
You play as Adam Jensen, an experienced covert operative operating in a world that despises his kind: augmented humans. Choose from an arsenal of state-of-the-art weapons and augmentations to build your playstyle, and decide who you'll trust, to unravel a vast worldwide conspiracy.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
The year is 2029, and mechanically augmented humans have now been deemed outcasts, living a life of complete and total segregation from the rest of society. Crime and acts of terror serve as a thin veil to cover up an overarching conspiracy aimed at controlling the future of mankind.
Now an experienced covert operative, Adam Jensen is forced to operate in a world that has grown to despise his kind. Armed with a new arsenal of state-of-the-art weapons and augmentations, he must choose the right approach, along with who to trust, in order to unravel a vast worldwide conspiracy.
Choose from an array of cutting edge weapons and augmentations, customizing them to fit your playstyle.
Explore diverse locations and discover a near future setting where humanity's fate hangs in the balance.
Experience the world of Deus Ex, where the decisions you make and the actions you take play a crucial role in determining the game’s outcome.
Buy Deus Ex: Mankind Divided now and receive the following bonus content FREE:
“Desperate Measures” extra in-game mission
Covert Agent Pack (Intruder Gear, Enforcer Gear and Classic Gear + 1 Praxis Kit + 1000 Credits)
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−90% | 42.3Kreviews | 76% | — | $2.5M |
| $2.99−90% | 674ratings | 82% | #63 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 938 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this is a solid third infiltration game. The crossover between metal gear and cyber punk 2077. This was cyber punk before cyber punk. Great price too.
Historia muito boa!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.44/day in the week to Aug 4 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Portuguese - Brazil*, Russian**languages with full audio support
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Simplesmente, Adam Jensen.
One of the best experiences that I've had in a long time. From a generic standpoint this game looked upon as a slightly worse copy of Human Revolution with a better graphics and weird political focus on minorities. At the time of it's release I can see how it could have made sense, but in today's world I find all of the reasons that are creating such an image helping me enjoy the game more. In comparison to other games it's such a debloated experience. Feels very light and refreshing. Now little bit more about my experience and my perspective I've played it in a most cheesy way possible, the exact same way as I have played in previous game. By simply walking around the map in cloak with occasional takedowns. By a moral standpoint that game is trying to take it is more canonical than demolishing entire map, and from a point of reason it is less of a waste of time. And it finally feels like an intended playstyle, unlike the first game that made me feel like I've forgot to do something. Unlike the first game there's no colon-like arenas with endless gates and unavoidable guards, no bosses every 10% of the game progress, minimum of an annoying resource management. All repetition is skipable. From a stealth perspective all of npc's are more or less fitting within the believable scope of their capabilities - everything covered in flesh can be easily taken down, everything covered in metal can be neutralized by hacking, emp grenades, or avoided. All what's left is immersive immersive-simmishlike pathfinding in different scenarios. Simply brilliant. 10/10. But the real thing that holds it all together - story and it's setting. Mainly how gritty and down to earth it feels. For me it's a big improvement in a right direction since HR. It is smaller in scope, has less hypertrophy and more focus on world building. That shift of focus from a protagonist story to other people and organizations sets a different light on in-world issues. Given the nature of story driven videogames I appreciate less accent on my poor little sigma that always has to build himself FromTheGroundUp™ and save the world. Opportunity to think about the issues that game trying to portray while drawing parallels with reality is much more unexplored. Once again, this franchise is famous for "predicting the future", so the problems are very up-to-date. Also the perspective is very unique. Being an employee of a foreigner government organization during a terrorist attack is not a very mainstream setting. Furthermore, your mission as a valuable minority within the system about solving the issue with people of your kind with the risk of you destroying it is a pretty familiar ♥♥♥♥ for a person in today's world. I am jumping out of my pants to tell all of this mainly because of the "typical racism/sexism propaganda slop from 2016" opinion that I sometimes have seen in reviews. It is definitely more than that. Now about why I think problems of this game are putting it in the sweet spot Today, when we have a perspective on game industry of 2010's somewhat cemented, we can be more focused on what this game did, rather than what it did not. It did not become an on-pair contestant to dishonored in terms of gameplay variety, replayability and polish, but I don't think that it should have been. It most certainly evolved in a good way, that for me shows a good precedent of debloat. Compared to other games, it feels like it has perfect length to substance ratio. Like a lot of games, it is perfect with it's flaws the way it is, and I'm convinced that it would not become any better with more development time. As an example, introduction and tutorial is very fast, due to it being a sequel or not, but it doesn't hold player hostage for long. After that difficulty just more or less flatlines. It makes the only difference being how fast you go through missions. Enemies have more or less same health and they don't gain some stupid buffs such as bullet-sponge armor or utility checks. Missions are short on average too. Towards the end it creates more and more flawless progression through the campaign, where you just flying towards the end. I think people by calling this game a good demo only proving that it's the case - just calling it short because they've got used to playing artificially long games. Because by no means I can call this game "too short". I don't know for sure, but it certainly looks a little bit "raw", and purely by my speculations is a result of cutting corners. Annoying parts weren't just developed in-time. In terms of replayability, I don't think that making a full-fledged sandbox would be a good idea. Deus Ex is not about your powers and how masterful you can kill guards, it has a totally different vibe that is more inline with efficiency in neutralizing people, standing in your way. Your abilities is a tool that you didn't ask for, and it is your work anyway. The point is, we don't need second dishonored - what's the point. We have a cool story, that could be more replayable, but also could be more incoherent with unnecessary shift of focus. At the end of the day it's a linear game, not an rpg. And there's only so much you can improve from the first game, I doubt that this 30hrs long monstrosity can be called a lot more "replayable". Endwording In the end, this game is not ideal, yes. It still has a lot of issues, like that it's probably not very scalable in difficulty (the more difficult it will be, the more broken game will become), a lot of mechanics are poorly executed or not improved upon, but the way it min-maxes it's features is impressive and rare. I wish more games would try be like this one.
A roller coaster of thoughts. The first deus ex in this iteration of the series definitely was flawed but had merit and a lot of it that with more spit and shine could live up to. And when I first booted Mankind Divided up I thought "Oh sweet they took notes there's a tone more stuff I can mess with some abilities feel a lot better storage has been improved" and then all of those would later change and prove to actually be evil preamble subduing your neurons into a false sense of security before you get SENT INTO THE LOADING SCREEN HELL OF PRAQUE WITH ITS ♥♥♥♥♥♥♥♥ ALLEGORY FOR RACISM IN A GAME SERIES THAT HAD RACIST CHARICATURES IN ITS FIRST GAME THAT YOU COULD ♥♥♥♥♥♥♥ ADDRESS JUST DO RACISM IF YOU WANNA TALK ABOUT RACISM ITS THAT ♥♥♥♥♥♥♥ EASY! Alright sorry about the exhaustive run on sentence I'll actually explain myself. So to cover in brief the merrits and flaws of the first Deus Ex game from Eidos; Good stealtth gameplay, moments of brilliant reactivity from the game (the baseline for all immersive sims), good story telling in the side quests and finally the biggest flaws was the black hole of an awful main story that was an all consuming void to ruin anything it touches as well as the awful dlc side quest which ♥♥♥♥♥♥ up a lot. So what does MD do what HR don't? MD does the great thing of letting me pick up boxes speeds up a lot of the gameplay gives back multitools from its name sake so you don't have to play that awful hacking minigame. (You will still not escape this ♥♥♥♥♥♥♥ hacking minigame it sucks ASS still) Okay sweet pretty good baseline, adjusts some things that were wrong with the first game, also give you a lot more options in terms of dealing with enemies with like a ton of weapons, different ammos for those weapons that can be swapped out so on so forth. Okay cool, what does that do to the inventory situation? THIS is the pointt that I started phoaming at the mouth like I had rabbies. I was sent into the ball crushing chamber where I would pick up everything and innevitably have to drop the 300 emp shotgun shells that I wasn't using (I did not use a shotgun in this game) but there is so much tiny crap to pick up that can change the game so it's important you pick up everything BUT THEN YOU WILL HAVE TO SUFFER PICKING UP 800 TYPES OF AMMO YOU WON'T USE. If it bassically weren't for that nauseating decision inventory would probably be a LOT more tollerable. Okay what about game reactivity? Honestly, sometimes it's good, sometimes it's bad it basically dives STRAIGHT back into the same amount of reaction to the players actions, some quests benifit a lot from this like the serial killer investigation but for the most part it barely impacts the game. Worst part of all is being forced into ♥♥♥♥♥♥ binary decisions with out giving you barely any ♥♥♥♥♥♥♥ context for the decisions you are making. The worst of this being presented with "save my daughter" Which I didn't want to do because I do not care or know this person and have no idea what this is or "rob a bank and stop a virus from being used by a corporation" (Yes they did deus ex's first plot again but worse, I'm getting to it) now sure, I probably would have ignored this, if I wasn't made to choose BECAUSE I ALREADY ROBBED THAT BANK, I went crazy combing through that thing plucking out everything I could and of course the ONLY thing I didn't get to steal is one vault, but sure game hole me at gun point and tell me I can't do both, which even Jensen seems flabergasted when he gets called out for not saving that guys daughter because he doesn't give a halfway decent justification for why he couldn't have done both. It's a black mark on this game that most decisions presented just leave me not really caring as opposed to actually thinking about which one is more compelling and feels right to do because the writting surrounding these decisions is so weak. So that leads to the worst crime in both MD and HR the story, the main plot. Well I'd love to but it starts and then it's over, this plot is incredibly weak and spends more time vague mentioning Manderly and Bob Page from the first game and doing nothing with either because other wise you've written problems for the first game that since this is a prequel you can't change the outcomes that involve the beginning of that game. Meaning that most of these stories don't matter because instead of making Jensen's stories more personal they are just extremely vague yet also grand conspiracy spanning and impacting everything about society. All of that is not even to mention the fact that this game is all about people being racism to cyborgs after the first games ending where every cyborg went crazy for like an hour and tried to kill everybody. Jensen apparently instead of doing anything with the information he has to explain anything to anyone the game does what it does bestt vaguely avoids explaining what happened in the ending to set up a plot that implies Jensen is a clone that nobody can ♥♥♥♥♥♥♥ agree because they refuse to actually go anywhere with this because they were too busy setting up for a third game to get their ♥♥♥♥♥♥♥ asses into gear and write a story for this game that is actually in any way interesting. NO INSTEAD YOU WILL DEAL WITH ♥♥♥♥♥♥♥♥ WRITTEN CYBORG RACISM AGAIN. And yes, this is ♥♥♥♥♥♥♥ done awfully, there are segregated train stations (You will have to go through these a million times if you decide to do all the side quests and you will hate it every time) and the game geniusly thinks "ah yes, the racist police force will just leave you alone if you stay on your side." This ignores the fact that segregation is almost always used as an excuse by police to enact violent fantasies on the victims of segregation and harrass them for no reason and could have been done better if it simply didn't matter what you did and cops always harrassed you but this would be a waste of everyones time as my time is already wasted having to go through train stations 30 ♥♥♥♥♥♥♥ times ANYWAY ESPECIALLY WHEN IM CLOSE TO THE END OF THE GAME AND YOU GIVE ME 3 SIDE MISSIONS IN A ROW THAT ARE ON THE OTHER SIDE OF THE MAP NOT ALL AT ONCE BUT ONE AT A TIME WHILE I'M TRYING TO GO TO THE MAIN OBJECTIVE GET ♥♥♥♥♥♥ YOU ♥♥♥♥♥ WHOEVER DECIDED I NEEDED TO RUN BACK AND ♥♥♥♥♥♥♥ FORTH FOR 15 ♥♥♥♥♥♥♥ TIMES AND SEE THIS DUMB ASS ANIMATION OF JENSEN WALKING THROUGH A TRAIN TUNNEL YOU CAN EAT MY WHOLE ASS. So there. This game hates you and it's disappointing, I am positive amazing people who were aware of all of these issues worked on this game, it doesn't change the fact that the end product just sucks the soul out of me. So if this series ever gets revived I hope that whoever does it doesn't make a mankind divided again. This was a disappointing waste of time. And I hate saying that because I tried so hard to have patience and grace to see this game build towards something but it just doesn't go anywhere. Hell I want to like all immersive sims and normally I do but this game just fought me the whole way through. PS Adam does actually disable his dumbass glasses a lot more in this game and it's a huge improvement to boys ugly ass design. PSS sorry to any one who worked on this game, I said a lot of mean stuff in this and I don't entirely mean any of it as a form of hostility I just see what this game can be in it's moments of brilliance so it infuriates me seeing it not live up to it across the game. Seeing the people who worked on this in the credits did make me really happy, I hope people had fun working on this game.
I'll keep it short. \\ if you like Open Sim games like Prey, Dishonored, OG deus Ex, System Shock Then: Yes \\If you like RPGs with a good story but you are willing to forgive some dated mechanics Then: Yes \\If you played Deus Ex Human Revolution Then: This is bigger and better If all of this staments are true then: Make sure you go to your Task Manager/ Details / search for "DXMD" and uncheck all of the boxes in "set affinity" expect 0,1,2,3 //Game has issues with newer CPUs and using only 4 cores the game will stop crashing for the most part and stop the infinite loading screen.
Гра супер. Було б взагалі дуже круто якби було все повністю українською мовою!!!)))
I tried to play but the game just won't open. If anyone has a solution I would be grateful :) Running on Windows 11 / RTX 3060Ti / Ryzen 5 5600 Already tried: - Verify/reinstall - Run as admin - Exclusive fullscreen - Limit CPU cores on task manager - Disable thread optimization on Nvidia Control Panel - Disable DLCs
Between me and you folks, this game is a facetuned facsimile of the original. It manages to somehow be too long while only covering about half of the planned story. It is riddled with performance issues as well as bugs like: [*] Stair or vent floor geometry blocking you while crouching so you have to stand up and unstealth [*] Most movable objects will vibrate in place if you so much as touch them, this includes gas tanks exploding if you graze them while walking by [*] Inconsistent stealth mechanics, sometimes enemies will immediately hone in your location and other times won't react to gunfire 2 ft away from them (something the game's tips tells you to do to attract attention) The writing is so brutal. I can't play another cyberpunk game with this abject a lack of class consciousness again, it gives me a headache. Yes these people are living in a polluted, hypermilitarized police state with omnipresent inequality - could there be a reason for that? Hmm. Probably not enough kindhearted cops! The original Deus Ex had smartly written antagonists whose positions were difficult to find fault in, the Mankind Divided characters are all cartoon characters. The dialogue "choices" are so poor, 3 variations on centrist lib cop nothingness and that's if you're not locked into 1 correct dialogue option as dictated by CASIE. There is no subtlety or nuance to any of the dialogue, Eliza Cassan is just on a loop in every room you enter saying "I am unequivocally biased bad guy!" and usually there are at least 2 or 3 TVs to shoot or hack before you can stop listening to her. I genuinely think if you like the first 2 games you should just pass on Human Revolution and Mankind Divided. There's a eurojank-esque lack of vibes in the newer games (nothing comes close to Hong Kong or Cairo) and although there are some fun moments between the two games I don't think they would have had anywhere near the amount of attention they've had without an existing IP attached to their name. Things I liked about this game: [*] Good art direction, Golem City looks cool and their take on future fashion is better than Cyberpunk 2077 imo [*] The part where you get to kill every cop in the city [*] Mon mec Adam Jensen porte des fleurs de lis partout dans son esti de manteau!
Game's fine. Can't recommend against it. Game runs fine. Had some crashes at first, but after tinkering with the settings that's no longer an issue. Although I wish we could disable the weird diamond grid highlight pattern that appears on basically everything. To get into a deeper critique of the story: The game is nowhere near as good as human revolution. The writing is worse and the gameplay feels weird. It's like you have a jacket you like to wear. It fits, it feels good and you like it. Then you get a new jacket, looks the same as the previous one, but it doesn't feel the same. That's what playing this game after human revolution feels like. Just feels weird. Story isn't as good either. Choices made in the end of the previous game are simply disregarded. The theme of augs being oppressed just feels unoriginal and more like clumsy allegory. The downgrade in writing and storytelling is just really obvious. I will likely not play the game again to see the other endings or "choices". Only part of the game I heavily enjoyed was the part where you get to waste every cop in the city. Overall the game is fine. Only reason I finished it was to stop it taking up space on my SSD. Can't recommend against it. Game is solid, just personally didn't enjoy it. Not like I can complain. Game goes on deep discount very often.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 30K | 92% | $1.99 | |
| $148.6K | 4.7K | 37% | $1.49 | |
| $462.2K | 2.5K | 57% | $6.99 | |
| $293.8K | 13.7K | 95% | $0.90 | |
| $11M | 13.9K | 85% | $29.99 | |
| $149.6K | 189 | 94% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 2.3K | 84% | $29.99 | |
| $2.5M | 3.5K | 78% | $39.99 | |
| $2.5M | 7.1K | 92% | $14.99 | |
| $2.5M | 6.3K | 75% | $9.99 | |
| $2.5M | 14.7K | 86% | $9.99 | |
| $2.5M | 3.5K | 82% | $24.99 |