
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Sep 8 → 11/day in the week after.
About
Our deep-level mining operations have gone dark. Deep Rock Galactic needs them back online at any cost. We’re sending in a crack squad of Reclaimers to breach and secure the mines, and kill whatever’s down there.
Your survival is not necessary for the success of this mission.
Step into the boots of the Reclaimers, Deep Rock Galactic’s elite corporate security force. In fast-paced 1-4 player co-op gameplay, you’ll fight through alien-infested mines as five playable classes:
GUARDIAN: The walking shield. An expert in area denial and close protection. Damages enemies with concussive blasts, and restores the team’s armor.
FALCONER: The aerial attacker. Deploys an airborne assault drone to electrify enemies. In an emergency, can even revive teammates from afar.
RETCON: The hologram berserker. Can warp back to a previous point in spacetime, restoring health and ammo to recover from dangerous situations. Lethal in all time zones.
SPOTTER: The marksman. Highlights and weakens targets with toxin darts, spots enemies through walls, and can deploy ammo crates for use in extended firefights.
SLICER: The melee expert. Carries an energy blade capable of dismembering all but the toughest opponents. Mobile, agile, aggressive.
No two runs are the same. The roguelike format means you’ll scavenge your weapons and equipment from within the mines, and collect resources to upgrade your gear and abilities. Choose from a deep pool of upgrades for your weapons and abilities, discovering lethal synergies and snowballing in power as you fight your way down to the Rift Gate.
Linger too long, and the Reaperworms will hear you. Explore each level of the mine for upgrades, equipment and resources — but remember that each stop costs precious time. Stick with your team, move quickly, and push forward at all costs.
Nobody said this would be easy. But death is only a setback. Dive, dig, die, and dive again.
Procedurally-generated caves mean every single mission gives a unique challenge of traversal and exploration. Featuring 100% destructible terrain, you can dig, carve and explode the caves around you to level the playing field. Fight your way deeper through natural caverns and enormous industrial structures.
These mines are infested with Corespawn: the most aggressive, resilient and intelligent alien life we’ve ever encountered on Hoxxes IV. 20+ different enemy types and 3 different bosses are lying in wait. Use whatever means necessary to eliminate them.
Between missions, you’ll find yourself aboard the RV-09 Ramrod. Here, you and your squad can access rich metaprogression and extensive character customization to bring into your next deployment. Lift weights, braid your beard, hit the dance floor, and have a beer with your team.
Think you’ve got what it takes to brave the depths? Wishlist Rogue Core and contact a local Reclaimers recruiting station today.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1229 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty good riff off of good old DRG. Definitely not as chill, but the fast-paced nature of the game encourages teamwork. Big fan of that, even playing with randos has been fun. And devs seem responsive to feedback.
Yes, timer has to go, it's garbage. But other than that - boss fights are absolute trash. Insane healthpool alone is enough of a redflag, but the way bosses attack is also extremely stupid, more often than not i have literally no idea how to dodge this ♥♥♥♥. Original DRG at least felt better during bossfights, although not great either. Roguelike is fine i guess, everything else is exact same DRG, which is cool. But yes, just two things make this game feel like crap. Timer - 100% impossible to properly explore the map, leaving almost half unexplored, whilst co-op is much better, so might as well increase the timer at the very least for solo players. And boss fights, which is the final encounter that is supposed to be great, but no, heck no. Even first time when i encountered a boss i felt that HP bar is dumb in literal seconds. Stupidest way to increase the difficulty is just scaling HP, period. And yeah WTF, where is Nitra? Gold? Ability to call a supply pod? Why they are pre-determined? Why the downgrade? It's already in the game, everything worked just fine. If devs will listen to community, then i will totally recommend this game. For now it's not that great, but not much has to be fixed for it to become much more fun
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 26 → 24.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Le jeu est déjà fini, les mises à jour sont maigre, le jeu est bon mais les devs ne suivent pas, à dans 5ans
Прогрели гоя
I advise against this game right now, they made the boss stronger, solo mode is unfriendly, time is too short, can get overwhelmed easily once time is out, extremely annoying grabbers that spawn everywhere and in abundance. Literally too many and won't stop spawning till you leave, I think standard needs to be 30mins in solo mode and the hard doing the 15mins. So you can do and have fun rather stressed out over a dumb timer nearing it's over. Not letting you play around with everything properly.
S h i t t y
Могли бы сделать дополнение для уже готовой дрг, так как это почти одно и тоже взято из основы дрг, не знаю какой смысл ругаться на игру и за нехватки контента в раннем доступе, также пивной бар немного изменили просто добавим вместо трата монет, калории, которые нужно получать в качалке, я надеюсь если добавят напиток который даёт баф в раунд как то поменяют это неудобство с калориями ну или же упростят. Всё же я НЕдоволен только тем что нужно было вкидываться ещё косарь на ОТДЕЛЬНУЮ игру а не сделать отдельный контент просто уже в основном дрг как другое подразделение серьёзных дворфов, всё же я говорю что игра стала другой по гемплею но такой же по виду. Это моё личное мнение как у других я не читал да и за разрабами не слежу.
jeu très linéaire objectif limite avec un timer un équipement aléatoire aucun réelle objectif toujours le même tableau conception de l'ancien deep rock sur Equipment 100 fois mieux et on n'avait de vrai classe complète et évolutive sur les fusil et compétence je recommande pas le jeu du tous basse sur un timer et le terminer le plus rapidement possible ave une très petite map linéaire
喜欢我只能在队友选剩下的破烂中选的肉鸽吗
I think most of the bad reviews for this game are people wanting a deep rock galactic 2
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $40.9M | 380.1K | 97% | $8.99 | |
| $6.9M | 29K | 73% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 15.3K | 75% | $24.99 | |
| $10.6M | 20.1K | 86% | $19.99 | |
| $10.6M | 10K | 88% | $59.99 | |
| $10.7M | 10.7K | 79% | $29.99 | |
| $10.6M | 13.4K | 80% | $29.99 | |
| $10.6M | 28.7K | 95% | $14.99 |