
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Sep 8 → 11/day in the week after.
About
Our deep-level mining operations have gone dark. Deep Rock Galactic needs them back online at any cost. We’re sending in a crack squad of Reclaimers to breach and secure the mines, and kill whatever’s down there.
Your survival is not necessary for the success of this mission.
Step into the boots of the Reclaimers, Deep Rock Galactic’s elite corporate security force. In fast-paced 1-4 player co-op gameplay, you’ll fight through alien-infested mines as five playable classes:
GUARDIAN: The walking shield. An expert in area denial and close protection. Damages enemies with concussive blasts, and restores the team’s armor.
FALCONER: The aerial attacker. Deploys an airborne assault drone to electrify enemies. In an emergency, can even revive teammates from afar.
RETCON: The hologram berserker. Can warp back to a previous point in spacetime, restoring health and ammo to recover from dangerous situations. Lethal in all time zones.
SPOTTER: The marksman. Highlights and weakens targets with toxin darts, spots enemies through walls, and can deploy ammo crates for use in extended firefights.
SLICER: The melee expert. Carries an energy blade capable of dismembering all but the toughest opponents. Mobile, agile, aggressive.
No two runs are the same. The roguelike format means you’ll scavenge your weapons and equipment from within the mines, and collect resources to upgrade your gear and abilities. Choose from a deep pool of upgrades for your weapons and abilities, discovering lethal synergies and snowballing in power as you fight your way down to the Rift Gate.
Linger too long, and the Reaperworms will hear you. Explore each level of the mine for upgrades, equipment and resources — but remember that each stop costs precious time. Stick with your team, move quickly, and push forward at all costs.
Nobody said this would be easy. But death is only a setback. Dive, dig, die, and dive again.
Procedurally-generated caves mean every single mission gives a unique challenge of traversal and exploration. Featuring 100% destructible terrain, you can dig, carve and explode the caves around you to level the playing field. Fight your way deeper through natural caverns and enormous industrial structures.
These mines are infested with Corespawn: the most aggressive, resilient and intelligent alien life we’ve ever encountered on Hoxxes IV. 20+ different enemy types and 3 different bosses are lying in wait. Use whatever means necessary to eliminate them.
Between missions, you’ll find yourself aboard the RV-09 Ramrod. Here, you and your squad can access rich metaprogression and extensive character customization to bring into your next deployment. Lift weights, braid your beard, hit the dance floor, and have a beer with your team.
Think you’ve got what it takes to brave the depths? Wishlist Rogue Core and contact a local Reclaimers recruiting station today.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1255 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is really good, combines the classic deep rock with a rouge lite. I dont get the bad reviews. I can only recomend this game. For Rock and Stone
Я понимаю негодование игроков по поводу этой игры, но сказать, что игра прям ♥♥♥♥♥ нельзя, так как она до сих пор в раннем доступе, и разрабы её (слава богу) постоянно улучшают. Мне бы хотелось здесь видеть изначально мужскую и женскую версию для каждого класса, а также динамичные аватары в игре (по типу как в DEADLOCK), которые бы менялись от количества здоровья, да и от самой кастомизации тоже (например, если я поменял цвет кожи на персе, на его аватаре он бы тоже поменялся). По самому игровому процессу пока что всё плоховато: некоторые ядророжденные (которые с длинной шеей) засовывают свое ♥♥♥♥♥ в стену и всё равно по тебе стреляют (что не дает от них быстро избавиться), а хранитель ядра марок в какой-то момент может решить, что "да вы мне ♥♥♥♥♥ не сдались" и уплыть в стену по своим делам, забив на вас с друганом на несколько минут. Также сильно раздражает, когда в начале дают не пушки, а какую-то ♥♥♥♥♥, которая больше подойдет для страйкбола, а не для зачистки пещер. Ну и напоследок можно сказать, что в этой игре очень мало контента и оригиналности миссий, я ждал большего (надеюсь, добавят больше монстров и задач, а не тупой спуск в глубину)
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 26 → 24.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i like how i can have all guns and tactical weapons, each reclaimers have there own unique ability and each mission is like a deep dive.
навіщо коли є DRG?
прикольна но мала кастама на перса(((( уверен что с временем кастома зальют больше и он будет в 100000000 раз лучше чем в первом дрг
Rock and Stone!
首先,人少,人少的问题就是干的事情多,可这一代有时间限制,你一个人玩基本处理不了支线 其次,运气,游戏配置的卡牌升级问题非常逆天,运气好开局你有40发的小男孩,全局爽游,运气不好就拿着你的玩具枪配倒霉词条被一群猴子围殴,顺便一提,这一代的土猪长腿了还能每波潮刷新,先锋也是从小aoe变成雷霆大激光了 最后就是这个时间问题,单人激进运气不好基本打不了,支线任务开启不暂停刷潮时间,卡牌硬要每个人挨个选,就不能个人卡槽自己选吗?非要和队友抢。这一代怪都会跳,是的,小怪大长腿,导致清怪压力很大,刷潮期间游戏时间不暂停,干不了几件事就又开潮了,不优化这游戏基本没办法出现一代,天降老登拯救世界的情况,因为老登带的什么也不是他能决定的,但怪全是恶心的。 短期来看,不推荐来受苦,我不一样,我要当老登
На удивление, ЭТО затянула меня куда больше, чем оригинальный DRG. Учитывая, что игра в раннем доступе, она очевидно имеет некоторые технические проблемы: баги, вылеты, лаги - это всё здесь естественно, однако это всё нивелируется просто отличным геймплеем. Я не большой фанат рогаликов, но данный экземпляр смог произвести на меня довольно положительное впечатление, где основной самый ЖИРНЫЙ минус сводиться лишь к одному - очень мало контента. Да, это ранний доступ, очевидно игра ещё будет им обрастать в будущем[spoiler](если конечно разрабы в моменте на неё не забьют)[/spoiler], но несмотря на это у игры отличная реиграбельность. Всё что сейчас требуется от разрабов, так это насытить игру контентом, взять что-то из оригинального DRG, добавить больше миссий, ивентов, противников,[spoiler](сделайте бл*** нормальную локализацию, после обновы много что поломалось)[/spoiler], скинчиков, как на персов, так и на оружие и будет замечательная игра, которую я готов купить даже во второй раз.
After DRG at first it felt awkward, but after a few games you get into the groove. Same graphics style as DRG, but the mechanics are revamped and different enough to stand on it's own. Overall a faster pace and failing is very possible. A Great blast to play with 4 players. Needs some more content which is being added slowly. Like DRG it runs perfectly on Bazzite/Linux. After a few hundred hours of DRG, I'm hooked playing this!
un peu naze, rien à voir avec deep rock 1
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $10.6M | 15.9K | 95% | $19.99 | |
| $10.7M | 68.6K | 92% | $9.99 |
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