
Devil's Drizzle is a 2D platformer that narrates the story of a kid in pursuit of his friend, an umbrella. Brave the storm and outrun the clutches of the demonic Pazuzu in this audacious effort to save your buddy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Beyond the boundaries of your neighborhood, an unknown world awaits you and your trusty buddy. With boots on your feet, an umbrella in your hand, and an innate thirst for exploration, that’s all you need to embark on this adventure!

With a cute-but-creepy aesthetic, Devil’s Drizzle is a 2D platforming adventure narrated through the eyes of an innocent child. Face your nightmares, conquer the darkness, fight furballs, and confront ancient Sumerian demons in these uncharted lands.

Classic platforming mechanics with modern enhancements.
Tight controls. Jump, dash, and blast enemies as you navigate mysterious settings.
Dynamic lighting. Uncover hidden secrets in the dark using the lightnings of a mythical amulet!
Pixel art graphics. Relive the charm of classic games with beautifully crafted pixel art!
Unique landscapes. Explore distant forests, delve into the guts of a Sumerian demon, and confront your fears in the dream world!
Dynamic levels with unique mechanics. Soar through the skies, free-fall to escape Pazuzu, and challenge enemies with puzzles!
Boss battles. Face the Giant Furball of Death, battle the Evil Umbrella, and take down the fearsome Pazuzu!
Complex dialogue and story. Tackle insecurities, reflect on your existence, and uncover the true meaning of friendship!
Multiple endings. Finish the story to unveil each of the three possible endings!

The world of Devil’s Drizzle comes to life through the work of talented creators, with hand-drawn 2D illustrations and animations. Each new area you explore has its own unique flair, brimming with new mechanics, enemies, and meaningful details.
If you’re a fan of classic games, a cute-but-creepy aesthetic, narratives full of twists, and impactful endings, Devil’s Drizzle is the perfect choice for your next adventure!

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Short and fun. 2.5 hours of mostly fairly relaxing platforming with a couple of frustrating sections, as it should be. The savepoints are frequent enough that the frustrations aren't too bad. The mixing it up with bits of flappy bird, ancient "skiing" games, and some weird hallucination semi-horror dream sequences keeps it fresh throughout. Could be a bit more than 2.5 hours if you want to get all the achievements, but I don't feel like it - I got 14 of 19 optional coins. The "extra" that unlocks at 11 amused me enough to be worth it, but I'll never know if there's another good one at more coins!
[h1] 非常“童真”的平台跳跃游戏 [/h1] [hr][/hr] [h3] 前言 [/h3] 概括一下,一把雨伞引发的悲剧,这个故事告诉我们以后出门还是穿雨披比较好(bushi) [h3] 游戏玩法 [/h3] 本作的玩法属于经典的平台跳跃,玩家需要操控角色在不同的地形间进行跑酷般的跳跃。 游戏最大的特色就是引入了“雷电”机制,这个机制在一定程度上限制了玩家的行动能力,通过间歇性的黑屏来迫使玩家在短时间内对地图进行记忆,从而进行盲跳,当然,在简单模式下,这层debuff约等于没有,毕竟基本上随便捡一点地上的能量就够用了。 [h3] 游玩感受 [/h3] 本作最令我惊喜的点是美术方面,采用一个“孩子的视角”进行叙事与过长CG的制作,这在一种千篇一律的,以华丽特效为卖点的游戏中让本作变得非常显眼,有足够多的记忆点。 [h3] 综合体验 [/h3] 综合体验下来,本作带给我的感受是非常惊喜与奇妙的,并且就剧情来看,现在会选择以“孩子”的视角来讲述故事的游戏已经不多了,更多的都是成年人间的打打杀杀。 本作最让我喜欢的是蜡笔(还是彩铅?)风的儿童画过场CG,非常贴合游戏本身,让玩家的体验更具沉浸感,并且游戏整体难度不是很高,几乎任何类型的玩家都可以轻松上手游玩,综合下来非常非常推荐购入体验本作!!!。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Simplified Chinese, Portuguese - Brazil*, Russian, Japanese, Spanish - Latin America, French, Turkish*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《恶魔细雨》是一部像素风格平面跳跃探索游戏,我们将扮演一位寻找自己雨伞兄弟的青蛙装小男孩。游戏以平台跳跃为主,场景较为暗,需要穿插雷电技能来照亮场景,并且主角拥有二段跳和冲刺的能力,整体难度并不高。 游戏以像素画风为主,偏向于卡通,场景整体塑造比较阴暗,与游戏名字相呼应,恶魔的细雨,那必定是天昏地暗的,雷电技能可以照亮场景,但是容易闪瞎眼睛,爱护眼睛的玩家可以谨慎入手。而且雷电技能不是随时随地可以释放,需要收集能量。 场景昏暗无法看到后续地图,并且需要释放雷电来照亮地图,设计有利有弊,勾起了我一个美好的回忆。在一个叫黑暗之魂的世界,有一个神奇的板块,那里昏无天日,但是有大量的小垃圾等着我们去捡,所以需要点亮一把火把,照清路线,火把时间有限,想要一条路看好,需要不断的点亮路上的火柱子。如此的玩法,在没有雷电照亮地图路径的时候,会有种不确定感,配合上游戏的画风,有种恐怖的氛围,让人有些期待,却又畏手畏脚,紧张中带着刺激,体验尚可。 游戏的画风精美,每一个场景都设计的比较有特色,搭配上独特的boss战,平台跳跃的玩家有福了,只能说真是一场酣畅淋漓的跳跳乐呀,除了酣畅淋漓,便是酣畅淋漓。 [h1]总结[/h1] 游戏中藏着大量的解密小玩法,探索起来比较有趣,在看不见的地图里面,一点一点摸索,偶尔拿雷电造一下地图,走着走着踩到一些陷阱,惊喜十分,有趣。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
跳跃手感太烂了,那个闪电砖块的判定是不是有问题,我还以为我卡bug了
https://youtu.be/VDaDlAKSuh0 Delightful style and overflowing with heart, this puzzle platformer has a lot of tricks up it sleeve.
Screeenshots are "censored" and do not show how black screen is most of the time. No way to turn off this dumb mechanic.
Adorei o jogo, o visual é muito nostálgico, a trilha sonora te abraça e a história é muito cativante. Fazia muito tempo que não jogava um jogo de plataforma e foi gostoso demais poder aproveitar ele. A indústria de jogos Indie está muitíssimo bem servida!
[h1]雨中追伞记[/h1] [h2]游戏类型:[/h2] 《恶魔细雨》是一款类似于iwanna的像素风平台跳跃游戏。 [h2]游戏背景: [/h2] 游戏通过儿童视角展开了一个充满欢乐的雨中追伞的故事,我们的主角从家里出发想出去玩,由于要下暴雨,所以被妈妈千叮咛万嘱咐后,带好了雨伞和青蛙衣服。果不其然,一出家门没多久就下起了大暴雨,而我们前往森林的途中,雨伞君也被大风吹走,于是主角就踏上了漫漫寻伞路。 [h2]玩法: [/h2] 路上我们会遇到一个古代护符(经典随身老爷爷设定,使用的还是楔形文字,笑死),利用这个护符,我们可以做到收集路上失落的雷电能量,用来给护符充电,当护符的电量有四分之一就可以释放一道闪电照亮全图,同时也会对闪电穿过的东西造成伤害(比如说游荡的鬼魂、需要用闪电击穿的障碍石头)闪电能量全部蓄满时,还可以获得特殊能力,那就是使用冲刺技能(只要闪电能量保持满状态就可以一直使用,冲刺自身不会消耗能量) 基础的操作是方向键左右移动,跳跃(可以二段)、互动或者冲刺、召唤闪电。 [h2]游玩感想: [/h2] 画面大部分时间都保持在黑暗中的iwannna游戏我还是第一次见,由于只能从暴雨闪电中偶尔窥到一丝丝路线的情况,在这种情况下需要做到精准跳跃、不掉进深渊、躲避鬼魂追击、不碰尖刺等陷阱,这就需要更多的操作量。不过好在跳跃的地图不算太复杂,二段跳的判定也算宽松,同时也有多条路线可供选择,不一定非要死磕一条路。 游戏里护符爷爷和雨伞君的吐槽也很有意思,有冷笑话、有犀利嘲讽,而后面登场的雨中恶魔也是别有风味。 另外还有一点很特别,每次有特殊事件出现时,会突然来一串歌曲(多半是摇滚啥的),太有氛围了,谁懂黑暗暴雨中突然响起吉他弦的救赎感! 在右下角还会帮我们记死亡次数和收集数量,可以看看自己死了几次(经典设计了) [h2]总结: [/h2] 《恶魔细雨》是一款像素风的平台跳跃游戏,非常特别的是这游戏刚开始的很多时间都是在黑暗中进行的。我们的主角穿着青蛙玩偶服装、撑着雨伞从家里出发去玩,外面也下起了暴雨,结果雨伞竟被大风吹走,无奈只能开始追雨伞。由于暴雨夜影响,游戏画面变成了黑暗,但好在我们获得了护符可以收集路上的闪电能量,收集四分之一后可以释放闪电照亮和攻击敌人,收集满之后可以获得特殊的冲刺能力,冲刺不会消耗能量。 [quote]欢迎关注三真万法鉴赏组:https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组:https://steamcommunity.com/groups/szwf [/quote]
とりあえずエンディングまでプレイしました 雷でマップを照らして、足場を覚えながら進むプラットフォーム(?) ただ、雷を撃つとダッシュがエネルギー不足できなくなる でも雷を撃たないとマップが暗くて殆ど見えない 雷を撃つとお邪魔MOBが出現するから使わないほうがいい場面もある かわいいグラフィックと精密プラットフォームというタグに釣られて買ったけど、 これは違ったな。という印象 他の人のレビューにもあるが、 あるステージの見づらさや目への負荷がすごいので そのステージはただプレイするだけでかなりストレスが溜まる 二度とこのステージはプレイしたくない あと、時折流れるデスメタルのような音楽は別に世界観にマッチしていない気がする
[h1]优美、黑暗的童话故事[/h1] [h2]游戏推荐指数:★★★★★★★★★☆[/h2] [quote]快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] 首选对于该作我表示极高的敬意,关卡设计近乎完美,其中还穿插着一些游戏梗例如:恶魔城、马里奥,以及汉化梗也有(告不完、根本告不完),当我看到boss象老德那样扔下酒杯的时候,我人傻了。我到底在玩什么??? [h3]音乐设计[/h3] 十分有趣,在童真的音乐中还穿插着摇滚朋克,有点象是鬼泣的风格(虽然就一句歌词),尤其是马里奥关卡那个生日歌简直洗脑(我不想再听了,感觉象是云南野生菌菇吃多了)。 [h3]难度设计[/h3]我只能说,难!很难!可以把人逼疯,Hard模式每张图就1-2个记录点,普通模式有多个记录点,但是你别看记录点多,他在跳跃的同时还要搭配霹雷(技能)让地图高亮,其中持续时间大约3秒,3秒后地图就会变的很黑,几乎看不见,有些地方甚至需要背板,我打到2-2的时候就已经牺牲了250次,里面几乎所有怪全是跟踪模式,十分难躲,天上有雷,地上有刺,怪还跟踪,恶趣味十足 [h3]不足之处[/h3]还是回到难度方面,第二大关的设计简直是为了难而恶心人,一长条地形满是敌人和陷阱,还要一直用技能+躲避,岩浆跳跳乐+毛球的设定有点让人崩溃,毛球的移动会越来越快,但是地图是全暗的,所以你根本不知道它飘到哪去了,导致找不到落脚点。其次就是游戏不能改按键,如果可以改按键的话,说不定我会少牺牲几次。。所以在此推荐用手柄玩可能效果更好! [h3]总结[/h3]:作品十分有诚意,也十分硬核,关卡设计要新意有新意,要难度有难度,其中还能找到不少致敬其他作品的影子,整体而言这个作品让我又爱又恨,想要体验崩溃与惊艳的玩家值得入手!!!(手残党慎入,很折磨的) [quote][h3]鉴赏员测评配置:[/h3] CPU:AMD Ryzen7 5800x GPU:AMD Radeon™ RX 6800 XT 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽! [/quote]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7K | 43 | 88% | $4.99 | |
| $362.8K | 2.1K | 94% | $9.99 | |
| $352.1K | 691 | 98% | $19.99 | |
| $47.6K | 360 | 96% | $6.99 | |
| $46.5K | 140 | 86% | $14.99 | |
| $13K | 30 | 97% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.3K | 92 | 89% | $14.99 | |
| $29.3K | 55 | 47% | $16.99 | |
| $29.3K | 186 | 78% | $7.99 | |
| $29.3K | 183 | 86% | $4.99 | |
| $29.3K | 366 | 82% | $4.99 | |
| $29.3K | 366 | 96% | $4.99 |