
Deep Rock Galactic is a 1-4 player co-op FPS featuring dwarven space miners, procedurally-generated destructible environments, and endless hordes of alien monsters. Explore cave systems, mine for minerals, and work together to survive!
Most likely between $80.6M and $228.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 97% | approximately $134.3M |
| Xbox | $29.99 | 90% | — |
| PlayStation | $29.99 | 89% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $1.04 on Xbox · Türkiye (−97%). Compare 28 prices in 15 markets →
Reviews
Themes across 3223 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I feel inclined to leave a review and it saddens me to leave this as a negative after so many hours dedicated to DRG. DRG is an amazing game especially with friends. This game does pretty much everything right. - It's extremely fun and even more enjoyable with friends. - I never felt myself getting bored especially after getting all the overclocks and despite the biomes being repetitive. - Being able to muck around in the lobby whilst waiting for people to join is a cornerstone of the DRG experience and the game wouldn't be the same without it. However, I'm leaving a negative review because the developers who I once held in high esteem have turned out to be very disappointing, and this started with Season 6. From memory as I have not played very often recently, Season 6 was a very long wait, as far as I know this was because Rogue Core development was the main focus. This was annoying but I understood nonetheless. Season 6 came and it was just... well there's not much to say about it. We waited all that time for one new mission type and a new biome that introduced two boring and mildy irritating enemies, particularly the scrabs, which are total ammo dumps and don't seem to leave you alone for the entirery of the mission no matter how many you kill; and worse, zero new weapon overclocks. What cemented my distaste was after all this time, after all this waiting, Rogue Core like its predecessor Survivor, turned out to be a complete flop that died almost immediately. All the time spent neglecting DRG was for nothing, and whilst I understand and accept that DRG is a complete game and we are not entitled to expect new content; it still left a sour taste in my mouth. As far as 'content' goes, the only things ever added now are new cosmetic packs and lets be honest, with the exception of a select few like Rival Tech, most of them are not that great anyway, at least in my opinion. On top of this, the only news I see concerning DRG outside of seasonal cosmetics (that aren't that great either), is yet another announcement for overpriced merch, the hilariously overpriced beer mugs that were released in the past come to mind immediately. Overall I think that GSG has lost the plot with DRG, and I've begun to question whether this was a one hit wonder, and I am very disappointed that perhaps some new DRG content was sacrificed for years(?) for two games that amounted to nothing. Despite this please don't let this discourage you from buying the game, it truly is amazing, I just cannot fathom how GSG has dropped the ball so easily.
Deep Rock is a chill and addictive co op game where you pick a class each with unique abilities and head out on an expedition to complete the required tasks while fighting off massive waves of bugs along the way It is insanely fun and addictive with friends.
ROCK.......AND......STONE!!!! recomendo jogar com escavador porque dá pra matar os amigos com a bomba
If you're wondering why so many more people are in regular DRG instead of Rogue Core, it's because this is the fun one.
mid mid mid galackmid
Initially I was only playing this title for my kids and their friends, however, in short time, all the parents were playing together after the kids were asleep. It's just a lot of fun. I realize that's not the most insightful review, I'll leave that to the more hardcore critics, I just know this game has brought a lot of joy to me, my friends, and my family. Thanks to the developers. Cheers.
尸体和敌人区别低,被包围时看不出来敌人和尸体。 地形复杂且压抑逼狭,配合黑暗的矿洞环境,极其容易眩晕,导致生理不适。 存在一些恶意任务,找不到目标地点,大量的时间耗费在寻找目标地点上。 武器升级比较肝,且有四个独立的职业。相当的肝了。 总的来说不是很推荐。可以浅尝,但我是吃不下去了。
rock
bu orsbu ewladı oyunda gelişim hissi 0 hatta zaten gelişimde 0
Probably one of the best co-op games in general, seeing as it has a pretty high level of difficulty variance, letting you play with folks who just want to chill, or with people that really want to focus up and play more intensely. The core mechanics are extremely tight and well designed; shooting bugs has great hit sounds and can cause them or their legs to explode, and mining valuable minerals has a great sound to it. The destruction mechanic is pretty fun to play around with as well, and lends itself to some fun situations. Each class is remarkably well differentiated from one another, with each getting a good mix of weapons, guaranteeing at least one will fit your ideal playstyle. There is a great amount of free cosmetics available through multiple progression systems, as well as changes to your weapons. If I had to make one slight nitpick here, I have found that some of these overclocks are completely worthless or actively worse than the regular weapons' stats which I find disappointing. The game's fun and replayability are heavily helped by having a friend or two, but the game is perfectly fun and doable solo, or with a ream of random individuals. Very rarely have I ever ran into someone trolling in DRG, and if they were, they usually get kicked pretty fast. If there is one piece of advice I have for maximum enjoyment, it is if you are getting slightly bored, but still want to keep playing, consider upping the difficulty, or going to tougher missions! Mixing this game up helps a ton.