
Combine tower defense and deckbuilding in a medieval world where strategy is key. Adapt to a dynamic day/night cycle that changes card effects, unlock powerful cards, and tackle roguelite challenges. Each run offers fresh battles, endless replayability, and unique strategic possibilities.
Modeled estimate, not a reported figure. How we estimate →
About
Tick Tock
Every turn means a tick on the clock, the world has different effects based on the time, cards may have different effects, players and enemies new buffs or debuffs. Always keep an eye on the clock.
You shall not pass!
You defend the enterence to the city, dont let the monsters get you and lose the city to these creatures. Every wave starts after 4 player turns, in which the player may prepare for what is to come.
Shiny! I like it..
Each class starts with its own base deck which can be extended via card rewards at the end of a wave, choose a card you like - take your time to inspect each of them before you choose.
Immerse yourself in a medieval world where tower defense and deckbuilding unite, challenging you to strategically place defenses and unleash powerful card combos while adapting to an ever-changing battlefield. With roguelite mechanics, a dynamic day/night cycle altering card effects, and a wealth of collectible cards to unlock, every run offers fresh challenges and endless strategic possibilities.
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Languages: English**languages with full audio support
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $16.3K | 83 | 83% | $6.99 | |
| $4.1K | 24 | 67% | $4.99 | |
| $1.8K | 12 | 67% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |