
Deck-building meets monster catching in this turn-based roguelike. Recruit enemy cards to your party as you dive into the depths of the abyss. Will you kill them or will you tame them?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 23 → 10/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Deck-building meets monster catching in this turn-based roguelike. Recruit enemy cards to your party as you dive into the depths of the abyss. Will you kill them or will you tame them?
In Decktamer, you'll encounter creatures that have adapted to their strange environment: the abyss. Rumor has it that anyone brave enough to reach the bottom of the giant crater will find great fortune. But watch out, as you dive deeper, the creatures only get more and more bizarre and dangerous...

In this game, cards are not simply handed out to you, you have to tame your enemies to add them to your deck!
But be careful, when one of your creature dies, the card is gone forever!

Every turn, each one of your cards can use a move. Try to think about the optimal play to win your battle in this turn-based combat system! Will the turn plan out as you expected?

The Abyss is filled with mutant creatures that possess abilities they shouldn't normally have. Use that to your advantage and transfer abilities from one creature to another to create unique and devastating combos!
Only one question remains...
Do you have what it takes to reach the heart of the abyss?

Genres
Engagement
Reviews
Themes across 370 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Monster art is cool and unique. Runs are short so it doesn't feel like a time-suck. Wild creatures get semi-random traits so no two are the same. But it needs a sense of progression. Right now, you finish a run and then start all over at the next run. Your monsters should get stronger during the run and the ones you play with most often should be boosted somehow.
Excellent.
Good game, love the art, love that theres so many different possibilities you can do with the syringes. Overall great game great design keep it up guys <3
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese, German, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 376 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ring of Pain meets Yu-Gi-Oh meets Slay The Spire. Doesn't have the cute charm of other Roguelikes that I played at first, and it does feel overwhelming for the first run, but it will get into you sooner or later... Also the devs are very generous to make unlimited undo moves. A major pets peeve is the length of a run being shorter than the average roguelike deckbuilders, and it can be a plus or minus depending on the person. If you are looking for a slow burn type of game, this isn't it. It is suited for those short bursts of dopamine that rewards you after making a decisive choice.
7.5/10 本來是想找某款卡牌遊戲的代餐,打開來後玩起來跟想像不太一樣,但意外地有趣 遊玩過程是寶可夢一樣,用丟食物收服的方式來獲得新的怪 收服也不是必中,也是像寶可夢那樣怪的血越少捕捉成功率越高 而且不同的怪喜歡的食物也不一樣,食物也有限,所以要自己分配資源估算說哪些怪該抓 而且他們還有一個特殊的"抽取"設計 可以用數量有限的針筒把特定怪物的技能與性格抽起來給別的怪物 藉此做出邏輯自洽的強力卡牌 然後由於這款的怪物在戰場上被打死會永久死亡、而且路上的怪會斷檔式的變強 所以你路上基本上一定會死個幾隻、收服個幾隻,就這樣一路換血打到Boss 也因為非換血不可、所以常常出現對面的怪血比你長、速度比你快、攻擊比你高 但你還不得不用手上的弱怪手加減、控血控到對面剛好不會死的情況 整個流程玩起來還蠻燒腦的,要思考的東西很多 另外他們在背景設定上也蠻用心 怪物圖鑑寫得很詳細,也有冒險日誌給你看主角是為什麼前往冒險 其他優缺點 + 有多個存檔欄位,所以你可以同時跑多輪 + 背景設定用心,圖鑑很詳細,也有冒險日誌給你參考主劇情 + 對不想打幾十輪的玩家也有一個 "暫時全部解鎖" 的按鈕方便你看圖鑑與冒險日誌,不會影響自己存檔且隨時可以復原 + 你手賤按錯也有回滾紐讓你隨時可以回復上一動 - 繁體中文翻譯不完全,建議用簡體中文或英文玩 - 方塊字的字太小,在掌機玩起來比較痛苦 - 一些細節上感覺得出來很窮,演出也很弱 - 劇情與背景設定沒有融合在遊玩過程中,只能去設定集欄位看 - 4個Boss打完之後的其他玩法就是想辦法給你綁手綁腳徒增難度而已,變得非常無聊 - 雖然有隱藏Boss設計,但你在打完4個Boss後大約得再玩10輪以上綁手綁腳的難度遊戲才會開,而且越後面綁越兇 - AI感覺比較機械化沒那麼聰明 總的來說,系統非常新穎有趣 在細節上有所不足但資源都有花在刀口上 遊戲中也感受的到開發商聽從玩家意見 堆砌、加入便利玩家的設計的痕跡 推薦一般玩家玩個10來小時體驗,玩到把4個Boss打完就行 個人評價6.5/10 但圖鑑暫時解鎖 & 多存檔欄位這兩項太讚了 所以加完之後變成 7.5/10
恶心死了 BUG太多了 怪兽多的时候 最后一波会吞怪啊 我的荧光虫集群被吞了 神秘守护的 我本来都准备秒新版本最终BOSS了 有好多强能果和蜂蜜 怎么bug这么多啊 之前么还有吞存档的BUG吞了我一整个存档 哎 现在的程序员快点开除吧 用chatgpt写代码吧 哎呀
还不错,好玩
有創意
Nice bug free deck builder. Bunch of bosses and lots of things to do, so good for a bit.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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