
A fun-filled soccer game for everyone! Get set for the ultimate kickoff!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 3reviews | 67% | — | $466 |
| $3.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Reviews
good soccer game, like the old one from SNES! you can change your all team names, uniforms or the look of the team members. you can change your tactics or give your players some boost items very funny
Great. - The players don't all run on the ball, but each one keeps their own spaces, just like in the best coin-op tradition. Believe me: this detail really makes the difference. - The method for scoring goals uses "unwritten rules". These unwritten rules make use of a small script that "accompanies" the ball into the goal---> excellent arcade choice (this also follows the best coin-op tradition). - During the match there is music!!! And she's cheerful too!!! (like in coin-ops!!!). Look...this game is really worth taking into consideration because it is really expertly made. - You can hear the "arcade sound" of the players' footsteps (excellent). Two problems (I've already solved one): if the gamepad buttons don't work, disable "steam input". Second problem is the tearing which I still can't resolve (but it doesn't stop me from playing the game...). To avoid tearing, I recommend playing it in a window (for the moment I have no other solutions). The game is only easy [u]at the beginning[/u]. When you win, when you start assigning skill points, the game will [u]increase[/u] in difficulty. This is a great little masterpiece. Second only to Charrua Soccer. Wonderful/perfect, even with a simple structure. Simple structure, but not without classy touches.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
( full review with screenshots: https://www.gaming-parrot.com/post/desktop-soccer-2-review-time-wasting ) Desktop Soccer 2 is a sequel that somehow makes just about everything about the already quite bad Desktop Soccer worse. I wouldn't have bothered buying it if not for it being $3 and only having positive Steam reviews. I probably should have known better given that one of the other reviews praises the game for having music. This is true: it has one generic track that will play in every match forever. Hooray. Anyway, if you for some reason buy the game, you supposedly get three play modes, two minigames, and team customization. Alas, one of the minigames is actually just a gacha machine and the other is a two second game you can play once every three hours to earn gacha points. Since the game takes at most about an hour to complete and the gacha is quite expensive, you won't be doing these much. The remaining three modes are tournament, which is the only real one, practice, which lets you set the CPU difficulty, and friendly, which is useless since no humans should be made to play this with you. The original game managed to be about three times as long as this one thanks to the tournament including teams who were much stronger than yours and who'd be hard to beat without stat increases and items earned from losing earlier tournaments. This game does increase the team strength a little, but it's completely canceled out by the CPU teams sticking so rigidly to zonal defense that you can basically do whatever you want if you pass constantly and go between them. It doesn't really matter if your shots are saved since the keeper will just pass to the first defender regardless of how close your players are, and it doesn't really matter if the CPU gets a shot off since for some reason they hit the posts with an astounding percentage of their shots. The only thing that will really slow you down is that SAT-BOX doesn't understand how a goal kick is awarded and you'll be cheated out of loads of corners. Even with that issue, I still won most of my games with 5 or more goals despite having a barely upgraded team. Now, technically I could keep playing from here. There are tons and tons of customization items, formations, etc, that I could unlock and if I hated myself I could repeatedly replay the tournaments to earn a single stat improvement point every time. But if I can already beat the "very hard" CPU 9-1 with my starting team, why would I bother? Unlocking any of that stuff would require grinding the same stupidly easy tournaments for hours, mostly just get me useless common items, and only result in making the game even easier.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2K | 8 | 12% | $12.99 | |
| $1.4K | 9 | 89% | $7.99 | |
| $358 | 2 | 50% | $7.99 | |
| $334 | 2 | 0% | $7.99 | |
| $2.7K | 15 | 67% | $7.99 | |
| $1.9K | 9 | 89% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $463 | 51 | 69% | $0.49 | |
| $454 | 50 | 68% | $0.49 | |
| $479 | 50 | 94% | $0.99 | |
| $487 | 57 | 74% | $0.54 | |
| $439 | 64 | 70% | $0.49 | |
| $498 | 67 | 43% | $0.49 |