
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Sep 8 → 11/day in the week after.
About
Our deep-level mining operations have gone dark. Deep Rock Galactic needs them back online at any cost. We’re sending in a crack squad of Reclaimers to breach and secure the mines, and kill whatever’s down there.
Your survival is not necessary for the success of this mission.
Step into the boots of the Reclaimers, Deep Rock Galactic’s elite corporate security force. In fast-paced 1-4 player co-op gameplay, you’ll fight through alien-infested mines as five playable classes:
GUARDIAN: The walking shield. An expert in area denial and close protection. Damages enemies with concussive blasts, and restores the team’s armor.
FALCONER: The aerial attacker. Deploys an airborne assault drone to electrify enemies. In an emergency, can even revive teammates from afar.
RETCON: The hologram berserker. Can warp back to a previous point in spacetime, restoring health and ammo to recover from dangerous situations. Lethal in all time zones.
SPOTTER: The marksman. Highlights and weakens targets with toxin darts, spots enemies through walls, and can deploy ammo crates for use in extended firefights.
SLICER: The melee expert. Carries an energy blade capable of dismembering all but the toughest opponents. Mobile, agile, aggressive.
No two runs are the same. The roguelike format means you’ll scavenge your weapons and equipment from within the mines, and collect resources to upgrade your gear and abilities. Choose from a deep pool of upgrades for your weapons and abilities, discovering lethal synergies and snowballing in power as you fight your way down to the Rift Gate.
Linger too long, and the Reaperworms will hear you. Explore each level of the mine for upgrades, equipment and resources — but remember that each stop costs precious time. Stick with your team, move quickly, and push forward at all costs.
Nobody said this would be easy. But death is only a setback. Dive, dig, die, and dive again.
Procedurally-generated caves mean every single mission gives a unique challenge of traversal and exploration. Featuring 100% destructible terrain, you can dig, carve and explode the caves around you to level the playing field. Fight your way deeper through natural caverns and enormous industrial structures.
These mines are infested with Corespawn: the most aggressive, resilient and intelligent alien life we’ve ever encountered on Hoxxes IV. 20+ different enemy types and 3 different bosses are lying in wait. Use whatever means necessary to eliminate them.
Between missions, you’ll find yourself aboard the RV-09 Ramrod. Here, you and your squad can access rich metaprogression and extensive character customization to bring into your next deployment. Lift weights, braid your beard, hit the dance floor, and have a beer with your team.
Think you’ve got what it takes to brave the depths? Wishlist Rogue Core and contact a local Reclaimers recruiting station today.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1232 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Le jeu est déjà fini, les mises à jour sont maigre, le jeu est bon mais les devs ne suivent pas, à dans 5ans
Разработчики к сожалению имеют в место мозга фимоз крайней степени запущенности. Обосрать оригинальную игру до такой степени, что игрок не видит прицел и не понимает, что его убивает это увожаемо в лучших традициях Влада Савельева. Вместо того чтобы дать тебе играть, они без остановки спавнят тебе мобов не давая даже карту посмотреть, а тебе нужно постоянно знать, где находятся объекты чтобы не пропустить их. С фпсом стало еще хуже ибо парни ОЧЕНЬ любят партиклы и ОЧЕНЬ любят насрать на экран визуальным мусором чтобы тебе было с каждым разом всё душнее и душнее даже всматриваться в монитор. Отдельный кайф, что теперь совершенно неприятно стрелять и убивать врагов. Ты буквально стреляешь по аморфному ковру который никак не реагирует и постоянно бешено ротейтится из-за мелкой геометрии уровня в следствии чего ты будешь очень сильно гореть пытаясь выцелить уязвимое место. Прикручивание айзека к игре не такая и тупая затея как оказалось и весёлое что-то можно собрать. Если у вас есть друзья попробуйте поиграть, но предупреждаю, что с каждым игроком вам становится сложнее играть как в батллтодс. Потому-что каждый новый игрок добавляет хаоса который вы никак не сможете просчитать. Карту имейте минимум 3060
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Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 26 → 24.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Дядя разработчик, у вас там босс безсмертный, миссию немогу пройти, сделай с этим что нибудь
Это просто невероятное говнище
Ill start by saying - Yes, it is very early access, it needs more but the groundworks are there BUT! with that said, it is a lot of fun already, esspecailly if youll do the following: 1. rush all the first progression, it teachs you the ropes and you need atleast one character post ascention to optimise the bio boosters 2. after you feel more confident and can decently play at depth 4 - install mods, force Jumble, double expenite with double health, x2+ (we play x4 with players) monsters and 1/2 price for upgrades, and always 6 floors it becomes so much more intense and at the same time so much more rewarding to succeed, and when you get a good build going you feel like a god I cannot state how much playing Jumble improves the game, it makes it feel much more like a rougelike and give you that element that requiers you to manage with garbage until you get that thing you need additionally, the ascenction ceremony is orgasmic im at platinum almost and it doesnt get old teamwork is a big part of the game, and from the little ive played online i can garantee that playing with premades is much more fun, even if its only 1 on that note, its worth mentioning that the difficulty between 2 and 3 is pretty big - 3 players are just much faster at getting upgrades and events, essepcailyl at the start were it matters the most ill point out espesically with my reccomendations that the game is not easy, edgestalkers will ♥♥♥♥ you up, and it has a learning curve and for all the complains about the bosses and worms - git gud each has thier own ways to counteract (just shoot the worms from time to time and when someone gets cought...) and it a good way to make you respect the timer in regards to performence - last patch made things a bit more shaky when there are a lot of stuff happening at the same time but ill forgive it since we are really overdoing it compared to the base game, which was very smooth for all of us if youre willing to live with those caveats, and belive in the company (which in my opinion have prooved that theyll deliver) i highly reccomend to try this game, esspecailyl if you can get a couple of freinds to join you otherwise, wait a bit - im sure itll only become better p.s retcon best character
标准难度 第一关俩人失败两次怎么说?
Разочарован
Big fan of the previous DRG game, get this one for my birthday....shoulds have ask for something else. I cant find the fun of the 1st DRG game. There is big cave to explore, but the game did not give us time for that. The reward for exploring outside the main path and try getting more mineral and upgrade is almost all the time death because of the time and monster swarming us. Even in easy mode, there is almostt not time for exploring, only follow the main path get the mineral on the way and hope to get enough for you build working against the final boss (which is boring as hell). The permanant upgrade also seems useless and even the minigame on the ship for unlocking some beer are boring Maybe with some of the latest permanant upgrade, we get enough power to make the game fun again, but right now it did not give me the will to continue playing for unlocking it. Right now I could only recommand to wait and hope there will be change on the game, or just stay on the first DRG game.
单人打,最后一个石头掉斜坑里了死活丢不进去,我真是头一次碰到这种煞笔的boss机制,太恶心了
操你妈傻逼鲨鱼
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $40.9M | 380.1K | 97% | $8.99 | |
| $6.9M | 29K | 73% | $9.99 |
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| $10.7M | 10.7K | 79% | $29.99 | |
| $10.6M | 13.4K | 80% | $29.99 | |
| $10.6M | 28.7K | 95% | $14.99 |