
Deep Among the Swarm is a challenging survival RTS roguelite about surviving against thousands of enemies. Drill ever deeper underground while fighting the endless onslaught of the Swarm. Can you save humanity?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A challenging survival RTS roguelite about surviving against thousands of enemies. Start each run with the hopes of going as deep as you can. Customize your army with different weapons, armour and upgrades. When you inevitably fail, use the knowledge gained to make your next attempts stronger through meta progression upgrades.
Hold your ground
Once you start fueling your drill, a massive swarm of monsters will attack you. Setup defensive barricades and choke points to survive.
Expand your Base
Clear out and expand into as much of the darkness as you can. The more resources you control, the more powerful you can become. Your goal is to collect as much Radium to fuel your drill as you can. The more you collect, the deeper you can go.
Customize your units and buildings
After every level, all units and buildings can be customized with different weapons, armour and upgrades. The better you do in each mission, the more currency you have to craft new equipment.
Meta Progression
Defeat is inevitable, but after each loss unlock powerful meta progression to become stronger. The further down you go, the more meta progression you will get, and the more powerful you can become!
Drill ever deeper into the unknown!
As you descend you will face increasingly more powerful enemies. Do you have what it takes to survive what lurks below?
Thousands of units
The unrelenting assault of the swarm is upon you. Can you survive long enough?
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really, really fun game - - simple and very engaging; it has undoubtedly improved since early access. Though, it seems the spawn rates are way down. The swarms/spawns could be larger and more frequent (though I have not yet unlocked the hardest difficulty). I wish there were hero units that you can level/etc. and take from mission to mission - - maybe like a mech or android - - to keep with the theme. This, I think, would fit nicely with the game mechanics.
Seems like a damn fun tower defense/cave spelunker vs. the Hive-Horde kind of game. Simple but smooth real-time graphical look, Pauseable action so you can plot structures. You have to network out to build upon terrain... the more time you take to explorminate, the tougher the Drill activation phase will be (takes time to power up your Drill to get down to the next level). An inherent loot-everything vs. make-Drilling-too-tough-to-survive balance challenge. Fun, much long-term upgrading, though the explanantion of that upgrading interface could be friendlier... . Worthy.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A lot of bad ideas, and even the good ones are implemented poorly. Just to name a few of the bigger issues: [list] [*]A single objective type (collecting fuel and then refueling the drill) for every normal level, and the 3 boss levels play out the same in practice. [*]Only two map types, one is too easy and the other is too hard (to the point the game stops it from being picked for the boss levels), both terribly repetitive in spite of the procedural generation. [*]The only strategy on the offense is to attack move with enough DPS, and the only strategy on the defense is to AFK after building a defensive wall with enough DPS and healing turrets behind it. [*]The refuelling phase at the end of each level is usually 5+ minutes of AFK, unless you couldn't build strong enough defense then it's a game over: there is no inbetween. [*]Little content: for example, infantry has two types of armor (light or heavy) and five types of weapon (rifle, sniper rifle, shotgun, rocket launcher, medic gun). [*]Some of the content isn't well integrated: for example, the lightning tower building cannot use most items for defensive towers, does not benefit from most tower bonuses, and has a handful of dedicated bonuses that can't keep up with the ones the other towers get. [*]The roguelite progression between RTS levels is 90% gambling with parts: there is no guarantee of progress, an absurd gap between an item with bad rolls and one with good rolls, and no stat reference to know what the baseline is. [*]The remaining 10% of roguelite progression includes the max fuel and fuel efficiency upgrades, that will put you in an unwinnable situation if you upgrade them too soon and will put you in an unwinnable situation if you upgrade them too late. [*]The metaprogression systems are tremendously grindy. [*]The biome system is blatant padding, requiring you to gamble again to replace all your equipment with the next tier, re-farm blueprints for the same items only of the next tier, and start every run without access to a lot of items types. [*]Burrowers are somehow still the worst idea in the whole game. [/list] Just don't bother.
A rather fun game, involving running about to explore and attack. I wish it was a bit more player friendly, since I do not have the mental capacity to build up the base, and send two explorer teams out to map out the caverns at the same time. I also wish there were some more options, specifically for the infantry, as it appears to boil down to rifles or shotguns, at least in my experience so far.
Awesome game..a very fun mix of Tower Defense and Strategy. Can be addicting.
ey yo this ♥♥♥♥ SLAPS. Gets me nervous, catches my complacency, measures my confidence. THIS. ♥♥♥♥. SLAPSSSSS.
good game ... hope it eventually grows into a 3D sequel ...
[h1]不推荐购买[/h1] [h3]几分钟结束的轮回塔防刷刷刷游戏[/h3] 没中文只是次要原因,进入游戏后升级项目过多,刷刷刷要素过重,令玩家过于压抑了。 操作繁琐程度超越现在的很多塔防游戏,必须从核心处才可以建造,而不是有一个全局的建造面板,导致需要大量进行鼠标和键盘的微观管理,也没有提供简单的复制功能,单位默认移动也不是发现敌人后攻击这导致要进行很多额外的操作,非常烦人。 最关键的一点是收集到资源通关后所有的建造都会损失掉,然后进入差不多的下一层继续同样绝望的刷刷刷。
Pretty fun, its like a traditional rts mixed with tower defense where you build a sort of deck of towers and units and upgrades by using resources you get from completing missions before the tiers boss. Only complaint, which is not a big one is I wish I saw more updates. I'm not sure if this game is still being actively developed being at this point. I wish there was a bit more prestige/ascension or something, maybe 1 more zone. Something, free update or a bit of a more meaty dlc or something that warrant's a price tag would be nice.
Great game, beat in about 17 hours all told, but allows for challenge mode to continue the grind. I died twice during my win (dying = use meta resources to buff, then begin again). This scratches the itch of a slow expansion where you have to snuff out enemy spawners, and secure areas. Its similar to they are billions, except you can actually seal off the spawning locations to the point they are no longer a threat. Every run has a bit of RNG when it comes to what items appear, and theres a quasi timer which persists between missions. The timer is the buff the enemy gets which continually rises, so if you dont clear missions in a timely fashion eventually basic 1 hp enemies would have a million hp/ do a million damage etc. The actuality though is if you're moving fairly quickly your units gain strength faster than the enemy and you can stay far ahead of the curve. Great game, probably underpriced considering the care that went into it.
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Players by region
Where this game's players are, estimated from review languages.
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