
The open-world action-RPG, where you can do anything, of your dreams… as if it came out 30 years ago!
Modeled estimate, not a reported figure. How we estimate →
About
Devil Spire Falls is a procedurally generated, open-world, hardcore action-RPG built around dynamic and interconnected systems and mechanics.
Create your own unique character and delve into this dark fantasy world where the actions of heroes past caused the first Devil Spire to fall, and spread an accursed fog throughout the land... And the monsters that lurked within.
Explore the overworld, conquer dungeons, become the town hero, raze every village to the ground, hunt monsters, slay bosses, slaughter bandits or nomad camps, kill that merchant, run away, build your own home, gather your party, go on quests, farm, fish, mine, hunt, tame... The possibilities are endless!
In this world where nothing is predetermined... Everything is permitted. No character is so important it can't be killed. No dungeon is made to be an easy or even fair challenge. No obstacle can't be smartly circumvented or brute-forced through. You will enter a world of its own, unconcerned with your well-being, and unprotected against your machinations! And of course, your choices are permanent, and they matter.
Fully customizeable character creation, including facial features, with several Races, Classes and Origins, backed by a deep, real RPG system with 7 attributes, skills, perks, equipment, magic and more!
18 unique weapon classes with their own special properties! From swords to flails, from bows to muskets, and from throwing knifes to javelins. You're sure to find one that suits your tastes! Or just use your own fists and feet!
35 Skills with 9 Perks each! Unlock special attacks, acquire new actions, get rid of limiters, learn how to craft mighty weapons, build your own house, double-jump, or simply unlock a door and disarm traps, etc. With enough training, your powers will know no limits!
Create your own spells with over 100 effects, from buffing to burning, invisibility to telekinesis, shrinking to transforming... There's enough magicks to fill an entire library with arcane grimoires!
A deep combat system with several unique attacks, blocking and parrying, dodges, kicks, and much more. You must use every tool at your disposal to outmaneuver your enemies, conserve your stamina, leave them stunned and confused, and emerge victorious!
Physics and environmental shenanigans: Throw items at enemies, kick them off cliffs, build your own bridges and stairs, sneak past them while snuffing out lights, use the traps and whatever else is around you to come out on top!
Climb anything, swim to the deepest depths, leap over mountains, fly above the clouds, tame and ride a horse... or learn how to run faster than them. There are many ways to traverse this vast world, and reach every room in the treacherous dungeons. Just how many secrets lie in the far reaches of the world, or behind a secret wall?
In-depth NPC interaction system: Trade items, chit-chat, join factions, do quests, get trained, ask for information, recruit them to your party... not to mention all the interactions outside civil conversation like pick-pocketing, murder, induced coma, and other accidents!
An endless amount of items, activities, interactables and things to build or destroy, all interlinked and working with each other! Build your own base, grow your own crops, gather, mine and fish, or just destroy anything that stands in your path. The choice is yours!
While you have the freedom to do whatever it is you desire... The Urge to conquer a newly risen Devil Spire does not leave your mind. Will you repeat the errors of the past, discover the truths behind the massive towers, or simply take their power as your own? You now have the entire world to explore, conquer, and scour for answers!
Genres
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Engagement
Reviews
Themes across 273 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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One of the biggest positives is how dynamic the depth of the game is. You *can* engage in magic, crafting, enchanting, faction dynamics, building, trading, etc., but you *can* also just hit everyone you meet with a big dumb sword
Herb
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Languages: English
Hours played at review time, across 273 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I feel born again. This game is nothing but pure bliss, a couple goofy bugs and some frame rate issues here and there, but overall just a genuinely enjoyable game. Excited for the future and continued development of this close to masterpiece.
Very niche but this dev puts out CONTENT.
mycza
♥♥♥♥ yeah, pls if you like complex games try it, this is hidden gem
Игра очень сильно напоминает Daggerfall. Видно что автор очень сильно вдохновлялся играми серии TES. Но в отличии от Daggerfall, здесь гораздо больше механик по типу возможности построить свой дом с огродом, торговать с любыми персонажами, вербовать бомжей в свой отряд или вообще вырезать весь город, а потом сломать каждое здание и табуретку. Имеются свои баги и недочёты, но для данного этапа разработки - очень достойная игра. Надеюсь, не забросят. Однозначно 11/10
Une petite heure de jeu suffit amplement pour voir le potentiel immense que possède ce titre. Cela dit, il n'est clairement pas sans défauts. Premièrement, un gros effort doit être fait sur les menus, car là, ils sont vraiment illisibles. Que ce soit l'inventaire, le menu du personnage ou le menu de craft. On ne comprend rien, tout simplement parce qu'il y a trop de texte à l'écran, qui plus est écrit en tout petit. C'est encore pire avec le menu d'interaction avec les PNJ. Dans le même registre, les graphismes : OK, c'est un jeu indé, et oui, j'aime beaucoup ces graphismes un peu vieillots type RPG des années 90, mais là, il y a quand même un petit problème de lisibilité. On ne comprend pas toujours ce qu'il se passe à l'écran, surtout au loin. Je pense qu'il y a vraiment moyen d'améliorer ça sans détruire l'ambiance du jeu. Car oui, en revanche, du côté de l'ambiance, c'est totalement réussi et ça donne clairement envie d'y retourner malgré ces deux petits défauts. N'oublions pas que l'on est face à un accès anticipé d'un petit jeu indé ; on peut donc pardonner cela, attendre que le jeu poursuive son développement et le voir évoluer au fil du temps.
I can't wait to see how much further Ithiro can push this game to the limit because even after an hour or so of playing i can tell that this is something special
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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