
One bomb. Four players. One couch. Whoever's holding it when the timer hits zero is out. Eight game modes across 56 hand-built arenas that spin, flip and drop out from under you. Every mode is free — bring three friends and one screen.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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This would make for a very fun drinking game with friends!
Норм.
Detonate & Dash is exactly the sort of chaotic local multiplayer game that I can imagine having a great time with around a group of friends. The basic idea is wonderfully simple. Someone is holding a bomb, the timer is running and everyone else has a very strong reason to make sure that person is not them when it goes off. I liked how quickly the game creates panic without needing a complicated ruleset. The classic mode already works well because passing the bomb creates constant movement and arguments, but I was impressed by how much variety the game adds around that idea. Faster rules, zombies, elimination challenges and other modes change the way I approach each round. I liked that the developers did not stop after creating one funny concept and instead kept finding different ways to use it. The arenas are another major strength. They are hand built rather than randomly generated, and many of them have moving or rotating elements that can completely change the layout while I am still in motion. I enjoyed that because it means I cannot always rely on the same route. The environments themselves become part of the chaos. The multiplayer support is excellent for this kind of game. I can play locally with others, use Remote Play Together or even fill empty positions with different kinds of computer controlled opponents. I especially liked the idea of bots with different behavior because it makes solo practice more interesting than simply fighting identical AI characters. My biggest issue is that the fun depends heavily on the company I keep. This is a party game first, so playing alone naturally removes some of the arguments and unpredictable moments that make the concept so funny. The large amount of arena variety helps, but I still think this is best treated as something to bring out when I have people around. I also think the fast pace can become a little overwhelming in some modes. When arenas rotate, screens flip or multiple hazards are active at once, it can sometimes become difficult to tell what is happening. Usually that chaos is the point, but there are moments where the action feels more random than strategic. Overall, Detonate & Dash is a very fun local multiplayer party game with a simple idea that has been expanded in a surprisingly clever way. I liked the variety of modes, hand built arenas and different bot personalities, and the whole thing has a great sense of playful chaos. It is not trying to be deep, but it does not need to be. This is exactly the kind of game I would happily play during a loud and ridiculous game night. Rating: 6.6/10
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 19 | 100% | Free | |
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| $0 | 46 | 89% | Free |