavelmente serão feitas antes do lançamento. Bom game de gerenciamento. A vida de dev não é fácil! [/quote]
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $433.2K | 922 | 79% | $14.99 | |
| $17.5K | 30 | 87% | $14.99 | |
| $3.1K | 16 | 88% | $5.99 | |
| $552 | 8 | 88% | $1.99 | |
| — | 0 | — | — | |
| $343.1K | 590 | 69% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $26.6K | 57 | 89% | $14.99 | |
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| $26.6K | 153 | 93% | $7.99 | |
| $26.6K | 59 | 76% | $19.99 | |
| $26.6K | 333 | 93% | $4.99 | |
| $26.6K | 111 | 88% | $9.99 |