
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Sep 8 → 11/day in the week after.
About
Our deep-level mining operations have gone dark. Deep Rock Galactic needs them back online at any cost. We’re sending in a crack squad of Reclaimers to breach and secure the mines, and kill whatever’s down there.
Your survival is not necessary for the success of this mission.
Step into the boots of the Reclaimers, Deep Rock Galactic’s elite corporate security force. In fast-paced 1-4 player co-op gameplay, you’ll fight through alien-infested mines as five playable classes:
GUARDIAN: The walking shield. An expert in area denial and close protection. Damages enemies with concussive blasts, and restores the team’s armor.
FALCONER: The aerial attacker. Deploys an airborne assault drone to electrify enemies. In an emergency, can even revive teammates from afar.
RETCON: The hologram berserker. Can warp back to a previous point in spacetime, restoring health and ammo to recover from dangerous situations. Lethal in all time zones.
SPOTTER: The marksman. Highlights and weakens targets with toxin darts, spots enemies through walls, and can deploy ammo crates for use in extended firefights.
SLICER: The melee expert. Carries an energy blade capable of dismembering all but the toughest opponents. Mobile, agile, aggressive.
No two runs are the same. The roguelike format means you’ll scavenge your weapons and equipment from within the mines, and collect resources to upgrade your gear and abilities. Choose from a deep pool of upgrades for your weapons and abilities, discovering lethal synergies and snowballing in power as you fight your way down to the Rift Gate.
Linger too long, and the Reaperworms will hear you. Explore each level of the mine for upgrades, equipment and resources — but remember that each stop costs precious time. Stick with your team, move quickly, and push forward at all costs.
Nobody said this would be easy. But death is only a setback. Dive, dig, die, and dive again.
Procedurally-generated caves mean every single mission gives a unique challenge of traversal and exploration. Featuring 100% destructible terrain, you can dig, carve and explode the caves around you to level the playing field. Fight your way deeper through natural caverns and enormous industrial structures.
These mines are infested with Corespawn: the most aggressive, resilient and intelligent alien life we’ve ever encountered on Hoxxes IV. 20+ different enemy types and 3 different bosses are lying in wait. Use whatever means necessary to eliminate them.
Between missions, you’ll find yourself aboard the RV-09 Ramrod. Here, you and your squad can access rich metaprogression and extensive character customization to bring into your next deployment. Lift weights, braid your beard, hit the dance floor, and have a beer with your team.
Think you’ve got what it takes to brave the depths? Wishlist Rogue Core and contact a local Reclaimers recruiting station today.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1255 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its fun, though repetitive. i dont like the updates they did, they clearly cater to the people that didnt like the game instead of those who liked it. i think its the wrong approach to bend the game into a shape it was never supposed to be just for a chance of it appealing to people that never liked it in the first place while also making it worse for the people who did like it before, i dont see how this will end up in a better game i dont think i will spent more time with it in the near future but i got enough out of it for the money i spend and im glad that i played it before they will inevitably break it in the pursuit of appeasing to everyone at the same time.
Not bad, but DRG is better
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 26 → 24.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I loved DRG and I like this. I believe the developers played it "safe" with some mechanics while I would have loved more experimental gameplay and mechanics. The upgrade negotiation is not bad at all at the moment, and I HATE OMEGA bring back mission control or change omega's voice lines, he doesnt fit with the setting. maybe buy on sale, or wait for more updates.
33 hours in, I know I have just started but I absolutely love this game. Just to make sure people are aware, at the writing of this review, the game is still only like 3 months old in early access. However, I feel there is already a lot of fun to be had here. I don't know if I am in the lucky minority here but I had absolutely zero technical issues so far. Game runs great for me, never got disconnected or anything like that. People I have met so far seem to be between fine and really friendly, haven't really had bad apples, I know it will not always be like this but neither is that the game's fault. I like that each run we get the available weapon pool randomized, in DRG I fell into the issue of always using the same build on any given class. Here I am forced to somewhat experiment! The game's amount of content is obviously behind DRG, a several year old, very successful, fully released game so don't expect the same amount of content. However, what is there now I think are really fun. If you are looking for a fun roguelite that will definitely get better as GhostShip Games are developing it, I recommend it. If you are looking for a coop game first and foremost, like DRG, I am not sure if I would that quickly recommend. Look up gameplay, read reviews etc. Just to make sure roguelites are something you would enjoy. Keep up the good work GSG and Rock and Stone everyone!
мне понравился способ улучшения оружия и его получение и атаки боссов и новые враги но игра сыровата но думаю скоро доделают
Yes, this does actually feel as a separate game in its own right, but still set on the same planet. The devs weren't actually wasting their time, they are trying to make a solid new game. I think everyone needs to try it themselves, as the reviews do not give the full picture.
I see a lot of people complaining. I don't get it. "boss to hard dwarf to squishy." I'm not having this issue. It's a skill issue. It's not perfect. also stop compairing it so hard to drg. it's not drg. drg has had more than 4 years to blossom. Ghostship games have always had our fun as players in mind and heart and drg shows that. give it time and this game will be peak. I personally love what it has going on already and cant wait to watch it grow. Give honest instead of empty criticism and don't just complain. yes balance needs some work. yes it's "missing" something. its only had one big update have some patience this isn't a AAA game or studio for crying out loud. I say this game is worth it and worth supporting. this dev team is worth supporting. they care about us and the fun we have. so support them as such. all dlc in this and drg is just cosmetic. no pay to win no pay walls. just great fun with devs who listen. so suck it up and enjoy the ride. ghost ship games has my support! It's got fun gunplay, smooth movment, great co op, fun build and objectives. the graphics are sound and stylized. the animations are satisfiying and the sound track is killer. the classes have a lil something for everyone and without any set weapon types theres much replay potential. and a lot of fun guns, some returning some new. I played like 6 hours straight with friends and not once did i get bored or angry. the game isnt that hard. the people compalining about the bosses being to hard or the dwarfs being to weak are crazy. i have 1000 hours in og drg and i can tell ya now its just the same there. the main reason the feel more squishy is probs because we have armor instead of a recharging shield and the ammo drops now give armor instead of health. there is red sugar everywhere and there is plenty of perks to get health regen, resitsence and armor perks. its a skill issue. exp: gaurdian can push enimes back and recharde your armor. falconer can revive from across the can stun enimes and proivde added electric dam to the teams shots. the slicer can take down tough enimes take agro and kyte them with the dash and put up a shield that blocks ranged attacks. retcon can use her ability to get easy revives, do risky things and just undo it. spooter can help the team see incoming threats and weaken them. if you play as a team and stick together you shouldnt struggle. the classes cover each others weak spots. so give this game a shot. let them cook!
这傻逼游戏就该把赌徒狂欢加个保底机制然后做成游戏基础系统 没有赌徒狂欢再怎么打都无聊的没边 当然有赌徒狂欢也不过是在监狱里面摇老虎机罢了
Unironically hitting the griddy in before dropping in to seal them core spawn
Я не пойму возмущения других, да блин это только самое начало, оригинал так же начинался, но потом превратился в довольно хороший проект. Оригинал уже сбалансирован и отполирован и добавлять что-то новое типа оружия и классов может поломать хрупкую систему баланса и разработчики решили создать новый проект - я считаю это самое правильное решение. Мое первое впечатление - проект на голову выше, но есть еще над чем работать. "Рок энд стойн" как говориться.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $134.3M | 380.2K | 97% | $29.99 | |
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| $10.6M | 15.9K | 95% | $19.99 | |
| $10.7M | 68.6K | 92% | $9.99 |