
A gritty, non-stop blood bath from the creator of Insanity's Blade, Super Battle Princess Madelyn and the recently released GuardGrave. And a parody of beloved 60s and 70s classic action films, heroes and villains. Deathwish Enforcers... There's gonna be hell to pay!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
o jogo é perfeito pra quem é fã de Sunset Riders, jogos de arcade em geral, filmes clássicos como 007, Austin Powers e etc. apesar de curto vale a pena. A minha única critica ao jogo é só o preço dele mesmo que acho muito caro pra um jogo curto más se isso não te incomoda vai em frente. Nota 8.9/10
I quite enjoyed myself and am very much looking forward to the dev's next game. Protip: change the key bindings before you start. I went with X=Attack, A = Jump and B = Special while using an Xbox controller
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
真是没想到,我在2025年夏促居然找到了24年做的致敬落日骑士的游戏,可太有那味了,骑在牛群背上狂奔都对应做了在摩托车手头上狂奔,而且梗真的很多,boss几乎都是在致敬老电影,第二关的发条橙,第三关的鬼玩人,第三关的终结者,尤其是闪灵,最后给男主的一拳出来我真的没绷住。而且制作组真的很喜欢69的梗,客运火车上写着69,汽车上写着69,可以进入拿奖励的门都写着69。游戏真的演出效果很好,流程不长,我一个半小时就打完了全部7关,唯一的问题是默认键位简直反人类,虽然我知道是为了让四个玩家可以用一个键盘玩,但是都202年了,对街机游戏感兴趣的玩家都人数有限,你还指望我可以在身边凑三个一样喜欢玩街机游戏的玩家一起玩啊?而且四个人挤在电脑前也太挤了吧,不如改成远程同乐。当然这是小工作室的作品,估计也不会有这种功能。自己调整一下p1键位就好。
Fabulous game! Give it some time, like an hour or so, it will grow on you.
Deathwish Enforcers Special Edition is a retro-inspired run-and-gun shooter that proudly embraces the spirit of arcade classics while injecting its own blend of explosive action, dark humor, and over-the-top style. Developed and published by Monster Bath Games Inc., the game places players in the role of an elite squad tasked with dismantling the criminal empire of the notorious Big Boss X. Rather than focusing on an intricate story, it delivers a straightforward premise that serves as the foundation for nonstop action, outrageous enemy encounters, and a fast-paced experience that pays tribute to the golden age of side-scrolling shooters. The campaign takes players across seven distinct stages, each featuring its own atmosphere, hazards, and memorable boss fights. The environments range from crime-ridden city streets to cemeteries crawling with undead, biker hideouts, and other exaggerated locations that feel inspired by classic action films and arcade adventures. Every stage introduces new enemy patterns and creative scenarios, preventing the gameplay from becoming repetitive despite the relatively short campaign. The game's design philosophy clearly values quality and replayability over sheer length, encouraging players to improve their performance, discover every character's strengths, and revisit stages for higher scores. Combat is immediately accessible thanks to simple controls, but mastering the game requires quick reactions and careful movement. Each playable character comes equipped with unique weapons and abilities that noticeably change the gameplay experience, allowing players to experiment with different combat styles. Powerful weapon upgrades increase offensive capabilities, while special attacks provide valuable breathing room during overwhelming enemy assaults. The difficulty gradually escalates as more aggressive enemies, environmental dangers, and challenging bosses appear, creating a satisfying balance between classic arcade challenge and modern playability. One of the game's strongest features is its emphasis on cooperative play. Supporting up to four players in local multiplayer, Deathwish Enforcers Special Edition captures the excitement of classic arcade sessions where teamwork and coordinated attacks become essential for survival. Playing alongside friends transforms already chaotic firefights into highly entertaining cooperative battles filled with explosions, frantic movement, and shared victories. Even solo players can enjoy the campaign, but the multiplayer component significantly increases the game's replay value. The Special Edition also expands the experience with the addition of Maxwell Bondage as a new playable character while introducing faster gameplay that makes the action feel even more energetic. The visual presentation successfully recreates the charm of classic pixel-art arcade games while maintaining a polished and modern level of animation. Detailed character sprites, colorful backgrounds, expressive enemies, and exaggerated visual effects all contribute to an experience that feels authentic without appearing outdated. The game's playful personality shines through its exaggerated villains, humorous references, and intentionally absurd situations, giving every stage its own identity. Complementing the visuals is an energetic soundtrack by Gryzor87, whose retro-inspired compositions perfectly match the relentless pace of the action. Combined with impactful sound effects, the music keeps every firefight exciting from beginning to end. Although the campaign can be completed in a relatively short amount of time, its design encourages repeated playthroughs rather than serving as a lengthy narrative-driven adventure. Players seeking extensive progression systems or deep customization may find the content limited, but those who appreciate arcade-style games will likely enjoy refining their skills, experimenting with different characters, and improving their performance with each run. Its mature humor and intentionally exaggerated violence may not appeal to everyone, but they fit naturally within the game's deliberately over-the-top presentation. Deathwish Enforcers Special Edition succeeds by staying true to its arcade roots while delivering polished gameplay, memorable level design, entertaining cooperative action, and impressive retro aesthetics. It understands exactly what kind of experience it wants to offer and executes that vision with confidence. Fans of classic side-scrolling shooters, nostalgic pixel-art visuals, and high-energy cooperative gameplay will find plenty to enjoy, while newcomers looking for a straightforward action title will discover an accessible yet rewarding adventure that captures the excitement of old-school arcade gaming. Rating: 8/10
Fun, simple. Maybe the last level could be more varied, but it's exactly the kind of game I wanted and hoped for. Konami should take a page from this and reset that exact same IP we are all thinking of. Best Run & Gun I could ask for with my 4 friends in a looong while.
Awesome :) super fun old style arcade shooter. Recommended to the fan of this type of games
It’s definitely a throwback to Sunset Riders with lots of penis jokes and nostalgia bait. It’s… okay. Short, but even then some tedious sections. Art is good. Meh.
Like if Sunset Riders, Rolling Thunder and Metal Slug had a baby, with the Themes being the 80s/90s. If that sounds like a good time? Then I don't need to say much more
This is a straightforward love letter to classic arcade run-and-guns. Think Wild Guns's (SNES) gallery-shooter framing, Rolling Thunder's (NES) tight corridor-based enemy design, and Metal Slug's (Neo Geo) explosive weapon chaos all rolled into one and it pulls it off surprisingly well. The shooting feels responsive, the action is relentless, and fans of the genre will click with it immediately. The Special Edition content adds a bit of extra mileage to what is otherwise a very short game and that's the main caveat here: don't expect a long ride. Native online co-op is absent, which is a shame, but Remote Play Together works great as a substitute if you want to share the experience with a friend. Bottom line: If arcade run-and-guns are in your DNA, this is an easy recommendation. If you're new to the genre, the brevity might leave you wanting more. Short but worth it.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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