
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Sep 8 → 11/day in the week after.
About
Our deep-level mining operations have gone dark. Deep Rock Galactic needs them back online at any cost. We’re sending in a crack squad of Reclaimers to breach and secure the mines, and kill whatever’s down there.
Your survival is not necessary for the success of this mission.
Step into the boots of the Reclaimers, Deep Rock Galactic’s elite corporate security force. In fast-paced 1-4 player co-op gameplay, you’ll fight through alien-infested mines as five playable classes:
GUARDIAN: The walking shield. An expert in area denial and close protection. Damages enemies with concussive blasts, and restores the team’s armor.
FALCONER: The aerial attacker. Deploys an airborne assault drone to electrify enemies. In an emergency, can even revive teammates from afar.
RETCON: The hologram berserker. Can warp back to a previous point in spacetime, restoring health and ammo to recover from dangerous situations. Lethal in all time zones.
SPOTTER: The marksman. Highlights and weakens targets with toxin darts, spots enemies through walls, and can deploy ammo crates for use in extended firefights.
SLICER: The melee expert. Carries an energy blade capable of dismembering all but the toughest opponents. Mobile, agile, aggressive.
No two runs are the same. The roguelike format means you’ll scavenge your weapons and equipment from within the mines, and collect resources to upgrade your gear and abilities. Choose from a deep pool of upgrades for your weapons and abilities, discovering lethal synergies and snowballing in power as you fight your way down to the Rift Gate.
Linger too long, and the Reaperworms will hear you. Explore each level of the mine for upgrades, equipment and resources — but remember that each stop costs precious time. Stick with your team, move quickly, and push forward at all costs.
Nobody said this would be easy. But death is only a setback. Dive, dig, die, and dive again.
Procedurally-generated caves mean every single mission gives a unique challenge of traversal and exploration. Featuring 100% destructible terrain, you can dig, carve and explode the caves around you to level the playing field. Fight your way deeper through natural caverns and enormous industrial structures.
These mines are infested with Corespawn: the most aggressive, resilient and intelligent alien life we’ve ever encountered on Hoxxes IV. 20+ different enemy types and 3 different bosses are lying in wait. Use whatever means necessary to eliminate them.
Between missions, you’ll find yourself aboard the RV-09 Ramrod. Here, you and your squad can access rich metaprogression and extensive character customization to bring into your next deployment. Lift weights, braid your beard, hit the dance floor, and have a beer with your team.
Think you’ve got what it takes to brave the depths? Wishlist Rogue Core and contact a local Reclaimers recruiting station today.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1255 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ROCK AND STONE!
♥♥♥, продавать пиво за упражнения в качалке, это самая гениальная идея в истории дворфов! Единственный минус распивать его предлагается с женщинами(
first game - good idea, second game - another good idea, third game - put both ideas together. *chief kiss*
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 26 → 24.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
there is certainly some work to be done however this is a good bit of fun as it is right now
Игра объективно ♥♥♥♥♥, начиная с прокачки персонажей заканчивая геймплеем. Максимально всратая механика прокачки скиллов в лобби, половина из которых даже не чувствуется в игре, рандомная тычка тебя либо ваншотит либо оставлят 10% хп. Половина оружия полный кал, особенно тяжелое из которого играбелен только гранатомет и резак, все остальное мусор Контента именно "сюжета" дай бог на часов 30, все остальное просто дрочево возвышений и попытки собрать нормальный билд. Геймплей игры в миссиях строится на том что ты либо отсасываешь в самом начале без какого либо шанса, собираешь более менее билд и сосешь от инста кила босса или проходишь миссию. Механику брони с таким бесполезным значением можно было просто не добовлять, ибо почти любая тычка идет по хп либо сносит фул щит. Кастомизации очень мало, после прокачки терминала она будет падать только с ящиков на миссии, которые очень редко попадаются. Улучшения за экспонит половина не нужный хлам. Хотелось бы разнообразия в миссиях, добавить новых боссов, другие поручения, больше событий Добавить больше кастомизации Исправить таймер так чтобы он не так сильно давил на тебя либо оптимизировать этот процесс Добавить или исправить био колоды, 90% которых полный мусор Добавить больше оружия на выбор или сделать выбор перед миссией, покорители которые "профессионалы" по сравнению с гномами ♥♥♥♥♥♥ бомжи. ИСПРАВИТЬ ВСРАТЫЙ ИИ ОБЕЗЬЯН, которые хуярят тебя сквозь стены. Ну и конечно чтобы обезьяны смогли дать отпор.
i love roguelite slop ougjh keep giving me it please
reviews dont reflect the state of the game. it is better than i think people on steam give credit for it. just a bit short of content but what early access game is not
Что-ж, сыграв в это всего лишь каких то 30+ часов лишних я понял, что игра ну совсем не тянет на этот злоебучий косарь. Оптимизация с каждым обновлением или фиксом куда-то исчезает и одновременно возвращается, а попытки пройти навороченную систему уровней становится с каждым разом труднее ведь выпадение топовых предметов настолько мала, что на 3 и на 4 глубине почти целой командой нереально пройти из-за рандома который видимо настроен ♥♥♥♥♥♥ как коряво и вся команда почти дохнет либо в середине либо вообще не доходит до босса. Минус ещё того, что за отведенное время у тебя нету свободного времени чтобы раскачаться, чтобы хотя бы дойти до босса и там откиснуть. Тут просто ставлю 3/10 баллов, больше не могу дать полусыроватой игре.
一點也不爽被打到三下死跟阿館一樣山羌 幫我做直播,拿著、照我 師傅確定要拍嗎?確定要拍嗎? 我中了兩槍....希望大家,如果我這一次不幸死的話 請大家一定要傳承我的精神 一定要傳承我的精神 RRRRRRRRRRRR 請大家照顧我的老婆跟小孩
Я понял что эта игра говно на 3 часом игры, а не на 3к. Задумайтесь...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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| $134.3M | 380.2K | 97% | $29.99 | |
| $6.9M | 29K | 73% | $9.99 |
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| $10.6M | 20.1K | 86% | $19.99 | |
| $10.7M | 10.7K | 79% | $29.99 | |
| $10.6M | 15.9K | 95% | $19.99 | |
| $10.7M | 68.6K | 92% | $9.99 |