
Defense: Abominations is a first person tower defense game where you try to survive the abominations stored in the laboratory, as long as you can.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1. şahıs fps türünde bir yapım, çizim grafikler çok kötü düşma çizimleri berbat vuruş hissi yok
Simplicity is key to making a great indie game :), this game is addictive in the true definition, like a drug, I must get that 1000 kills!.
This game is like the textbook definition of an asset flip, but a decent one at that. For that price I can see how this can be a good purchase.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i enjoy this game is some sorta defense fps with arcade elements :)
一時間遊べんなー
have you ever wanted to oneshot dinosaurs that run the same path for all eternity? have you ever wanted to place three turrets to become immortal? you ever wanted to play a game so unbelievably broken its playable? this game is great if you want to die in two seconds of spawning in, or never die because you hit the turret limit for nothing gets through. or you could simply sprint like an infant that has eaten to much sugar but can maintain the speed. i have four hours in this game and i dont know why
Have to say, this game has grown on me. I initially gave it a negative review, but I went back to it, and discovered that like some of my favorite games, you don't lose things you have gained when you die. Once you have gained a weapon or tower type, you keep it! It gives the game a sense of progress I find appealing. Mind you, it is still a game about dying, the towers are still fragile as egg shells, but at least you can improve. If you do give this game a try, be sure to cycle thru the different maps, I find the third one the best, as far as finding good places to try and make your hopeless last stand. NOTE: The second map, for me, has a problem. When you die, it doesn't reset, and I have to close out. That might just be me, but for now I am skipping that map. NOTE: The game may no longer be being supported, which is a shame because it promises more levels "coming soon". Just so you know.
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Defense: Abominations (D.A. for short) has an interesting mini-game with the basic concept of combining First Personal Shooting and Tower Defense game, with a little horror-survival game element. I am really, really fascinated with this basic concept. But does that mean D.A. is a well-made game? No. Actually, the game, in its current status, have bunches of problems, which literally ruin the gameplay experience. To name just a few: -Models and textures are shoddy; -One cannot get a appropriate feedback when hit the enemy; -The balance between the player and the enemy is radically uneven: even the slightest scratch from the enemy will cost half of the players hit points, and no turret could stand enemy attack twice(not to mention they cannot be repaired!); -The turret volume computing mechanism is confusing (sometimes horrible), and one would never understand why the turret cannot be placed on some obviously available space; -For some reason, once a turret is destroyed, it is impossible to rebuild a new one on the original position; -The fact that turrets are easily-destroyed making short-range-high-damage turrets (like shotgun or flame) extremely useless; ….Frankly, I have never been in such a discomposure in a tower-defense game. I hate to be too mean to the game makers, and considering that I do have some fun despite all the problems, so I would give a neutral (or mixed) comment. However, I feel sorry about the fact that it could be far, far better than what it is now. In its current state, the game worth no more than $1.
Well the game is oh ok, the game play is like if the engineer from team fortress 2 was in killing floor. the controls are simple but not that great, you can't crouch which is stupid since most shooters have this feature. the whole time you are playing is really much you shoot the monsters and let your sentry guns do the work for you, not really challenging. worst part is you can't save your progress with save cloud, and the levels are short. three levels only, and the bug issues are when you die you can still play the game but thats only in the second level so far i tested it.
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