
Devader is an intense 90's-style twin-stick shooter, complete with crazy old-school bosses, powerful strategic abilities and multiple endings. Upgrade your robot with nukes, shields, turrets and more to exterminate the relentless invaders.
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Satisfying gameplay, lots of cool bosses, plenty of upgrades to mess around with. A good time.
Sensible at 70% off, this is good arcade fun that gets a lot right. In game it is graphically interesting enough, although the visuals and layout of the menu system could do with a total rework. Game play is immediately fast, fluid and keeps things interesting, justifying its existence in a sea of a games that attempt similar but fail on Steam. If the developer rethinks the base price this game certainly deserves more sales.
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Languages: English*, German, French, Russian, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]《Devader》是由Falkenbrew制作并且发行的一款俯视角动作射击游戏[/h1] 经历了痛苦的游玩过程后,简单评测一下游戏 [h1]游戏画面:[/h1] 游戏采用了俯视角3D画面,虽然画面不华丽,但时候透露着简单等朴素,敌人数量非常多,而且游戏等boss造型非常巨大,魄力和压迫感以及难度都相当高。各种武器的爆炸效果也可圈可点。 [h1]游戏音乐:[/h1] 游戏的音乐属于有非常强烈节奏感的类型,有点早期街机游戏火爆的那种效果,当然半夜玩的话音量需要调节轻一点,不然吵到邻居就不好了。 [h1]游戏系统:[/h1] 游戏系统采用了俯视角弹幕射击类型,通过控制主角来保护蜂巢状的自家基地,敌人会从四面八方涌来,击退一波波的敌人就会过关。过关后会给个性化的升级机制。是挑选攻击力优先升级,还是防御力,或者是辅助炮塔,都依照玩家喜好决定。游戏中会出现体积巨大的boss敌人,大蜈蚣,水母等等,这些boss体力非常惊人,弹幕也非常密集。是考验你耐心的持久战,并不能研究出什么有效的秒杀速杀方法。 另外一提的是游戏有4种难度选择,不过即便是普通难度,也是非常难的,并不是无脑割草那种,我玩到40波以后已经玩的有点郁闷了,也许这就是美式游戏特有的硬核难度。 武器种类其实也大同小异,机体的特技是比较实用的能力,而且威力颇大,普通自机弹幕威力还是偏小的。防御塔打打杂兵倒还凑合,对boss战基本无用。总之游戏操作简单,系统也简单,上手容易精通难吧。 如果是为了看剧情的玩家还是推荐直接简单难度开始玩,只有高手玩家才推荐玩困难,至于最高难度我时候不敢碰。 [h1]最后总结一下游戏[/h1] 总结评分 《Devader》作为一款俯视角动作射击游戏,本作有着复古的画风,火爆的音乐,舒服流畅的操作,简单易懂的系统,喜欢复古街机硬核游戏的玩家推荐尝试。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
Alright - quick note here, I played this game a long time ago, and I didn't get anything at all. it was just visual noise on screen, the controls were weird, I didn't gel with it. Died fast, and didn't come back. Noticed the dev has been really active, trying to iron out all the details to make the game feel good, play good, and be easy to parse what's going on with a glance, as you play. And I tested it out today - I gotta say, this game is like a totally new beast now. The visuals have been toned down where they need to, and amplified ion other areas - which is really helpful for things liek timers, indicators, powerups, etc. - it's actually really easy to scan the battlefield for what you need. Enemies are one color, and variate upwards to black - your units are always red. Very good stuff, and your UI is wrapped around your character, it's easy to see what it all is, too. It rings your HP, your special attacks, and your ammo count on nukes in a very simple layout, and It's actually really helpful the way this game plays out. You are defending a massive hexagonal structure from thousands of " matrix sentinel-like " creatures and mechs. You have multiple abilities to use( you pick upgrades after each level, and are given a choice of two weps, with different functoins. They are explained well, and the controls are shown to you, with the next level starting out a tutorial to ensure you know how to use your stuff. the battlefield gets more intense as you survive more and more waves, the creature designs are horrifying - some of the most insane things, all hairy looking, or liek a millipede ( i freakin hate those things irl ) it's all so dang nasty looking, and you feel a genuine sense of dread when trying to get rid of them as quickly as possible, at least I did. The dev has worked extremely hard on this game, and I think everyone should give it a try ( there's a demo on the store page ) And if it feels to your fancy, pick it up. It's a labor of love, the effort has shone through to the game and the gameplay feel. Very unique twin stick game on Steam - Absolutely recommended.
Real fun bullet hell shooter game. Deserves more recognition than what it has right now.
I feel like I've stuck a floppy in my Amiga in the 90s and found a whole new fantastic game. This is a demanding game full of gameplay mechanics and furious blasting. You can feel invincible one moment and then be obliterated the next. Play it!
Do you like arcade games where ♥♥♥♥ gets intense fast? Games like Centipede Chaos, Space Invaders Frenzy, and Galaga Assault? Then this game is for you, cuz it's intense as hell, hypnotizing and hell, and has some of the most satisfying sound design I've heard in a game.
Devader starts off as an excellent single-screen twin-stick shooter and scales up and up and up and UP from there. Every level has new enemy types, new upgrades for your unit, and potentially new bosses or, with the right upgrades, entirely new play styles. If you like games which are a succession of micro-decisions backed by long term risk/reward decisions, and you also like twin-stick shooters, then you should buy this game! It's a bit similar to a roguelike in its per-engagement upgrade decisions, but unlike most roguelikes it's very deterministic. If you go for the same upgrade route then you'll face the same bosses and have the same ability choices and so on. This leans into the twin stick shooter score-attack sort of feeling, with leaderboards for each upgrade path and specialist boss and so on. There's also a really wide array of options including some of the best accessibility options I've ever seen in a game, letting you reduce the (very pretty) visual chaos to something a lot more readable if you so choose, and slow down or speed up the game speed if that helps. Along with several difficulty levels it should be playable and enjoyable for just about anyone, although most of the complexity of the game is locked behind at least Normal difficulty as none of the specialist skills are available on easy - still, easy lets you pick between different turrets and upgrades and charge weapons and so on, so there's still a lot of content there too. The sound effects and music are ok, certainly not bad, but I didn't think they were anything special either. The graphics are in my opinion really nice, with just about every enemy kill and most powerful weapon firings leaving a scar on the landscape that accumulates over time, making each battlefield very personalized as the game progresses, and everything has the required amount of visual pizazz, and a nicely well thought out colour scheme prevents you losing sight of which bullets are yours and which should be avoided - always a problem in this sort of game. Overall, Devader is great!
Just plain cool
Хаос, адреналин, шторм пуль, довольно интересная прокачка, адово злые боссы. Я далеко не сразу сумел пройти эту игру и это было для меня сюрпризом. Увы, но отчасти потому, что я осознал - сама игра не сильно долгая, особенно с той динамикой боев, какая идет с самых первых секунд (и это при обильных обучалках-пояснялках с каждым прохождением). В целом и общем: Этот обзор пишет человек, какой НЕ любит шутеры и игры в стиле "шторм пуль". Делайте выводы
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