
Immerse yourself in the world of Decay Of Logos and unravel its mysteries. Explore old dungeons, battle unforgiving foes and journey through a vibrant interconnected fantasy realm with your mystical elk companion.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Also available on PlayStation, Switch and Xbox.
Embark on a journey of revenge and betrayal set in motion by the destruction of our young adventurer's village at the hands of Crimson Knights. Find solace in your mystical elk companion as you battle the unforgiving foes that roam this once peaceful realm. Venture into ancient ruins and dungeons in search of their rewards in a quest to find the truth behind the attack of Ada’s home.
Take heed - there’s a dark and treacherous force at work in this world that corrupts even its inhabitants.
Third-person action/adventure RPG with an emphasis on player exploration and minimal hand-holding.
Challenging combat with high risk-reward battle system; various short and long-range weapons featuring different move sets, combos, and ancient magic.
Elk companion system; strengthen your bond with the mystical elk as you solve environmental puzzles and unravel sinister mysteries.
Deep lore and intricate voice-acted narrative that will leave you guessing until the end of your journey through the far-reaching ancestral high-fantasy world of Decay of Logos.

Her village destroyed, she traveled North with her elk companion hoping to find any clues about those who wronged her. You’ll start in the outskirts of the Laetus Grove, only to find that all is not what it seems - strange hostile dwellers with wooden bodies and vacant eyes now patrol this land...


Lock-on to enemies for a more tactical approach; parry, dodge and counter-attack while always keeping your stamina in check as you deliver deadly blows and combos. Prepare your battles ahead by using the elk's secondary inventory to store a variety of short and long range-weapons, defense gear, and potions.


Set in a far-reaching and interconnected semi-open world, you’ll explore a divided kingdom once ruled by a warring King. Tragedy struck when his beloved Queen died during childbirth - the royal family was irreversibly broken and the King’s sons drifted apart, each claiming a piece of the realm. Make your way through the lush woodland, the great Howling Rift, degraded swamps, ancestral grounds and many other unique locations.


You’ll travel alone with your companion, facing off the likes of giants and many other mystical foes while clearing the path by solving ancestral environmental puzzles. With a will of its own, and more than a mount, you must strengthen your bond by petting and feeding the elk before you can ride it. Ada will come across several charismatic NPC's along the way; fully voice acted, they're a good source of lore, guidance and items.


Decay of Logos invites player exploration with minimal hand-holding by using a minimalistic interface while relying on environmental cues and dialogue for guidance. Ada even displays all gear and items on her while animations reflect her physical state. Leveling is fully automated and based on your play style, Ada gains stats when you kill an enemy, activate a mechanism or even when finding a secret chest.

Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 288reviews | 54% | — | $0 |
| Free | 845ratings | 74% | — | not modelled |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I know this game can be buggy (like. sometimes a weapon just disapear when I'm managing the horse's inventory, or the horse being stuck) but it has his own identety that greatly differenciates from the other souls-like. I've played this game for the second time (FREE on STEAM) and oh, joyous day had I have a Blast! From the well done Plot to the visuals and the World Map, the Dungeons and Puzzles, I absolutely Recomend it! Just don't play it expecting a good average souls-game like those you use to play, this one is different and unique, and it gets better after you progress into the game. I can't thank enough the Devs for putting it for FREE on Steam, I don't think they abandon it, it's just there isn't anything else to do or to change in the game, either you like it or hate it, and I Loved it!
[h1][b] Reseña de Decay of Logos[/b][/h1] [h2]Resumen del Juego[/h2] Decay of Logos es ese RPG de acción y aventura en tercera persona que mira de reojo a los “tipo Dark Souls” y dice: “yo también puedo”, pero con vibra indie, protagonista femenina y un mundo que insiste en que lo explores aunque tú solo querías llegar vivo al siguiente punto. La propuesta mezcla combate, exploración y fantasía con mitos y leyendas, intentando ser solemne… mientras tú ruedas por el piso como croqueta humana. La primera impresión es clara: quiere ser un viaje oscuro, mágico y narrativo, con golpes, esquivas y castigos por confiarte. Y como es Free to Play, el juego también te reta a otra cosa: a que le tengas paciencia cuando su ambición le queda un poquito grande en algunas áreas. [h2]Lo “Souls” y lo “Se nos fue el indie”[/h2] Lo Bueno: Exploración en un mundo abierto con sensación de aventura real (cuando te deja respirar) Protagonista femenina y enfoque de rol de acción en tercera persona bien marcado Ambientación de fantasía con mitos y leyendas: se siente “cuento oscuro” sin pedir permiso Soporte completo de mando + Remote Play en TV: ideal para sufrir desde el sillón 29 logros: porque morir no basta, también hay que coleccionar evidencia Lo No Tan Bueno: Comunidad fantasma: 0 jugadores actuales… literalmente estás roleando “soledad” Ser “difícil” y ser “justo” no siempre es lo mismo; a veces el reto se siente más terco que elegante El tono narrativo quiere ser épico, pero no siempre engancha como debería para un RPG “narrativo” Sensación indie: hay momentos donde la ambición se nota más que el pulido Si vienes por un “Dark Souls” redondo, aquí hay inspiración… y también comparaciones peligrosas [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Combate y exploración cumplen, pero no siempre brillan.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Reto decente; a veces más tosco que inteligente.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Aventura con mundo abierto, sin sensación de abundancia brutal.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Estética correcta; se nota el músculo indie.[/td][/tr] [tr][td]Historia[/td][td]5[/td][td]Intenta ser seria y mística; no siempre atrapa.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Fantasía oscura y mitológica bien lograda.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Cumplidores, sin fuegos artificiales memorables.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Acompaña bien; rara vez roba escena.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]No destacan; se sienten funcionales.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Protagonista femenina suma, pero no rompe el molde.[/td][/tr] [tr][td]Rendimiento[/td][td]5[/td][td]Estable a ratos; no se siente “finísimo”.[/td][/tr] [tr][td]Rejugabilidad[/td][td]5[/td][td]Más de “una buena vuelta” que de obsesión eterna.[/td][/tr] [tr][td][b]Total Puntuaciones (Aceptable)[/b][/td][td][b]5.7[/b][/td][td]Buena idea, ejecución irregular: disfrutable si ajustas expectativas.[/td][/tr] [/table] [h2]Conclusión (Aceptable)[/h2] Decay of Logos es un experimento ambicioso: acción, rol y aventura con exploración y un tono oscuro que claramente quiere sentarse en la mesa de los grandes… aunque a veces trae una silla plegable. Cuando conectas con su ambientación y te dejas llevar por el viaje, funciona; cuando esperas precisión quirúrgica “soulslike”, se le ven las costuras. Lo más controversial: el verdadero boss final no es un enemigo, es la ausencia de gente. Con 0 jugadores actuales, este mundo abierto se siente como un after al que llegaste tarde. Aun así, con 170 recomendaciones totales, queda claro que hay un público que le encontró encanto… o tolerancia al sufrimiento estético-narrativo. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 5.7/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: N/A Veredicto: [i]Una aventura “tipo Souls” aceptable: interesante, imperfecta y solitaria.[/i] Si te gusta explorar, aguantar asperezas indie y no necesitas que cada golpe se sienta como poesía interactiva, dale una oportunidad. Si buscas un referente del género con pulido impecable y comunidad viva, aquí vas a encontrar más eco que compañía.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Portugal, Portuguese - Brazil, French, German, Spanish - Spain, Japanese*languages with full audio support
| $19.99 | 148ratings | 60% | — | not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
50/50,вроде бы задумка неплохая,сюжет какой то присутствует, но боёвка и модельки хромают. Локации красивые ,а больше и сказать нечего. Те,кто её покупал,я сочувствую, игра не дотягивает что бы за неё платить, но разработчики поняли это совсем недавно )
recomendo por ser um projeto ambicioso, misturar uma atmosfera parecida com Zelda breath of the wild e com elementos souls like é algo surreal que por incrível que pareça, dá certo nesse jogo. Obviamente tem suas parcelas de bugs e algum erro aqui, outro ali, mas nada que mate o jogo, obviamente creio que há um enorme espaço para melhora e adicionar mais elementos ao jogo, porém mesmo com a simplicidade o jogo consegue passar o que acho que os devs tem em mente. Mesmo que as resenhas assustem um pouco, creio que de 2022 pra cá o jogo deu uma boa melhorada e tem espaço pra muito mais melhora. Mais um tempinho e força pros devs que esse projeto é ambicioso demais, parabéns aos envolvidos.
This game can and should be good but it refused to. - Weapon easily broke within a few minutes in game. - The mount is slow and get stressed just by using it. - No items to be found to fix the weapon in early stage. - Too many (but dumb) enemies, it doesn't make sense. - Stamina drained too much. Many more, just ask the devs why this game sucks. or just read the negative reviews.
What starts off feeling interesting quickly collapses into frustration. The difficulty feels poorly designed rather than challenging, with combat and progression that become punishing for no meaningful reason. Any early enjoyment fades fast, leaving an experience that feels messy and unrewarding. By the end, the negative reception makes complete sense — this is a game with ideas that never came together in a satisfying way.
Что будет если соединить зельду бретх оф зе вайлд плюс третий солус. Ну если откровенно говорить то получается неиграбильный монстр с тучей механик, перемудрённым интерфейсем и бесячим оленем.
muy bonito el juego, me gusta el diseño de personajes y ambientación, lo malo es la jugabilidad, son incómodos los combates y el juego se congela a menudo, tiene potencial pero aun le falta arreglar muchas cosas.
not worth it I think
Я вырос в доме на склоне холма, который окружали примерно 50 акров леса. Моя комната была на втором этаже, так что она находилась практически на одном уровне с плато и дорогой, ведущей дальше вверх по холму и в лес. Однажды ночью я что-то услышал и решил посмотреть в окно. Я увидел парня, стоящего рядом с дорогой и просто смотрящего на дом. Я психанул, и в комнату вошла моя мама. Когда она увидела парня, она вышла на улицу и сказала ему с***ться, что он тут же и сделал. Мне она заявила, что не боится бродячих бомжей и заколола бы его нафиг. Мне было 10 ___________________________________________________________________________________ I grew up in a house on a hillside that was surrounded by about 50 acres of forest. My room was on the second floor, so it was practically level with the plateau and the road that led further up the hill and into the woods. One night I heard something and decided to look out the window. I saw a guy standing by the road just staring at the house. I freaked out, and my mom came into the room. When she saw the guy, she went outside and told him to ♥♥♥♥ off, which he immediately did. She told me she wasn't afraid of some wandering bum and would have stabbed the hell out of him. I was 10.
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