
Hard game of tactical combat with cards, in which you customize the cards themselves, not just the deck. No grinding or random encounters, only combats designed for you to find the right strategy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Engagement
Reviews
i did receive this game for free because i do enjoy these sort of games, it seems basic (i don't use that in a bad way) simple, the art style i like, i defo would recommend this game, and i fully intend to go back and complete this bad boy 😎 here is my first impressions video https://www.youtube.com/watch?v=18qL3SBdLDo like alwys this is not a review.
Gran juego de gestión de cartas y combate!! Muy interesante el sistema de upgrade de las cartas y cómo puedes ir configurando tu baraja según avanza el juego. Una aventura para jugadores exigentes y amantes del pixel art.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3K | 108 | 44% | $1.99 | |
| $3.3K | 50 | 34% | $4.99 | |
| $3.3K | 164 | 79% | $1.24 | |
| $3.3K | 51 | 43% | $2.99 | |
| $3.3K | 78 | 95% | $2.99 | |
| $3.3K | 83 | 99% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3K | 12 | 100% | $6.99 | |
| $58.3K | 866 | 92% | $2.69 | |
| $42.6K | 113 | 71% | $14.99 | |
| $6.2K | 76 | 83% | $4.99 | |
| $1.3K | 6 | 50% | $11.99 | |
| $1.1K | 20 | 95% | $1.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
Hours played at review time, across 33 reviews with recorded playtime.
日本語化Toolを作成しました。 ↓↓ https://steamcommunity.com/app/1522470/discussions/0/802331493180502217/ フルスクリーンにするには、Alt+Enter プレイレビューではなくて、スミマセン。。。 <その他ゲームの日本語化情報> https://store.steampowered.com/curator/45827992/
For Gameplay - https://youtu.be/DFss3LEYpdI FOLLOW MY Steam Curator PAGE For More https://store.steampowered.com/curator/40613865/ Really good Streagy game. Im not into JRPG. But this is so good. The Game is simple to learn even for a person like me. ☑ Gameplay- ☐ Very good ☑ Good ☐ Nothing special ☐ Okay ☐ Bad Graphics- ☐ Masterpiece ☑ Beautiful ☐ Good ☐ Will do ☐ Bad ☐ Awful Audio ☐ Amazing ☐ Very good ☑Good ☐ Decent ☐ Not too bad ☐ Bad Audience ☐ Kids ☐ Teens ☐ Adults ☑ Everyone Story- ☐ Lovely ☐ Good ☑ Average ☐ Not great ☐ None Difficult- ☐ Just press a bunch of buttons ☐ Easy ☐ Significant brain usage ☑ Easy to learn / Hard to master ☐ Not so easy ☐ Difficult ☐ Dark Souls Grind- ☐ Nothing ☐ Only if you care about leaderboards/ranks ☐ Isnt necessary to progress ☑ A bit grindy sometimes ☐ Average grind level ☐ Too much grind ☐ Insanity Game Time- ☐ Short ☐ Average ☐ Long ☑ Depends on you ☐ Endless Price ☐ Just buy it ☑ Worth the price ☐ Wait for sale ☐ Maybe if you have some spare money left ☐ Not recommended
Fun little game, This is a deck building strategy game. The deck is however not random build. You get a 3 cards every mission. you can then select 1 of them to add to your deck (you can adjust your deck every time on the world map) You get also a card upgrade modifier every fight, that you can pick and put on your existing cards you have in your deck. you pick 1 out of 3 possible upgrades. (also adjustable on the world map) So in the end you need to decide how you want to play the game based on the possible cards and upgrades you can bring with you during the mission. the enemy's are like slay the spire battle wise, without the noticeable difference in drawing style. you can easly read the enemy info sheet for the detailed attacks they are planning.
This game is a LOT more fun than anticipated! RPG elements. Strategy elements. Low-cadence turn-based game. Love the retro feel!
[i] My Experience [/i] I'm a big fan of deck-builders that aren't roguelikes, so Deck Adventurers - Origins was right up my alley. The game was challenging, and (especially towards the end of the game) I had to alter my deck often and change the combination of characters that I was bringing to certain fights. You'll often fight with an ally, and although you can use the deck that you've constructed with your hero, your ally will follow one of two preset attack patterns. For instance, he/she might 1) shield themselves, 2) attack, 3) rest, and 4) attack again before beginning the sequence anew. The only real issue I had with the game is how often I seemed to be fighting undead creatures. There were two issues here. One, all of the undead creatures needed to be eliminated in the same two turn window to complete the fight. Otherwise, they would resurrect each other. The challenge here was often not in building a deck that was effective, but in timing your attacks and changing the focus of your ally's attacks so that he/she didn't kill an enemy before you were ready to deal a final blow to the others. It was quite an unwelcome tedium. Two, many effects are ineffective versus this enemy type, such as attack debuffs and bleeding damage. The enemy attack debuff modifier that I added to Berem's attacks was one of the most satisfying aspects of using the character, but this did nothing vs. undead enemies. I have no issue with certain enemies being immune to certain effects, but when it feels as though these effects are useless for half of the game it can be disappointing. Despite the preponderance of undead, I did enjoy my time with the game. I find it surprising to see that I put almost 8 hours into the game, since the time just melted away. If you're interested in a tricky, tactical deck-builder, give Deck Adventurers a try. I'm excited to see what developer Junjo does with the sequel.
Well I'd recommend this game as it is a pretty fun game if a little hard. But just know the achievements don't work and the developer, I think, has quit, so expect no updates or patches. Aside from the achievements, the game plays without issues. BTW if you want full-screen just press alt + enter.
Very underrated game to play when you have plenty of free time! The difficulty gets near impossible when you are reaching far into the game, highly recommended for players who are interested in card games.
This is an amazing, marvelous game. It's a work of art. It's also not for everyone. Technically, this is a turn-based card battler, but it's nothing like Slay the Spire -- or anything else I've seen. Key phrases might be: - challenging - incredibly thoughtfully designed content - no random content/battles - combat puzzle ish ("ish" because there are multiple avenues to victory in every battle) - incredibly varied combat challenges - 100% free respecs - nuance-oriented - you DON'T get "big" choices about your decks - you do get "small" choices about details, and those matter A LOT - you cannot coast through the game using a single deck composition, single way of using tactics in battle, or even single character. you will need to constantly adapt on all three counts to succeed - it's worth repeating: CHALLENGING The target audience may not be broad, but Deck Adventurers scratched some brain-itches of mine that games rarely reach. If you're a thinky player who enjoys depth over breadth, this game may be a real diamond for you. Two more notes: INTERFACE -- The UI gets the job done but it is mostly not explained well. This can be confusing at times because the UI also evolves as you progress in the story (and a few display elements change without explanation at various points). If you don't mind learning it through trial and error, you'll be fine. If you're not used to turn-based RPG or card mechanics, though, I'd definitely start somewhere else. STORY -- The story starts out as very generic fantasy RPG fare. It ramps up only a little bit over time, and then after you beat the final battle -- BOOM! All of a sudden, the story explodes in the best sense. Out of nowhere, I found myself invested in the PCs and NPCs, wanting to know more backstory, and impatient for the sequel.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.