
Explore a flooded world and save humanity from a terrible threat in this turn based, tactical RPG with roguelike elements
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Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 208reviews | 75% | — | $76.8K |
| $14.99 | 73ratings | 68% | — | not modelled | |
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Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gameplay is turn based tactical combat with rogue nodes movement Good 1. The combat system is very interesting and good. I have played many many games and yet I see that this game actually have something new. This is actually very impressive, good tactics, and good skills as well as varied equipment 2. End Bad 1. BUGGY AS HELL. It's nothing major but it spoils the fun. Sometimes you can click on the target, sometimes u can't and need to aim with your mouse then press keyboard space to shoot. This is especially true with grenades or AOE weapons. Combat mode don't end when enemies are done. Movement stuck etc. It's riddled with bugs 2. VERY jerky map movements. This gives me a headache when playing long term. The map jerks when following team mates movement. Seriously one of the most annoying thing about this game 3. The story writing is extremely lazy. For ♥♥♥♥♥ sake, its not all that hard. At least give it a small decent story but no . . . 4. The overmap nodes travel are also very lazy. You can just charge thru without much consequences or you can fight everything which doesnt really net you much. Nodes well done? See games like Pathway
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Languages: English*, German, Japanese, Spanish - Spain, Simplified Chinese, Spanish - Latin America, Icelandic*languages with full audio support
| $14.99 |
| 23ratings |
| 71% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Another X-com clone, but a fairly solid one. Terrain is partially destructible and customizing characters through level ups and equipment gives enough freedom to personalize your squad. The combat itself is satisfying, with enough variety in enemies to keep things interesting. The AI is garbage, however, and doesn't seem to respond well to anything but blind rushes. Any amount of tactics or positioning seems to cause them to fall apart. The lack of a Z level and general claustrophobia of the maps also means that there is often little variety in tactics to be used, which is a shame. It is strange that all these X-com clones can't manage to offer the same level of tactical depth that the very first game in the series from the early 90's could, but oh well. The strategic map is also greatly simplified compared to X-com. There is no base building mechanic at all. Your crew arrives to missions via subs, which can be changed out after you complete enough missions to get alternate ships. Outside of combat maps plays out similar to FTL and other similar games: you start in one square of a map with the goal of reaching the other edge. You have a choice of which square to pick next on your journey to the end. Your sub has hitpoints which can be depleted in some encounters, and fuel is limited. However, you can freely explore each map, which means it is possible, and perhaps even encouraged, to select a route that takes you to as many squares as possible before finishing in order to maximize level ups and equipment gains. Overall, a fun romp, but some may find it boring after awhile. If you love X-com clones like these, you may like this one, too.
if XCOM combat and FTL exploration had a roguelike baby this would be the ugly charming one. DoE is what would happen if humanity would be driven to live under the sea like little crabs that fight each other for survival with a rogue AI and crazy cultists thrown into the mix. The story is average but the music and spritework is nice. The combat missions and environments get really repetitive, really fast but the enemies do get stronger and more clever as the story progresses. If there is a room for great improvement in this game is the variation of the tile the mission areas are made of, I fought in stupid warehouses like 90% of the time and when I found myself fighting in an indoor farm, it was a breath of fresh air. Fighting enemy submarines is weird, since the enemy crew politely gets out of their death machines to engage you in combat.. its so dumb.. oh yeah, you also get out of your own submarine to cordially meet them. I had fun most of the time, this game's strength is making up your squad from several classes which you can pick and figuring out the synergy between them, should you get 3 snipers and a warden to lure enemies out while the snipers overwatches and kills everything that comes after you? or have 2 wildcats with their deadly bullet hell skills firing one after another destroying everything in a room like suicide bombers.. or yeah, just grab some wreckers and blow all the ♥♥♥♥ up.. all of it! Yeah, that was great. Achievements are easy and linear, do the story, do side missions that unlock different submaries or missions that let you gather intel so you can get a powerful plasma weapon later. Its hard to die in normal mode so if you need the death achievements, you'll need hardcore. DoE gets 7 stupid low profile assassin enemies that refuse to die out of 10 obliterated enemies thanks to my roid up wildcat SMG explosive bullet build that kills them all in one turn.
One of the funnest fastest squad based out there, great classes weapons and enemies. That's even before we talk about the call end of the world underwater robots going to kill all of us vibe.
I grabbed this game from a bundle on itch and bought it here just to give it a review. About 60 hours put in, just according to the saves I've got (ignoring the ones I deleted) This game is an improvement and refinement of the genre. The basic structure of the game is this: You select a mission, which consists of 2 or 3 areas - each area has a map like FTL, with a minimum of 5 encounters. The missions range from story to class unlocks to submarine unlocks and random ones that only give soldiers/cash - which are mostly for grinding your units to whatever level you wish. The class missions in particular are very fun - you're give 3 units of that class and have to make your way to the end, learning the class and perfecting it before unlocking for any soldier from then on. Combat is snappy and fast, which feels great. Each encounter has around 5 rooms, which are each a little fight (usually), giving you pretty constant engagement which isn't as repetitive as other games in the genre. Particularly fun are the large open rooms that connect, and suddenly you've pulled 8-12 enemies into the fray. Character progression is satisfying and each level up feels meaningful. Different classes play into each other and make for exciting combos. The game runs pretty well (especially for Unity), the only issues I've run into are graphical bugs when you kill things too quickly for the game to flash all the "Overwatch!" and "Enemy Spotted!" cards. Nothing game-breaking has been encountered in my many many hours of play. Can't recommend enough. It's fast and heaps of fun.
Não tem palavras, jogo muito bom
Great tactical strategy game with decent depth. Nothing earth-shattering or mold breaking but very enjoyable.
Old school fun.
[h1]Depth of Extinction: ¿Vale la pena sumergirse?[/h1] [h2]Resumen[/h2] ¡Oh, queridos jugadores! Si alguna vez sintieron la necesidad de fusionar viejas glorias como X-COM con un toque de Waterworld, ¿adivinen qué? ¡Depth of Extinction está aquí para saciar ese raro gusto! En este juego de estrategia táctica y balazos, te lanzas de cabeza (¡con tubo de oxígeno incluido!) a escenarios submarinos apocalípticos. ¿Listo para disparar, esconderse y nadar por tu vida? ¡Pues sumérgete! [h2]Aspectos importantes e interesantes[/h2] - **Combate táctico**: ¿Eres de los que les gusta medir cada muerte? Este juego te hará pensar dos veces antes de dar cada paso. - **Personalización de equipo**: Arma a tu equipo hasta los dientes (o lo que quede de ellos) con una variedad de habilidades y equipamento. - **Estética retro**: Un viaje al pasado con gráficos que son un flashback de las primeras consolas de los 90. [h2]Aspectos por mejorar[/h2] - **Historia más profunda (sin juego de palabras)**: Si bien te pasas el juego básicamente intentando no ahogarte, una mejor construcción del mundo no estaría mal. - **Personajes habladores**: Los diálogos pueden convertirse en monólogos que, o bien te duermen antes de la siguiente batalla, o simplemente quieres saltártelos. [table] [tr][th]Categoría[/th][th]Puntuación[/th][th]Comentarios[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Engancha pero a veces es más rígido que un submarino sin aceite.[/td][/tr] [tr][td]Dificultad / IA[/td][td]8[/td][td]La IA no te dará tregua. Piensa, luego dispara.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Suficiente para mantenerte ocupado, pero no esperes un océano de posibilidades.[/td][/tr] [tr][td]Video / Gráficos[/td][td]7[/td][td]Retro, sí, pero a veces parece más anticuado que impresionante.[/td][/tr] [tr][td]Historia[/td][td]4[/td][td]Más vacía que la concha de un caracol abandonado.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Buen diseño de mapas sumergibles, pero a veces te sientes más perdido que Nemo.[/td][/tr] [tr][td]Efectos[/td][td]6[/td][td]Explosiones y disparos que a veces no sabes si son buenos o son los parlantes reventando.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Te mantiene en tensión, o te aburre, dependiendo del nivel.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]Podrían ser mejor. Suenan desganadas, como mi ex explicando por qué devolvió mis cosas por correo.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Intentan, pero no ganarán un premio de la ONU por la inclusión.[/td][/tr] [tr][td]Total[/td][td]62[/td][td]Apto para una aventura que no te cambiará la vida, pero te mantendrá pegado un rato.[/td][/tr] [/table] [h3]¿Comprar o no comprar? Esa es la pregunta...[/h3] Si tu volteada (de dinero) en la billetera no te duele: [b]¡Cómpralo con descuento![/b] No es la revolución submarina de la década, pero hey, ¿cuántos juegos te dejan disparar bajo agua *y* sobrevivir para contarlo?
A little bit janky and with a few minor bugs, but a fun one regardless. Best played in small doses as it can get repetitive in longer sittings, just enough to scrath the "XCOM itch" without actually going through with the larger install.
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