
You play as Adam Jensen, an experienced covert operative operating in a world that despises his kind: augmented humans. Choose from an arsenal of state-of-the-art weapons and augmentations to build your playstyle, and decide who you'll trust, to unravel a vast worldwide conspiracy.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
The year is 2029, and mechanically augmented humans have now been deemed outcasts, living a life of complete and total segregation from the rest of society. Crime and acts of terror serve as a thin veil to cover up an overarching conspiracy aimed at controlling the future of mankind.
Now an experienced covert operative, Adam Jensen is forced to operate in a world that has grown to despise his kind. Armed with a new arsenal of state-of-the-art weapons and augmentations, he must choose the right approach, along with who to trust, in order to unravel a vast worldwide conspiracy.
Choose from an array of cutting edge weapons and augmentations, customizing them to fit your playstyle.
Explore diverse locations and discover a near future setting where humanity's fate hangs in the balance.
Experience the world of Deus Ex, where the decisions you make and the actions you take play a crucial role in determining the game’s outcome.
Buy Deus Ex: Mankind Divided now and receive the following bonus content FREE:
“Desperate Measures” extra in-game mission
Covert Agent Pack (Intruder Gear, Enforcer Gear and Classic Gear + 1 Praxis Kit + 1000 Credits)
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−90% | 42.3Kreviews | 76% | — | $2.5M |
| $2.99−90% | 674ratings | 82% | #63 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 935 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its tough to really decide whether i prefer this game to human revolution.. while some aspects are somewhat improved, there are also some pretty unusual setbacks. for starters, i found the hacking to be significantly worse. the overall gameplay of it is the same, and the additions are neat, but the interface is a pain to navigate for the sake of making it 3d. the simpler 2d interface in human revolution was more intuitive in my eyes. having to wasd navigate also sucks, let me click and drag man. the sprinting has been made more confusing than anything, since, to my knowledge, the game doesnt tell you how long youre able to sprint for, nor how quickly it recharges. as hilarious as human revolutions 2 second long sprint was, at least it was clear. visually, the environments are a *lot* more detailed, even if that comes with a bit of clutter in certain areas. character models are vastly improved too. performance is also solid across the board, assuming you are NOT playing with directx 12, since this somehow causes *significant* performance issues (specs attached to show this is not just a hardware issue) back to gameplay, a lot of the new augmentations just seem sorta... useless? the remote hacking is the only one i ever used and was INCREDIBLY useful. similar to human revolution, there was a point where i just stopped unlocking them as they fell into one of three categories: pointless, situational to the point i would never use it, or taking the fun out of the game (stealth augmentations usually fall under this category). i also never once used the "crafting parts" system -- weapon upgrades felt completely pointless because i just never really used lethal weapons at all, i think i had like 300+ regular combat rifle *and* 300+ pistol ammo at the end (while writing this the credits finished and i saw the "pacifist" achievement pop, which i suppose confirms that). meanwhile the items were also pointless as i was constantly stocked up on multitools and biocells in the world and the rest i believe were ammo packs for augmentations i chose not to get. if you were to actually use the typhoon youd probably get more use out of it, but being more stealth focused i chose not to get it. moving between cover in stealth took a surprising amount of getting used to compared to human revolution, but having gotten to it i find its a definite improvement. the quest markers were actually worse in this game for me personally -- in human revolution, turning them off would still leave them on the minimap, which i would use to orient myself and get a vague direction to go in. in mankind divided, turning them off *also* removes them from the minimap, so i had no real choice but to leave them fully on, which was a little disappointing. though they are implemented much better here, as you only get one at a time floating and you manually pick the objective it tracks -- a little clunky, but far better than having 5 markers for a single quest active at once. the story was fine, but i did feel it ended a little... suddenly? i dunno. i do not care for breach. the similar section in the main game was far more interesting, even if a bit basic, because it was essentially straight out of a puzzle game. breach does away with what made it interesting with time limits and combat. played through the first couple networks and got bored with it. also i miss pritchard.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.44/day in the week to Aug 4 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Portuguese - Brazil*, Russian**languages with full audio support
Hours played at review time, across 940 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I absolutely LOOOOOVE this game and this franchise and this one specifically hits all the boxes!
Coming straight from Deus Ex: Human Revolution, this game feels like a 2000s game with a "modern" aesthetic from current AAA development. Thankfully, it's only like 5$ but I don't really like this game. - The camera movement is constant and unbearable, usually I can tolerate or even enjoy camera movement but this is insanity. Every time you jump the camera shakes violently. Every time you vault an object, the camera swings down like 30-45 degrees to look at your hands and then snaps back up. Mosst interactable objects (books, containers, etc) have a bug where the camera snaps to the default FOV and slowly returns to the FOV I set. - Sprinting has an unavoidable delay when ending, that also results in an equally unavoidable animation where the camera jerks up and down. - I guess there must be a permanent film grain filter because this game has so much visual noise. - The UI is almost entirely composed of monochrome boxes, corporatized shapes and vector icons. I won't argue and say that DXHR had a perfect interface, but it was functional and had a fairly unique gold techy look to it, and everything was great. DXMD takes all of that good, throws it out of the window, and replaces it with generic minimalist corporate interfaces with animations that last longer than the heat death of the universe. Every time I open a container I'm locked in place for at least 1-2 seconds for a giant console style item wheel to cover my entire screen, just to take all from a single container. Most of the other UIs have similar issues of overdone animations or transitions that make it so sluggish to navigate through. - Jensen's face looks pretty weird now, for whatever reason. Like his design was always a little eccentric, but he fits better in DXHR where everyone looks like they're from a 2013 game. In DXMD, it feels like the developers wanted to go all-in on realistic faces but then couldn't change Jensen's design too much, so they just made everyone look twice as realistic and gave Jensen realistic textures but left his weird proportions. The facial animations are also terrible, like I get that it's difficult to animate faces correctly but it's really terrible, everyone has a realistic face with terrible stiff animations. - There's a bunch of useless and overpriced microtransactions for in-game items. Alongside the terrible cosmetic packs that give you maybe 1-2 models/textures and some items. Most of which can be found in troves through normal gameplay because shockingly this isn't a hardcore survival game where every shot counts. Also these are all single-use consumables that disappear when you use them on any save.
Игра на 10 из 10. Бриллиант среди множества каловых игросервисов последних лет. Как же жалко что таких игр больше не делают и то что продолжение у нее не будет.
Sigma male breaking and entering simulator with cyberpunk story elements. Graphics could definitely be optimized for a 10 year old game though.
He never asked for this.
лучший, нет, ЛУЧШИЙ имерсив сим, так еще в кибер стилистике, облизал в игре весь доступный контент, перепрошел несколько раз, истинный кайф, 10/10 Вся суть Деус экс в огурцах...
[table] [tr] [td]MY RATING:[/td] [td]⭐️ ⭐️ ⭐️ ⭐️ ⭐️ ⭐️ ⭐️ ⭐️ ⭐️ ⭐️[/td] [td]10 / 10[/td] [/tr] [/table] [b]Game version:[/b] latest [b]PRO:[/b] + Cyberpunk excellence + combines classic Cyberpunk with stealth + great for fans of "Cyberpunk 2077" - no other game comes this close + very good main story + good to amazing side quests + gameplay freedom (stealth to chaos, non-lethal to deadly, multi-path missions) + big augmentation variety and a huge amount of abilities (aka skilltree) + deep franchise lore + Prague with a great open world (not the biggest level, but very vertical) + almost every apartment can be entered + tons of loot and hidden secrets + a huge variety of points of interests + one small ~45-60min. DLC sidequest (Jensens stories - "Desperate Measures") -> good + one ~2-3h expansion (Jensens stories - "System Rift") -> AMAZING + one ~4-5h expansion (Jensens stories - "A Criminal Past") -> very good + all that makes it very, very easy replayable + absolute easy buy and a steal for fans of the genre (like me) [b]CONTRA:[/b] - gunplay / combat mechanics are a bit clunky compared to modern AAA productions - main story still not on the same level as in "Human Revolution" (the overall package is superior, though) [b]SUMMARY:[/b] A wonderful declaration of love to the Cyberpunk genre. EIdos Montreal absolutely delivered here. I would love to see another "Deus Ex" game. If you like "Cyberpunk 2077" (especially "Phantom Liberty"), if you love the combination of Cyberpunk with stealthy secret-agent alike gameplay, you will love this. Almost every main- and side-quest offers at least 2 different paths. Sometimes your actions, sometimes your findings, sometimes your conversations with NPCs have an impact on the story and it's outcome. The game def. never fails to surprise in a positive way.
[h1] 2077梦想中的自己 [/h1] 这段时间玩了才知道2077的玩法到底借鉴了谁,我也很喜欢蠢驴做的赛博朋克2077,作为一款真正的开放世界第一人称角色扮演游戏,2077在很多地方都比Deus Ex做的更加成熟,反推回来,说明[b] Deus Ex诸多设计本身就是超前的。[/b] [h3] 非常严重的3D眩晕 [/h3] 这类第一人称潜行游戏都容易造成这个问题,这部分玩2077没那么严重,但是天国拯救2、耻辱系列和杀出重围确实让我晕的不行,关了动态模糊也没用,想玩的得注意下了。 [h3] 没有中文 [/h3] 作为一款老游戏,没有中文不是问题,但是当下的汉化补丁质量实在支撑不起这个游戏深刻的主题和文本,我是不觉得啃英文原文会比看这个狗屁不通的汉化更容易理解剧情 [h3] 剧情断代 [/h3] 很多人说没有玩过前作没关系,实际上很有关系,本身这个世界观和剧情就非常复杂,有一定门槛在,中间出现的许多人物都来自前作,玩的时候非常多疑问,谁是谁,ta为什么帮我?我跟ta经历过了什么?这里的断代不止是前作,傻逼SE和Eidos给这游戏搞了个虎头蛇尾的结局,然后就让这个明显还有剧情的系列彻底雪藏了。三个DLC也不是来补充结局的。 [h3] DLC设计反人类 [/h3] 说到DLC,谁家DLC进去以后要重新点技能点和捡武器的,除了其中一个监狱DLC合理,另外两个玩的真的烦,开局又要思考半天怎么分配加点 [h3] 丰富的潜行路线 [/h3] 字面意思,这个真的是除了合金装备幻痛以外,我见过给了最多潜行路线的,同样箱庭关卡,这方面比细胞分裂6强多了。 [h3] 少数真正讲赛博朋克故事的游戏 [/h3] 2077本质只是在科技高度发展世界观下,一个被摇滚疯子寄生的佣兵的故事,相比2077那种浮于表面的赛博朋克,Deus Ex才真的体现了这个世界观下不同阶级、不同人种的对立,有政治阴谋,有哲理思辨,通过詹森的Aug身份让玩家体会到了不同势力对改造人的态度,也通过他国际刑警的身份看到了布拉格和魔像城的人间疾苦,这才是赛博朋克世界观应该要讲的东西。相比之下2077对于底层的故事鲜有描述,大部分聚焦超级公司之间的科技战争,始终缺少了这个tag它应该有的深度,更不用说Deus Ex在很多时候探讨的还有更深奥的东西,通过詹森的谈吐也看得出,他的内在远比外表那种改造人刺客的凶悍样更有深度。 [h3] 糟糕透顶的优化 [/h3] 哇 给了DX12不能用,开游戏还得手动把核心数限制,真的玩的累,只要遇到卡读盘,大概率就是核心数的问题
[i][b]КИБЕРПАНК ПРО ТО, КАК УСТАЛЫЙ ДЖЕНСЕН ТИХО ВЫРУБАЕТ ПОЛПРАГИ, ОБЧИЩАЕТ ЧУЖИЕ КВАРТИРЫ И ИЩЕТ ПРАВДУ В МИРЕ, ГДЕ ДАЖЕ ВЕНТИЛЯЦИЯ НАДЁЖНЕЕ ЛЮБОЙ ПОЛИТИКИ![/b][/i] [b]P.s Жаль, что игра не окупилась, и серия умерла, сюжет которой так и останется загадкой :([/b]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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