
Deep Beyond Is a first-person interactive thriller about a sea explorer and the mystery behind her father’s disappearance.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Spanish - Latin America, Italian, Portuguese - Brazil, French*languages with full audio support
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 99reviews | 89% | — | $11.6K |
| $9.99 | 69ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game. The art style is awesome and the dog made the game very enjoyable. Hope to see more games like this from the developer team.
Very short (like barely an hour) but overall pretty good walking sim with some light puzzles. Not the best voice acting (the lead woman is alright, the rest of the cast, not so much) and the story ends in a pretty abrupt way far to early, they could have done so much more with the story (although i'm sure they did what they could with the budget they had). Where the game truly shines is in the artstyle, it's gorgeous in it's simplicity, Worth playing for that alone. Would love to see more interactive thrillers from this dev with slightly expanded scope in the future.
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| $9.99 |
| 64ratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Decent but short adventure walking sim with some easy puzzles.
Walking Sims müssen für mich eine fesselnde Story erzählen oder verlockende Spielmechaniken bieten. Die besten bieten beides - siehe What Remains of Edith Finch. Deep Beyond liefert weder noch. Die anfänglich interessante Story wird schnell zu vorhersehbar und aufgrund der kurzen Spielzeit auch sehr oberflächlich erzählt. Das reduzierte Gameplay ist grenzwertig langweilig - selbst für einen Walking Sim. Es gibt nur wenige Rätsel und diese sind leider sehr einfach. Die Synchronsprecherin von Lilly ist sehr gut, die anderen ganz ok, stehen aber in starkem Kontrast zu den hölzernen und teilweise trägen Animationen. Über diese Mankos in der Mechanik kann auch die sehr schöne Cell Shading Grafik nicht hinwegtäuschen.
[quote][b]Conditions de test :[/b] —> Heures jouées : 1h15 —> Complétude & succès : 9/9 (100%) —> Joué sur SteamDeck en décembre 2024[/quote] [h1]【Conception et environnement de jeu - 3,4/5】[/h1] [b]—> Direction artistique : 1/1 [/b] [b]—> Qualité des animations : 0,5/1 [/b] [b]—> Level Design : 0,8/1 [/b] [b]—> Musiques et Sound Design : 0,8/1 [/b] [b]—> Narration / Cohérence de l’environnement : 0,2/1 [/b] [quote][i]Le point fort du jeu réside dans sa direction artistique, très « Firewatch » dans l’esprit. Le d’animations sont sommaires, et la narration est catastrophique.[/i][/quote] [h1]【Technique et prise en main - 3,7/5】[/h1] [b]—> Stabilité et performance : 1/1 [/b] [b]—> Qualité de la finition (bugs…) : 0,7/1 [/b] [b]—> Interface (HUD & UI) et pertinence de l’IA : 1/1 [/b] [b]—> Gameplay : 1/2 [/b] [quote][i]Le jeu a de belles finitions, heureusement vu que le jeu n’est pas bien long et qu’on traverse assez peu d’environnements - et que le style visuel rend tout cela assez simpliste.[/i][/quote] [h1]【Respect du joueur et du temps de jeu - 2,8/5】[/h1] [b]—> Difficulté et accessibilité : 0,6/1 [/b] [b]—> Durée de vie / Rejouabilité : 0,2/1 [/b] [b]—> Pertinence des quêtes / défis annexes (farm abusif, etc.) : 0,5/1 [/b] [b]—> Positionnement tarifaire : 0,5/1 [/b] [b]—> Pertinence et intérêt des succès : 1/1 [/b] [quote][i]Très, très court. Une petite heure suffira pour finir le jeu, comptez dix minutes de plus pour obtenir tous les succès (les 3 fins, sans possibilité d’accélérer ou de passer le générique de fin). Il n’y aura strictement rien à rejouer ensuite, et ce sera hélas très oublié.[/i][/quote] [h1]【Créativité et plaisir de jeu - 1/5】[/h1] [b]—> Originalité et créativité : 0,5/2,5 [/b] [b]—> Fun : 0,5/2,5 [/b] [quote][i]En soi, le jeu est plaisant à jouer. Quelques petits casse-tête pas si mauvais mais trop peu nombreux. Je sanctionne surtout ici une fois encore la narration - c’est quand même un petit jeu narratif de base - qui est vraiment pas bonne du tout.[/i][/quote] [spoiler]______________________________[/spoiler] [b]【Un mot sur la compatibilité SteamDeck】 [/b] [i]Malgré l’absence de pastille « compatible », le jeu l’est parfaitement.[/i] [b]【Un mot sur la localisation française】 [/b] [i]Rien à redire.[/i] [spoiler]______________________________[/spoiler] [b]【Malus】 [/b] —> Présence de micro-transactions : [strike] OUI [/strike] / NON (pénalité de 0,5 si OUI) —> Jeu incomplet et présence de DLC payants : [strike] OUI [/strike] / NON (pénalité de 0,5 si OUI) [spoiler]______________________________[/spoiler] [h1]【Conclusion et note finale】[/h1] [i]Le jeu n’est pas foncièrement mauvais, il propose une belle direction artistique, un doublage et un environnement sonore tout à fait correct, des énigmes pas si mal, mais bon sang que l’histoire est mauvaise et remplie de clichés absurdes. Le jeu aurait gagné à nous raconter une histoire plus paisible, sur la quête d’un trésor, mais non. Dommage.[/i] [h1]10,9/20 Mention Touche le fond (de l’océan)[/h1] [quote] [b]Rappel important : Cette évaluation cherche à être pertinente et objective mais elle reste néanmoins subjective sur de nombreux aspects. Merci de votre lecture, n’hésitez pas à me dire si cette évaluation vous a plu ou aidé.[/b] [/quote]
[code][h3][b][url=https://store.steampowered.com/curator/45030479/]🧩Undecided & Puzzled Reviews🧩[/url][/b]Visit and follow my curator page if you enjoyed this review❤️[/h3][/code] [h2][b]Deep Beyond[/b][/h2] Per the Steam page description "Deep Beyond Is a first-person interactive thriller about a sea explorer and the mystery behind her father’s disappearance." That's what I expected, but it's not what I got. I felt [b][i]disappointed[/i][b]. I wish I'd gotten the game that's described. The story felt lackluster. The disappointment comes from the fact that the story has good bones. It has all the elements and story points, but it missed all the marks. Don't get me wrong, the game is still good, but it had so much potential or at minimum deliver the game described on Steam. Per the description, I should've been able to explore ancient [ship]wrecks and solve intricate puzzles, but they took linear too seriously. There is no room to explore or items to examine. So many objects yet couldn't interact with them. Just part of the scenery. "Intricate" puzzle, one perhaps. This one was well crafted and designed, but the puzzle aspects were not intricate or challenging. I had to switch my mentality from "challenging" to "obvious" to solve it. Emotional-Underwater-Pirates-Dog-Puzzle are some words used to describe the game. Elements that I consider- missed opportunities. The story lacked an emotional connection- it felt disconnected. From both player and characters. Underwater, perfect place for a thrilling experience and exploration, yet again a missed opportunity. Real world pirates (no Johnny Depp), perfect to flesh out the story and create interactive moments, explore the "mystery" of her father, give early hints as to the dad's "mystery" disappearance. [spoiler] For me, it was pretty obvious the dad was involved in all the shady things. No mystery there. Yet, this could've been used in the story's favor. Giving it a sense of thrill and uncertainty. "Is he with them? Was he kidnapped? Did they hurt him?" Plenty of branches on that tree but the dad was never the focus. Even though it's part of the game's description, the story focuses on Howard, not dad. [/spoiler] Can't forget Chester the dog. He's always by your side, yet that's the issue. It would've been fun to have him assist in any way shape or form. Being a walking sim, the dog could've aided in any number of ways without the need of controlling a second character or changing the game dynamic. Regular dog behavior it runs and opens the doors, brings back objects, distracts others, fetches items- the list goes on. Instead, he's just there. Even if its implied he will be your companion in the journey and not just another part of the scenery. Mega-missed opportunity. Very Unfortunate. …Puzzles… Yes, there are puzzles. Mostly in the form of "How To's": How to get inside, how to get past the plane, how to get to the top of the ship, but they are not intricate or challenging, they are interactive connectors. They only take a moment to solve, by looking around and using logical skills. i.e. big box, little box, high ledge. Move boxes Go up ledge. It's frustrating and disappointing to see so many missed opportunities. I had higher hopes for this one. In fact, it was quite at the top of my Wishlist. There are good things too. The art is beautiful. It has a perfect balance of color and mute tones. The art style feels unique to the story, having mute tones in a game where water (cool tones) is prevalent. The voice actors sound great and they aren't AI. Their script and direction could've been better, but that doesn't take from the actor's skills. When it comes to the actual game, it's nothing to write home about. Pretty standard, linear walking simulator. It entertains but it's not a moving game. It needs more substance and feeling. It has 3 endings. You select one out of 3 choices at the end. Each choice gives you an ending. I think I should've felt emotional, but I had no real connection to any of the characters and to be blunt, neither did the main character- at least she didn't really convey those feelings. All of them just had a big disconnect, not allowing us to feel a connection either. The game took me around an hour and a half to complete, adding a few more minutes to get the 2 extra endings. I still recommend the game, mostly out of playing a real pretty game with an ok soundtrack and pretty scenes. Story is passable but nothing as described. If I could, I'd give it a neutral rating, I would. I wasn't impressed and was disappointed but i stayed 'till the end. The game has potential. Maybe with a few tweaks it could at least become what it aimed to be. It also has the potential to be so much more. The bones are there, the material is there. It can be done. The USD price for the game is $8.99, no achievements or trading cards. As the game stands, I would wait for a sale to purchase it. It's okay enough to check it out, just not at its current price. Check out my playthrough directly through the link below: https://youtu.be/BLqcwVEsi30 For more videos check out my [url=https://www.youtube.com/@undecidednpuzzled] YouTube Channel [/url] You can find more reviews and recommendations on my [url=https://store.steampowered.com/curator/45030479/] Steam Curator Page [/url], [url=https://www.instagram.com/undecidednpuzzled/] Instagram [/url], and [url=https://www.facebook.com/UndecidednPuzzled] Facebook Page[/url] All Social Media links available at [url=undecidednpuzzled.com] undecidednpuzzled.com [/url] Remember to Like, Follow and Subscribe! 🧩💜💜
Eine wirklich schöne Story, gänzlich ungewöhnlich umgesetzte Grafik, aber leider mit für meinen Geschmack sehr linearem Gameplay. Man läuft hauptsächlich durch die Gegend und es gibt auf die Spiellänge gesehen recht viele Cut-Scenes und Story-Sequenzen; die Interaktionen und kleinen Rätsel sind eher spärlich und schnell gelöst.
Story was fine, played out pretty much how I expected it to. I really liked the visuals and the diving portions. Get/play if you want a short kinda cozy experience.
I just feel like there are better games that are also super short experiences. There are also much better walking sims. Play “Gone Home.”
I had an overall good time. Graphics, music & sound are great. Puzzles are really easy, which could a be good or a bad thing, depending on the player. No bugs encountered. The game is a bit too short in my opinion, especially in regards to its pricing, but if money is not a problem for you, go ahead !
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