
Game is a deck building roguelite card game with RPG elements. Save the forest kingdom from the oppression of the Mad King.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Оценка игры: 35/50. Это первый взгляд на игру. Делюсь с вами моим первым впечатлением не имея более глобального опыта прохождения данного проекта. Довольно простенькая в освоении карточная игра с элементами рогалика. Дефолтная для аналогичных проектов графика, понятная механика использования карт, довольно большие локации. И очень высокая сложность даже на уровне easy. Мне кажется, что тут разработчики слегка переборщили с боссами: слишком жирные, слишком сильные. Подробнее об игре, её сильных и слабых сторонах можно узнать из моего стрима. Подписывайся и присоединяйся к прямым эфирам! https://youtu.be/OynY9S-Wb50?t=509
Si te gustan los juegos de estrategia de batallas por turnos con cartas, este juego te va a gustar mucho. Estéticamente es bastante simple pero no deja de ser una maravilla visual, al menos para mi. Algo que me ha gustado mucho, es que el juego se divide en 4 zonas, de las cuales puedes acceder a 3 y empezar por la que tú quieras y luego ir entrando en las demás y una vez las completas, ya puedes entrar en la cuarta zona. De hecho ninguna zona como tal es más difícil que las otras salvo la cuarta obviamente, están las 3 principales zonas muy equilibradas entre ellas y lo único que cambia es el tipo de enemigo que te aparece y las habilidades que utiliza contra ti. Yo lo recomiendo.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had a ton of fun with deep in the forest it's got a nice mechanic of you can burn a card once per turn to gain 1 more mana gain each turn and the burned card stays gone so you can thin your deck during the battle and gain advantage it's awesome and makes you think and make hard choices. Some downsides is that the game doesn't have a mechanic to see your deck, discard, or burned cards during battle so it can be a big pain not know what cards you have left. (my first run i burned all my attack cards without realizing it) I understand the point of the enemies scaling as you fight or else you would farm money and exp off the first enemy forever with no downside. I think the bosses can be a little too difficult by doing too much damage I was only able to beat the game by getting lucky stacking items so i was gaining 20+ armor per turn and was still getting hit by the boss by a lot; One did 40 damage per turn. The people i spared helping me out at the king fight was awesome. Down with that evil adviser All in all I'm highly glad i picked up this game on sale :D
Very engaging and suprisingly fast to play card game. The difficulty comes almost exclusively from the bosses, while the standard encounters are more like a puzzle game - You're given cards and items for winning them but you also need to carefully manage your HP and what cards you accept into the deck to then judge if you're capable of beating the boss yet, as the difficulty progresses and those small encounters become unprofitable. The game was made by two guys and while the it looks and plays well, there are also minor inconveniences like the often-poor translation from russian to english and minor non game-breaking bugs. I did really enjoy it and through some decision making it also became replayable.
-Колода-строительная Рогалика -Вы играете за Енота (это же охуэнно разве нет?) -4 локации которые надо пройти (готовся перепроходить раз по 100) -Лось который охраняет стену от дикарей (где-то я уже это видел) -Приятный интерфейс и графика (напомнило диснеевский мультик) Оценка; 8.8/10 Енотов-Анархистов которые пытаются спасти королевство от Ужасов Монархизма
"Deep, In the Forest" ist ein niedliches, forderndes und abwechslungsreiches Kampfkartenspiel mit Roguelike-Elementen. 2022 erhielt das Spiel einen neuen Grafikstil. Diese "Wiederbelebung" des Spiels finde ich gut und ich habe das Spiel dadurch noch einmal herausgekramt. Der einzige Kritikpunkt wäre: Ich möchte auch wieder auf den alten Grafikstil umschalten können, denn trotz des Aufwands, der ohne Zweifel in der grafischen Überarbeitung steckt, hat mir die "alte" Variante einfach mehr gefallen. Nichtsdestotrotz: Das motivierende Spielprinzip mit dem etwas meditativen, beruhigenden Charakter bleibt und hat meine volle Empfehlung!
There's potential here, but it's just not worth the time or the money in its current state. The translation is quite poor, and that makes card descriptions difficult to understand. The art style is good, and there's an intriguing card combo system, but it's just not fun. It needs work.
The game isn't terrible, but it does feel amateurish and unpolished. The balance is off, the art quality is inconsistent, and typos are everywhere. It can be somewhat entertaining, but there are far superior games out there. I purchased the game on sale for a nominal price, and while I did have some fun, it's highly unlikely that I'll ever replay it. P.S. Despite its derivative nature, the game does offer some fun and innovative features, such as the jigsaw arrangement of inventory and expendables.
Ноль баланса, но вы живите
It's hard, it's a little sparse, and it's maybe not supported any more, but Deep In The Forest isn't bad. Graphically, it looks very polished. The art is lovely and has its own strong sense of style. But the game is made by a tiny team, so don't expect something as expansive as Slay The Spire. Instead, Deep is a relatively small-deck, combo-focused deckbuilding game. Mana accumulates rapidly, and you can mulch a card each turn to increase your mana gain, so the restriction on most of your turns is hand size. Beyond that, Slay The Spire is a pretty close comparison. You try to dps your enemies down before your turn ends and they damage you, and you have an inventory into which you can load passives to help you in fights. Unlike Slay, Deep has hard progression. Your deck and your level carry over from run to run, and I suspect you may need to grind them both to get past the first boss. This also means you can maybe accidentally build a garbage deck and have to reset your campaign, as combo synergy is *really* important in deep. Deep has an open map, and allows backtracks, but it tries to dissuade players from leveling up too much by causing all enemy damage values to go up the longer you take. This...doesn't interact perfectly with the leveling up system, but I guess it makes hard mode more exciting. I'll update this review if gameplay changes significantly as I continue, but as-is it's kind of a good time-kill. I don't feel the "just one more run" effect I get from Spire, and that's kind of a good thing. I can grind a bit, lose, and go back to what I was working on before I decided to take a break, rather than dumping a whole afternoon into a game. Edit: You have to grind for like an hour out of the gate, but after that the game gets pretty flexible and fun. There's room to explore a few different strategies, and later enemies have fairly complex behaviors (do X after you play two cards, do Y after you attack twice, do Z after you heal,) but you'll need to unlock some cards and gain a few levels to get to the good bits. If you get this, push past the three hour mark. It's much more rewarding than I expected. 2nd Edit: There are some weaknesses in the writing. Typos and strange grammar in a few places. They don't interfere with understanding the game mechanically (for the most part,) but the dialog after each boss is supposed to feel significant and dramatic, and the writing sometimes spoils that effect.
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Players by region
Where this game's players are, estimated from review languages.
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