
Captain, you have a new mission!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 5 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
manoooo essse jogo mudou a minha vida caraa, eu era triste e solitario, mas dps de finalizar essa belezura me apareceram muitos amigos e mulheres arabes rabudas na minha vida, eu com certeza zeraria novamente fodaaaaaa
Рембо отдыхает)))))
Captain, you have a new mission!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +91 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Stolen assets from Counterstrike source and various other games. Sometimes you spawn 200m in the air and land unphased like ironman on PCP, so is your health. No ESC-menue, no options for any settings whatsoever. The Missions are done in 10-60sec and have horrible flow. Props (if any) come in wildly different sizes. The sounds are okay-ish. The only thing nice about this blatant ripoff is the occaisional slow-mo. 2/10
"Что это ?) -5\5" https://www.youtube.com/watch?v=3lEXH4FMCK8
☐ You forget what reality is ☐ Beautiful ☐ Good ☐ Decent ☐ Bad ☑ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☑ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☐ Adults ☐ Grandma ---{ PC Requirements }--- ☑ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☑ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☑ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☑ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☑ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☐ Minor bugs ☑ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☑ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
This is so bad it's perfect.
[h1] Пустынный Спецназ [/h1] Сужет (если таковой имеется): мы спецназовец уровня походу "Человек-армия", причём какого-то огромного по сравнению с грузовыми контейнерами роста и колоссальной живучестью, нас в одну харю кидают в локацию, чтоб мы зачистили её от террористов, которые кстати походу плохо видят, долго реагируют и как-то слабо нас ранят, зато падают только в путь. Геймблюй: у нас есть в начале ножик, коим можно пафосно зарезать последнего одиночного врага по приколу, пистолет, коим можно с короткой дистанции подстрелить, автомат по типу Калашникова для дистанций подальше, ещё можно отобрать у врага или разблокировать штурмовуху типа М16, ппшку и какую-то снайперку. Подбирать с врагов оружие можно, вместо имеющегося, а если оно и так есть - подбираются патроны. Игра от 1го лица, но можно переключиться на 3е, можно ложиться, приседать, бегать, ползать, в общем, изгаляться над врагами по-чёрному, но их иной раз нужно сначала ещё найти, а времени на всё про всё 5 минут - это много или мало? HUD предполагает таймер с остатками времени, радар, на коем показаны враги, шкалу ХП (в игре есть коробки-аптечки, но они не функциональны увы, просто декоративные декорации), и количество патронов в оружии в формате "магазин/общее". У оружия разная дальность стрельбы, но зато есть лихой пробив насквозь нескольких врагов. Впринципе не напрягает, для любителей "почувствовть себя супер-пупер героем" самое то, можно вообще всех ножом зарезать зачастую. В общем, 100 дохлых террористов из 10ти!
Вахуе
Desert Special Forces is a straightforward first-person shooter that wears its simplicity openly, offering a compact and no-nonsense approach to action that feels deliberately old-school in both structure and ambition. Developed and published by Gamesforgames, the game places players in the role of a lone operative sent into hostile desert territories with a singular mission: eliminate enemy forces and neutralize threats as efficiently as possible. There is little narrative dressing or cinematic framing to ease the player into the experience; instead, the game relies on a barebones premise that exists purely to justify its sequence of combat encounters. This minimalistic setup immediately signals what kind of experience Desert Special Forces aims to be—one focused on quick missions and uncomplicated gunplay rather than storytelling or immersion. The core gameplay loop is built around a small set of linear levels that emphasize direct confrontation. Each mission drops the player into arid environments populated by hostile units, tasking them with clearing the area before time runs out. Objectives are clear and rarely deviate from the central idea of moving forward, locating enemies, and eliminating them. Weapons function in a familiar and intuitive way, and the controls are easy to grasp, making the game approachable even for players with limited experience in first-person shooters. However, this accessibility comes at the cost of depth, as there are few mechanics beyond aiming, shooting, and basic movement. There are no complex AI behaviors, tactical systems, or meaningful progression layers to keep the gameplay evolving, which can make extended play sessions feel repetitive. Visually, Desert Special Forces adopts a very utilitarian style that prioritizes performance and clarity over detail or atmosphere. The desert environments are functional but sparse, featuring simple geometry, limited environmental interaction, and repetitive textures. Character models and animations serve their purpose without flair, evoking the feel of much older PC shooters rather than modern releases. While this dated presentation may be off-putting to some, it does allow the game to run smoothly on a wide range of hardware, making it accessible to players with lower-end systems. The sound design follows a similar philosophy, with basic weapon effects and ambient audio that support gameplay without contributing much to tension or immersion. Progression through the game is brief and clearly defined, with a limited number of missions that can be completed in a relatively short amount of time. There are few incentives to replay levels beyond personal enjoyment or the desire to improve completion speed. The absence of achievements, unlockable content, or alternative modes reinforces the idea that Desert Special Forces is meant to be a short, self-contained experience rather than a long-term investment. For some players, this concise format can be appealing, offering a shooter that doesn’t demand hours of commitment or mastery. For others, the lack of variety and long-term goals may make the experience feel disposable once the final mission is completed. In the end, Desert Special Forces succeeds only insofar as it delivers exactly what it promises: a simple, uncomplicated shooter built around basic combat scenarios. Its strengths lie in its accessibility, ease of use, and low system requirements, while its weaknesses stem from repetitive design, dated visuals, and a lack of depth or replay value. Players looking for a fast, undemanding burst of FPS action may find some enjoyment here, especially if they appreciate minimalist design, but those accustomed to richer mechanics or more polished presentation are likely to find it underwhelming. Desert Special Forces is best approached with modest expectations, understood not as a competitor to larger shooters, but as a small, focused title that offers a brief and uncomplicated taste of action. Rating: 5/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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