
Deck-building meets monster catching in this turn-based roguelike. Recruit enemy cards to your party as you dive into the depths of the abyss. Will you kill them or will you tame them?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 23 → 10/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Deck-building meets monster catching in this turn-based roguelike. Recruit enemy cards to your party as you dive into the depths of the abyss. Will you kill them or will you tame them?
In Decktamer, you'll encounter creatures that have adapted to their strange environment: the abyss. Rumor has it that anyone brave enough to reach the bottom of the giant crater will find great fortune. But watch out, as you dive deeper, the creatures only get more and more bizarre and dangerous...

In this game, cards are not simply handed out to you, you have to tame your enemies to add them to your deck!
But be careful, when one of your creature dies, the card is gone forever!

Every turn, each one of your cards can use a move. Try to think about the optimal play to win your battle in this turn-based combat system! Will the turn plan out as you expected?

The Abyss is filled with mutant creatures that possess abilities they shouldn't normally have. Use that to your advantage and transfer abilities from one creature to another to create unique and devastating combos!
Only one question remains...
Do you have what it takes to reach the heart of the abyss?

Genres
Engagement
Reviews
Themes across 368 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
THE ART was amazing, the story with each creature was great, it's a very fun game to master if you have the time, but each journal in the bestiary was facinating pls get this game, it was fun
This game definitely deserves more attention. I enjoyed every aspect of it: fresh mechanics, art, music. I give it thumbs up hoping more people will find it. For developers I have a separate piece of feedback: - Replayability is low. After 10 hours of gameplay, it gets hard to find anything new or challenging. It was enjoyable 10 hours but I'd prefer to enjoy deck building games for hundreds of hours - 'Undo' button ruins the experience. It only useful during the tutorial when I don't know the mechanics, but during a normal run it diminishes the value of making right decision cos I can always roll back my mistakes. Pretty much any other card game does not allow to roll back which causes a lot of adrenaline pumping during the later stages of the run knowing that any mistake will cost me everything - Fight action priority is weird. A creature on the left cell will always have a priority to creatures from the right regardless of their speed. As a player, I would expect my creature with max speed at the right most cell to go first but no, all the enemies from the left will go first. It gets especially critical when my creature does mass buff or attacks all enemies - The challenge debuffs should be randomly drafted, not predefined. This would increase replayability, especially if there were creatures that benefit from debuffs
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese, German, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 371 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its game play loop is addictive and fun
A non traditional deck builder, in that you can remove cards at will, and lose them in battle if they die. You can really aim to gain/aquire the ones you want, vs pick 1 of 3 offered after each fight (like in StS for example). You can also move card abilities from one to another, making quite the unique beast/monster. Runs are a bit short, but still very fun and engaging, I do hope they push this game a bit further/deeper. Just try the free demo, it's a very good game, and there is potential for greatness here. Nice thing is if you do buy the full game after playing the demo you actually continue your progress.
有考虑拉长单局游戏流程,细化难度曲线,让人能够获得成长感和完成感吗。说实话感觉如果能够把所有事件的强度平衡一下就好了,实在太非了摸不到想要的事件也可以玩,或者你来个可以选事件的道具也可以啊。
[h1]Описание:[/h1] ККИ в которой мы заранее видим ход врага и это превращает игру в головоломку, можно отзывать карты, блокировать умения... Я бы залип но столкнулся с тем что русского нет, а текста становилось все больше и больше... С множеством карт перестал понимать какие предметы что делают... Да мой косяк, что языка не знаю, но и разрабы тоже сделали 7 языков, а на русский болт положили... К сожалению мимо =( [h1]Послесловие:[/h1] Если вам понравился этот обзор добро пожаловать в группу http://steamcommunity.com/groups/uojer - тут вы сможете увидеть рекомендованные мною игры, другие обзоры, а также просто пообщаться в хорошей компании.
슬더스식 덱빌딩에 포켓몬 테이밍을 비벼서, 몬스터 카드로 굴리는 로그라이크! 포켓몬식 몬스터 수집과, 덱빌딩의 중독성 짙은 요소가 많아 재밌게 즐겼습니다.
By far one of the best in its genre in my opinion. Art is fun and the lovecraftian aspect is amazing. Though, the gameplay is where the game shines the most. All of the mechanics are relatively simple to understand and pick up, but the depth is outstanding. At the max challenge level, pioneer, is where you really have to start thinking and choices become both much more difficult yet rewarding. Losses rarely feels unfair. and most importantly for a roguelike, runs don't get stale.
5块买的还要什么自行车,上一个因为进包然后价格很低让我疯狂安利给好友的游戏是星界战士,制作组也没有因为进包就摆烂,而是持续更新,驯牌师目前来看也依旧在持续更新,等到路线图的流程延长和随时替换无尽更新好就更完美了
开局是随机的,进化是随机的,天赋是随机的,最终boss是稳定难打且不能人海战术的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3K | 22 | 100% | $4.99 | |
| $44.8K | 76 | 72% | $19.99 | |
| $8.2K | 68 | 84% | $3.49 | |
| $716 | 5 | 40% | $4.99 | |
| $199 | 0 | — | $6.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $866.2K | 1.1K | 77% | $24.99 | |
| $866.5K | 4.2K | 89% | $8.99 | |
| $866.5K | 1.3K | 84% | $14.99 | |
| $866.5K | 4.7K | 89% | $11.99 | |
| $865.5K | 1.2K | 68% | $19.99 | |
| $865.4K | 2.4K | 83% | $9.99 |