
Deck-building meets monster catching in this turn-based roguelike. Recruit enemy cards to your party as you dive into the depths of the abyss. Will you kill them or will you tame them?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 23 → 10/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Deck-building meets monster catching in this turn-based roguelike. Recruit enemy cards to your party as you dive into the depths of the abyss. Will you kill them or will you tame them?
In Decktamer, you'll encounter creatures that have adapted to their strange environment: the abyss. Rumor has it that anyone brave enough to reach the bottom of the giant crater will find great fortune. But watch out, as you dive deeper, the creatures only get more and more bizarre and dangerous...

In this game, cards are not simply handed out to you, you have to tame your enemies to add them to your deck!
But be careful, when one of your creature dies, the card is gone forever!

Every turn, each one of your cards can use a move. Try to think about the optimal play to win your battle in this turn-based combat system! Will the turn plan out as you expected?

The Abyss is filled with mutant creatures that possess abilities they shouldn't normally have. Use that to your advantage and transfer abilities from one creature to another to create unique and devastating combos!
Only one question remains...
Do you have what it takes to reach the heart of the abyss?

Genres
Engagement
Reviews
Themes across 375 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Buen juego, indie con buen futuro
Took a wild shot in the dar3k, not disappointed. RNG is of course a gamble but, there is a good challenge and I like being able to think out combos. Would definitely recommend
Das Spiel macht schon Laune keine Frage. Doch fehlt mir ein wenig mehr Tiefe. Egal an welcher Stellschraube Ihr schrauben wollt, tut es bitte. Weil sonst ist das Spiel nach maximal 10 Stunden abgespielt und eine Roadmap wäre auch schön. Fundament ist vorhanden, jetzt vielleicht noch ein Haus drauf bauen zum darin wohnen.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese, German, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 378 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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It's an ok deck builder roguelike. It lets you change what's on your card quite a bit, so if that's appealing to you then you'll like this game. However the calculation required to play the game is a bit high, which not everyone will like or enjoy.
Ottima idea.
Genial!
Weird deckbuilder that doesn't seem to work for me...
https://youtu.be/LIEnmiphsJk Making the very divisive choice to make cards/creatures intentionally disposable and dice rolls for capturing new ones won't work for players who are used to constancy and reliable outcomes.
Made in Abyss, built out of Pokémon parts. Not one original idea in the whole thing. Taming, descending, deckbuilding, permadeath, all borrowed. The assembly is the achievement, and nobody hands out medals for assembly. Same trick as the source: the friendliest possible art over the cruellest possible premise. Your cards are the creatures you tamed, so every loss deletes something you earned, and the survivors go into a journal written in ink. Don't get attached: they're fuel, not a collection. That's the source being honest, not the design being cold. Technical, legible, barely any luck. Every card you lose, you lost on purpose without meaning to. Collectors will bounce off, and they should.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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