
Deluge is a horror-centric JRPG where you play as the resurrected warrior Hudson, a corpse tasked with infiltrating a battered community. Bound to a tyrant’s will, yet haunted by your own past, you must make choices and battle your path forward to either redemption or ruin.
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About


Take the role of a resurrected warrior in service to an evil entity known as Ganglim. Your instruction is to finish off a terrorized community after they've settled into their new home. How you accomplish this task is left in your hands.
The village of Figaro is full of locked doors, buried history, and the occasional monster in a box. Explore at your own pace, choose where to go and who to trust, and decide whether you’ll rely on your sword, your magic, or your conscience to withstand the night.



Deluge is a dark, atmospheric 16-bit RPG about memory, morality, and a history that refuses to stay buried. Blending classic JRPG combat with psychological horror, Deluge invites players into a melancholic adventure filled with turn-based battles, branching storytelling, and countless secrets waiting beneath the surface.
Feel the story of Figaro through an immersive audio and 16-bit visual experience
Trade blows in over-the-shoulder, turn-based combat encounters
Make decisions that impact the progression and outcome of Figaro’s story
Enjoy a massive soundtrack of 40+ original songs by Jazzweather and friends
Experience a world inspired by cult RPGs from the early internet era

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Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is peak, instant RPG Maker classic...
Great game. Thanks for the journey!
Full Disclosure, Ol' Riggy reached out to me to give Deluge a go + provided me beta test key a few days ago. For a small indie title, this one has a lot of heart. It knows what it wants to do and it sets out to do in earnestly. This is a classic story of redemption that ended up more morally complex than I had expected. With a protagonist that is more human than the usual RPG. It's a short game (3-4 hours) with some replayability; combat isn't overly complex but you'll likely get smoked once or twice. There's a few things to do off the beaten track and some secrets to discover. If you have a spare evening, you could do a hell of a lot worse than giving Deluge the time of day.
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Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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I just beat Deluge, and wow, what a great experience. I was so blown away by a multitude of things from the character models the sprites yes but really the close-up shots, the small bits of voice acting, the side quests, the music and the battle system. There was so much heart that went into making this and it really really shows. The biggest attraction to this game for anyone reading this and still trying to figure out if this is for them but I was quite surprised to find out you had a choice to play as good or evil. Because of that there's multiple endings as well. I took my time and assumed I did everything and yet I still missed some steps/things. So there's a lot of replayability stuffed into this!!
Good but a little barebones
Cool game that I fear I'll never finish because it really sucks at giving you general directions, I'm not asking for it to hold my hand and help me cross the road but when I find the secret boss before finding my way out of the cobwebs area to find some wizard which seems to be mandatory, I think there might be a slight issue with it. Then again, maybe I'm just dumb since apparently more people have managed to finish the game compared to finding Robert. UPDATE: I did manage to finish the game after all. Turns out I missed the sign that gave the solution for carrying forward. I still wish that "Inspect"' was still giving clues past a certain point but at least, I won't have the fact I didn't finish the game on the back of my mind anymore
The pacing is good and the RTP style graphics actually add to the game, which was something I didn't expect. So far I've been having a good time!
Don't Fear the Reaper
Disclaimer: Only played through one complete ending so far. As a silent undead risen with almost no memory of your past, you must decide your role in a small town's fate. Will you join the demon's march to crush the living? Or can and will you oppose your fate as a monster? So I enjoyed my time with Deluge, a dark, fairly contained and polished RPGmaker experience. Would call it a B-game experience... It made for a fun long night, with an interesting concept (playing as a skeleton, risen to create havoc!); and a nice amount of polish, certainly for RPGmaker in general (around 3 - 6 hours for an ending I think). If I had any qualms, it might have started with first impressions, with a somewhat dubious initial cutscene exchange... that I likely would appreciate more if rewatched now. These doubts were lifted as I grew interested in the empty town and its mysteries and dangers. It does remind me a bit of other horror RPGmaker games I've played in the past, which I always have been fond of. But with the inclusion of battles (non-random). I'm feeling a little undead myself for staying up so late, so let me wrap this up... Fights are pretty straightforward and apparently forgiving (death is not the end!), actions have degrees of impact leading to replayability. Expect to see a lot of classic RTP characters for better and for worse. (Personally it was nostalgic to me, and there are some references, as an enjoyer of all things RPGmaker!) Events were well scripted, and the story was simple but interesting. Nice little bit of worldbuilding, even if you only stay in one location. Anyway I can give it a little to medium recommend; it made for a great one night stand (against the forces of darkness!) ;D
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Players by region
Where this game's players are, estimated from review languages.
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