
Build a self-sustaining industrial empire in the deep sea of an ocean-covered alien world. Explore procedurally generated waters, automate resource production, and turn alien life into renewable industrial output through advanced bio-cultivation systems.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are deployed to an ocean-covered alien world 15 light-years away. Against the backdrop of Earth's magnetic field crisis, this planet is not only a refuge, but also a testing ground for the continuation of industrial civilization. Starting from basic resource gathering and energy infrastructure, you will deploy underwater oil/mining drones, wind turbines, and functional floating platforms, gradually expanding a fragile starting point into a long-term, fully operational industrial base.
Seafloor regions are procedurally generated, with constantly changing terrain structures, resource distribution, and environmental conditions. Different depths and regions are influenced by day-night cycles, ocean currents, and ecosystem states, directly affecting the types and efficiency of collectible resources. Exploration is not just about finding resources — it is about discovering new production paths. Certain key discoveries may unlock entirely new processing methods, forcing you to readjust your existing industrial systems.
Deep Crafter’s industrial system emphasizes the balance between structure and efficiency. From basic processing to multi-stage manufacturing, the layout and logistics connections between assembly plants, conveyor belts, and vertical elevators directly determine overall production capacity. Design flaws may not be obvious early on, but will be magnified as your operation scales. You need foresight and long-term planning to build the most elegant steel networks under extreme ocean pressure.
Through fully automated collection, processing, and logistics systems, resources flow autonomously throughout the deep sea. Once basic operations are handled by automated systems, you are freed from tedious manual tasks and can focus on higher-level industrial decisions: Will you rebuild production chains, or prepare infrastructure for thousand-fold future expansion? Automation gives your industrial system the ability to continuously evolve, rather than simply replacing manual labor.
Some critical resources no longer rely on repeated extraction, but instead form sustainable cycles through bio-factories, cultivation platforms, and electromagnetic systems. Specific plants can continuously produce industrial materials throughout their lifecycle, forming closed production loops through automated logistics. Here, life is not just a resource node, but a scalable and programmable industrial module, providing unique production pathways for your deep-sea empire.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The concept is fascinating and I see a lot of potential in this game. That being said there are some things that still need work. .The controls are a little janky, and some of the UI interactions could use some polishing but nothing that is not to be expected in an early release game. One thing I think would be a huge improvement would be the ability to set the collectors to collect only one type of ore, right now in situations where you have multiple mining bots working in the same area, the fact that the collectors pick up everything in their radius can lead to logistic problems. Other than those minor issues, I really think the concept behind this game is very solid, and I am excited to see where it goes.
Too hard to play, make it first or 3rd person.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Japanese, French, Italian, Russian, Czech, Polish, Thai, Dutch, Portuguese - Brazil +3 more
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
咱就不说你那垃圾优化了,画质跟20年前的游戏有的一批,谁教你们第三人称做游戏用右键按住旋转的,上个世纪刚苏醒的吗?为什么在这个时代发行?全是bug我都懒得指出来,这游戏反正我是不会打开了,就当喂狗了,这价格这么敢的,你卖3块钱或许还有人愿意试试
The game has potential to be a great automation factory builder, but in the present state, there is a serious amount of jank in building anything. They really need to smooth out and polish the controls and placement mechanisms in the game. The tech tree is well formed though, and the actual automation pieces, once you get past the control jank, are fun to complete. I did notice some bugs with automation stopping and having to be deleted and rebuilt to get it going again. This is a small annoyance as well. Works well on steam deck also though. I hope to see the devs polish this and iron out the kinks. The bones are certainly there.
[h2]从零开始探索异星![/h2] 想象一下,一颗从未有人踏足过的星球,此刻完完全全展现在你的眼前;而你可以对其进行充分的发掘与改造,在自动化的轰鸣声中,逐步征服这里,将其建设成一个能够自我运转的工业帝国! 《深海工厂》就是这样一款主打海洋探索和自动化工厂建设的异星生存建造游戏。本作的最大特点就是游戏的场景是一颗没有陆地、全是海洋的星球! 前期玩家需要亲力亲为,潜入大海、直达海底,收集像海草这样的基础资源、并亲手开采铜铁等各种矿物,然后利用合成器手搓出各种进阶工具和装置。 而与一些硬核生存游戏不同,有关海中探索部分本作是没有任何诸如氧气、饥饿等生存条,也没有攻击性海洋生物——尽管它们会在海洋里自在地游弋,但那只是装点海洋的背景物!事实上,角色的所有行动仅依赖电池供电,而电池仅需基础的物资就能制作,也就是说在本作里是不存在生存焦虑的,玩家可以把全部精力投身于工业化建设。 而本作的核心自然是工业化建造了,就这方面而言游戏整体的难度偏低,玩起来不会有什么挫败感,可以肆无忌惮地造造造! 在初期玩家就能解锁采矿机器人,只要在矿脉上放上,机器人就能够自动采矿并将资源打包上浮至海面,实现资源采集自动化; 同时,玩家可以在海面大规模地铺设漂浮平台,人工造出一片片陆地,在上面建造风力发电机与无线输电塔后,就有了基础的电力来源了; 而解锁传送带后更是能够实现资源的自动运输与分流:铜矿、铁矿直接送入对应熔炉冶炼,煤炭存入仓储后分流供给所有熔炉,冶炼好的金属再送入制作台加工成齿轮、电路板等高级零件…… 游戏的科技树内容还算丰富,从基础冶炼、物流,到钢材加工、电子元件制造,再到后期的生物物流、海洋生物捕捞,一应俱全。 总得来说,本作是一款尚有无限潜力的基建类型作品;虽然目前游戏还存在一定的问题,不过假如想体验一下无压力轻松建设的游戏,那么本作依旧值得一试。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
定价定高了最多值28,当然我只体验了20分钟不到很多内容没有玩到所以给了28,不然18都有点困难。进游戏的加载页就一种廉价感AI生成的,CG就更没法看了。画质不吐槽,压根就没有。操作方式旋转视角要一直按着鼠标右键,是没法做视角跟随鼠标吗?然后是海底矿物资源的采集,基本上是BUG里面找游戏,鼠标放矿物上死活不显示名字,采集无效,人物游泳卡住,引导第一个科研叫海洋采集,科技栏里叫海底采集...你们游戏真的有测试过吗?
深海建造的立体玩法很新颖。海面、水中、海底三层搭建自由度高,不同深度环境差异明显,深海氛围感做得不错,画面配乐舒缓,慢悠悠的玩很解压。科技解锁节奏舒服,从手动采集到全自动流水线循序渐进,还有萃取海底生物拿特殊材料的额外玩法。
il gioco non funziona
From how far i've got so far....its a fun romp....yet the translations (into english for me leave a lot to be desired especially with the tasks since its not that clear what you are supposed to be researching,,,i am finding the main story a bit short, i think i'm on stage 6 or 7 of the main story.....i feel there is a larger story that could involve from this...however i will say i've enjoyed it thus far despite having to battle the tasks
游戏还可以跟美丽水世界有点像喜欢生存建造的是个还不错的选择,但是有些地方画面掉帧还需要好好打磨优化一下!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $73.5K | 2.6K | 94% | $1.99 | |
| $73.6K | 279 | 76% | $9.99 | |
| $73.6K | 170 | 82% | $24.99 | |
| $73.6K | 1.7K | 83% | $2.99 | |
| $73.6K | 196 | 72% | $19.99 | |
| $73.5K | 390 | 86% | $5.29 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.5M | 91.7K | 97% | $19.99 | |
| $574.4K | 1.1K | 80% | $19.99 | |
| $65.1K | 152 | 69% | $14.99 | |
| $28.9K | 50 | 90% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |