
Detective Rainy Night is a narrative adventure with elements of deduction. Violent crimes, mature stories, and a touch of psychological horror await you at the Motel Holiday. Grab a pencil and paper because solving this case won’t be easy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Detective Rainy Night places you in the shoes of Iker Carmona, a police officer tasked with investigating strange disappearances in the area.
After driving all day, Iker decides to spend the night at a motel called “Holiday.”
The next morning, he hears an argument outside his room. Upon stepping out, he discovers there is no electricity, mobile phones and computers aren’t working, vehicles won’t start, and it has begun to rain heavily.
Seven guests are staying at the motel alongside you, each with their own story. As the weather worsens and vehicles remain unusable, no one can leave the motel.
Over five days divided into 12 narrative-driven levels, you will experience unexplained phenomena, disappearances, deaths, and cryptic symbols—all unfolding within the motel.
As a police detective, your role will involve speaking to guests, interrogating them, and piecing together the truth behind these events.
Detective Rainy Night is a guided narrative adventure with elements of deduction. Throughout the game, events will unfold that you’ll need to recall later to solve the case.
Violent crimes, mature stories, and psychological terror await you in the Motel Holiday. Grab a pen and paper because cracking this case won’t be easy.
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 97reviews | 74% | — | $35.4K |
| $10.99 | 88ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
https://youtu.be/0w5nadHO-Zo?si=ogWBhAUnlZCZCAN_
10/10
Detective – Rainy Night, developed by k148 Game Studio and published by JanduSoft, is a narrative-focused mystery adventure that leans heavily into atmosphere, psychological tension, and character-driven storytelling. Set almost entirely within the confines of a remote roadside motel battered by relentless rain, the game embraces a classic closed-circle mystery structure. You step into the role of Iker Carmona, a police officer responding to a troubling call, only to find yourself trapped alongside a handful of strangers when a violent storm cuts off communication and escape. What begins as a routine check quickly spirals into a layered investigation involving disappearances, paranoia, and unsettling discoveries that challenge both your instincts and your trust in those around you. Rather than building its identity around complex mechanics or open-ended systems, Detective – Rainy Night focuses on dialogue, observation, and gradual revelation. Progression unfolds through conversations with the other motel guests, exploration of the limited but carefully staged environment, and the piecing together of clues over the course of several in-game days. Each character carries fragments of the larger truth, and much of the experience revolves around interrogating their statements, detecting inconsistencies, and interpreting subtle emotional cues. While the game encourages note-taking and attentiveness, it also provides in-game tracking through a notebook system, ensuring that players can follow the thread of the mystery without becoming lost in minutiae. The structure of the narrative is divided into chapters that correspond to escalating events. As the days pass, tension mounts and relationships shift. The once-neutral atmosphere of strangers sharing temporary shelter begins to fray as suspicion creeps in. The pacing emphasizes unease rather than urgency; there are no action-heavy sequences or reflex-based challenges. Instead, the suspense builds through quiet moments—an offhand remark that doesn’t quite add up, a locked door discovered at the wrong time, a character behaving just slightly out of sync with earlier interactions. The rain-soaked setting acts almost as a character itself, reinforcing isolation and claustrophobia. One of the game’s defining qualities is its commitment to mood. The visual presentation, while modest in technical fidelity, effectively captures a gloomy noir tone. Dimly lit corridors, rain-streaked windows, and subdued color palettes create a consistent sense of dread. The art direction favors atmosphere over spectacle, and while character models and environments may not rival high-budget productions, they serve the narrative’s tone well. Sound design further enhances immersion, with the persistent rainfall and subtle ambient cues reinforcing the sense that the outside world has faded away, leaving only the confined mystery within the motel’s walls. In terms of gameplay depth, Detective – Rainy Night adopts a guided approach. Player agency exists primarily through dialogue choices and investigative sequencing rather than branching storylines with dramatically divergent outcomes. The narrative unfolds in a largely linear fashion, with key revelations triggered through progression rather than open-ended deduction. For some players, this structure may feel limiting, especially those who prefer intricate logic puzzles or multiple endings driven by radically different investigative paths. However, the streamlined design also ensures that the story remains focused and coherent, avoiding the fragmentation that can sometimes dilute narrative-heavy games. Character writing stands out as a central strength. Each guest has a defined personality and evolving emotional state, and as suspicion grows, interactions become more layered. The tension between authority and vulnerability is particularly interesting, as the protagonist must balance professional composure with mounting uncertainty. Emotional beats are handled with relative restraint, avoiding excessive melodrama while still delivering impactful moments as secrets are revealed. The psychological undertones gradually deepen, blurring the line between external threat and internal fear. The game’s relatively short runtime means that it does not overextend its premise. It can be completed in a handful of hours, making it a concise, focused experience rather than a sprawling detective epic. While some players may wish for more branching complexity or extended investigative systems, the contained nature of the story helps maintain narrative momentum. It feels less like a sandbox investigation and more like a tightly directed thriller, guiding the player through a carefully paced unraveling of events. Ultimately, Detective – Rainy Night succeeds as a moody, character-driven mystery that prioritizes atmosphere and storytelling over mechanical experimentation. It offers a compact yet engaging journey through suspicion, isolation, and hidden truths. While it may not satisfy those seeking deep investigative gameplay systems or expansive narrative branching, it delivers a cohesive noir-inspired experience that lingers through its tone and tension. For players who appreciate focused mysteries with psychological undertones and immersive ambiance, it stands as a solid and memorable entry in the narrative adventure genre. Rating: 7/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Portuguese - Brazil*languages with full audio support
| $10.99 |
| 31ratings |
| 80% |
| — |
| not modelled |
| $8.24−25% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Franchement pas ouf, buggé, linéaire, ultra guidé il n'y a pas d'enquête, grosse déception.
ngl the characters talk way too much. A lot of times they're just saying the same stuff with the different words. The story was good, but the characters we're so annoying. I'd give it a try if you got a good discount on it.
I think this game has a lot of promise but in its current form it is not worth the price of admission. The good - there is an atmosphere that can be oppressive and teeters on frightening especially when it's time to lure the enemy. The bad - Everything else. The images and gameplay/synopsis remind me of a good but misleading trailer for a bad movie. This is more walking novel than game and with a disjointed story that rambles into talk on gender and masculinity and race, it's not a very good one. It takes the interesting premise of being stuck in a motel with strangers while murder occurs and then gives you random tasks that amount to nothing, like delivering canned food. There is zero investigative work, it can be buggy to all hell (cursor appearing and then not going away) and although it asks for you to have a pencil and paper ready for notetaking, IT'S NOT NEEDED, there are no clues and it just gives you the answers at the end of the story. Nothing here feels thought or fleshed out, just an assortment of ideas mixed with a superficial story/game. If you're still unsure, feel free to check out my playthrough below OR check out the game when it's on sale. *Also is it just me or does this feel like AI had a big part in at least the random/bad dialogue?* Playthrough: https://www.youtube.com/watch?v=V5O9EoJL8BM
* Gran Juego *
这是一款叙事超自然恐怖题材的冒险游戏,本作结合了推理,暴力犯罪、成人故事以及一些心理恐怖的元素。由于我喜欢超自然恐怖题材的游戏,实际体验后是剧情线性叙事,游戏流程短,全程二小时多一点,大部分时间都耗费在走路、对话上。在游戏里被设定为五天,游戏场景是经典的欧美恐怖风。 游戏剧情在荒无人烟的汽车旅馆、与外界失联的区域、恶劣的天气、有超自然生物,再加上命案营造出强烈的压迫感。游戏的你是一名警察,负责调查该地区发生的案件。长途驾驶后,你决定在旅馆过夜。第二天早晨,听到房间外传来吵架声。走出去后,这是你发现没有电,手机、电脑都无法使用,车辆无法启动,外面也开始下起了大雨…….旅馆里有七名客人,每个人都有自己的故事。随着天气的恶化以及车辆的失效,没人能够离开旅馆。玩家全程、跟着剧情走。 解谜元素全篇有两处,除了玩法几乎没有,游戏在体验上也诸多问题,比如处处透着制作粗糙。任务目标毫无指引以及提示,场景地图不大很小,也常常不知道需干什么浪费时间漫无目的地寻找目标指引,画面并非传统恐怖游戏的漆黑压抑恐惧,而是全程灰蒙蒙、昏沉沉的色调,反而跳出了恐怖氛围;存在大量无明确的任务,操作反人类,不是鼠标左键,而是右键,十分不便。 总而言之,这款游戏剧情、画面、音乐、操作手感一般,无亮点只能说平庸,玩法没有,流程偏短、内容少、弱引导,唯一的只能看看剧情了。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
If you like story focused games and you're okay with them being a little delusional, you could check this out. I have some questions about the puzzles, the logic of the events that happen in this game, but this is not bad for an indie horror game, I believe. I was extremely annoyed with the mouse pointer bug where it stays each time you open the notebook. Needs to be fixed. [spoiler] "The monster uses a cloth that covers the entire body except the face" next note "He doesn't seem to have a body, levitate." Dev, can you make something up already? How is this a detective game if the main character is so dumb that he first says it has a body, it's just covered, and then that it doesn't? Come on man [/spoiler]
Conheci esse jogo via Caseoh e comprei por volta de 35 reais. A história é bem curta, mas é interessante. Gostaria que tivesse sido mais longo e bem mais complexo. Minha única questão é que o jogo estava muito devagar, tentei arrumar de todas as formas, mas não sei o motivo de ter ficado lento. Recomendo o jogo, especialmente para quem quer um jogo que seja curta (dá pra finalizar em 30 min). Recomendo também comprar quando estiver mais barato.
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Players by region
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