
Detroit: Become Human puts the destiny of both mankind and androids in your hands, taking you to a near future where machines have become more intelligent than humans. Every choice you make affects the outcome of the game, with one of the most intricately branching narratives ever created.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 226.5Kreviews | 96% | — | $21.7M |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3592 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
YTS
Классная игра, понравилось абсолютно все
Наконец дошли руки [/strike] поиграть [/strike](поиграть?), посмотреть и чуть позаимодействовать с окружающим миром
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.8M | 58.7K | 93% | $14.99 | |
| $21.8M | 26.9K | 83% | $29.99 | |
| $21.8M | 37.5K | 87% | $39.99 | |
| $22M | 39.8K | 90% | $19.99 | |
| $21.3M | 23.1K | 83% | $39.99 | |
| $21.3M | 28.7K | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $251.8K | 1.2K | 64% | $9.99 | |
| $13.6M | 18.8K | 92% | $39.99 | |
| $1.7M | 3.2K | 82% | $24.99 | |
| $0 | 0 | — | Free | |
| $13.5M | 17.1K | 83% | $29.99 | |
| $6.1M | 15.5K | 87% | $19.99 |
Same day: best RU #26, worst AU #95 · 9 markets collected
Reviews, worldwide (the counter carries no country): 126.14/day in the week to Aug 11 → 174.43/day in the week after.
Reviews, worldwide (the counter carries no country): 139.43/day in the week to Aug 10 → 172/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Czech, Danish, Finnish, Greek, Hungarian, Japanese* +12 more
Hours played at review time, across 3.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Detroit: Become Human goes so hard. The story is literally peak, the soundtrack is beautiful, and there are so many endings. Most importantly: Hank and Sumo carried the entire game on their backs. But trying to 100% this game actually gave me PTSD. Going for the 100 % was a literal war zone. I wouldn't wish the "I'll Be Back" achievement on my worst enemy.
efsane oyun
班长电影票的钱导演了整部电影,除了有些细小的情节点有点无脑外,就俩字神作
increible juego
我记得是初中的时候这款游戏发行,当时看了一些up主的解说,我以为这只是单纯的美国黑人运动的科技版本(毕竟游戏内有不少这样的元素和彩蛋,包括底特律这个游戏背景地点也很有意味——美国内战时期底特律成为很多黑人奴隶逃往加拿大——当时加拿大没有黑人奴隶制,的一座桥梁)。现在2026年,短短几年过去了,世界已经变了许多,大语言模型的出现,人形机器热,我重新玩了一遍,在此时此刻,这款游戏带来的思考意味深长
It's great.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.