
DeathKeep is a D&D dungeon delving the way you like it - fast, furious and fun! An evil Necromancer has escaped from his icy prison and is wreaking havoc upon the surrounding lands. Journey to this frozen wasteland and destroy the forces of evil - if you dare.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.79−70% | 24reviews | 50% | — | $754 |
| $2.99−50% | 15ratings | 52% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
I like mazes, and this game has lots of mazes.
Lion Entertainment <3
게임 시작할때 나오는 화면에 등장하는 가고일의 왼쪽눈에 shift key를 누른채 마우스 왼쪽 버튼을 클릭하면 레벨 0라는 비밀 스테이지에 진입 할 수 있습니다. 이 비밀 스테이지에서는 각 클래스가 게임 플레이 중 얻을 수 있는 모든 아이템이 존재합니다. ring of regeneration과 ring of sustenance만 얻어도 HP와 식량 걱정 없이 이 게임을 플레이할 수 있어요. You can enter the secret stage of Level 0 by pressing shift key in the left eye of gargoyle that appears on the screen at the start of the game. In this secret stage, each class has all the items they can get during the gameplay. With ring of regeneration and ring of sustenance, HP and food can play this game without worrying.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 24 reviews with recorded playtime.
Единственный шутер в ДнД-сеттинге и с оммажем к правилам этой настолки. И справляется со своим назначением отлично. Разнообразие уровней (с вертикальностью!), врагов (многие из которых даже не упоминаются в других играх!) и предметов (многие из которых буквально меняют правила игры, например, как кольцо левитации) держат до самого конца. Управление, увы, слегка тракторное; не хватает анимаций оружия ближнего боя (как, скажем, в Amulets and Armor того же времени); ну и некоторые причуды движка (особенно в неприятном платформинге) добавляют горечи в общие впечатления. Однако имеющимися средствами - музыкой, визуалом, целой палитрой уровней, классическим ДнДшным сюжетом и атмосферой ранних приключений этой настольной игры - Dathkeep прочно отваевывает свою позицию в моем списке игр на перепрохождение.
!IMPORTANTE! O port do DeathKeep está quebrado para algumas configurações de PCs. O meu jogo está com algum problema no loop de atualização de quadros, o que faz o personagem se mover enquanto o jogo permanece congelado no tempo. Tentei mudar as configurações dele para ver se arrumava, mas aparentemente deve ser uma incompatibilidade com o meu PC. Vi poucas pessoas reclamando disso, então não deve acontecer com a maioria dos PCs, mas é importante saber disso se for comprar o jogo.
Игра моего дества. Проходил наверное 1000 раз на 3DO. Из плюсов: * Всё та же атмосфера, как я ёё помню. *Разнообразный геймплей за разные классы. *Отличный саунд, даже спустя 30 лет. Что касается минусов, то все они касаются только технический части: *Отсутствует поддержка геймпадов. *При миграции появились баги (например с прыжками). В любом случае огромная благодарность за ПК порт.
Je ne sais pas si je dois vraiment dire que c'est un "bon jeu", mais actuellement sur un marathon rétro, je dois avouer à avoir pris plaisir à finir ce "oldy" , attention toutefois, c'est du pur Dungeon Crawler et assez "clunky" du au fait d'être dans la première génération de jeu en 3D à la première personne. A ne pas mettre entre toutes les mains.
Even though I grew up with keyboard only controls, I can't bring myseld to play the game even longer. It is sort of frustrating to try to navigate through the narrow corridors, since most of the floor of the beginning area is...well, ice. So you slide and slide and can't have a proper look for navigation purposes. Makes me wonder if it just aged badly or if the game was not good even back when it came out.
Mhhhhhhhhhhh c'è davvero di meglio, il gioco è davvero tanto brutto per svariati motivi, tra cui il fatto che questa "remaster" è aggiornata un po male ed è stata un esperienza di sicuro non piacevole.
DeathKeep is a fascinating piece of Dungeons & Dragons video game history, built around a style of first-person dungeon crawling that feels dramatically different from modern interpretations of the franchise. Developed by Lion Entertainment and published on Steam by SNEG, it favors direct exploration, combat, traps, puzzles, and maze-like environments rather than dialogue-heavy storytelling or complicated party management. Its design is undeniably dated, but there is still something appealing about entering an enormous hostile dungeon with limited guidance and discovering what waits beyond each corridor. The premise wastes little time establishing the adventure. An evil Necromancer has escaped from an icy prison and begun spreading destruction throughout the surrounding lands. The player ventures into the frozen wilderness to confront his forces and eventually eliminate the threat. The narrative is primarily a framework for exploration rather than a deeply developed storyline, so players expecting extensive conversations, companions, or branching decisions will find DeathKeep relatively straightforward. Its emphasis remains firmly on surviving dangerous environments and progressing deeper into enemy territory. Scale is one of its more impressive qualities. The adventure advertises more than 25 dungeons with eight floors each, alongside frozen caverns, three ominous towers, and a final dungeon. That creates a substantial amount of territory to navigate, especially for a game built around old-school exploration. Progress involves fighting monsters while also recognizing traps, solving puzzles, and finding routes through increasingly dangerous locations. Jumping and flying add vertical possibilities that distinguish DeathKeep from dungeon crawlers where characters simply move across flat corridors and rooms. The bestiary contributes significantly to the traditional D&D atmosphere. More than 30 monster types appear throughout the adventure, including Tanar'ri, Mephits, and Golems. Combat happens from a first-person perspective and emphasizes immediate reactions rather than carefully orchestrated party tactics. The mechanics are primitive compared with contemporary action RPGs, and movement and attacks can initially feel awkward. Once its rhythm becomes familiar, however, combat complements the exploration reasonably well. The uncertainty of what might be waiting in the next chamber provides much of the game's tension. Three playable characters offer different approaches to the journey. Players can choose a male dwarf fighter, a male half-elf fighter/mage, or a female elf mage. The fighter emphasizes straightforward physical combat, the mage provides a more magic-oriented experience, and the hybrid character occupies the middle ground. This is considerably more restrictive than the detailed character creation normally associated with Dungeons & Dragons, but the different classes provide enough variation to encourage experimentation. Cinematics also change according to the selected character, adding some personality to otherwise predefined protagonists. DeathKeep was ambitious in its use of a freely viewable 3D environment. Players can look upward, downward, and around themselves while exploring, allowing the level design to make use of height as well as horizontal space. That technology no longer seems remarkable, but it remains important to understanding the game's design. Unfortunately, its early 3D presentation has aged considerably. Environments feature basic geometry, low-detail surfaces, and repetitive architecture, while creatures possess the rough appearance expected from an early generation of polygonal games. Retro enthusiasts may consider this part of the charm, while newcomers could find it difficult to overlook. The atmosphere survives the technical aging better than the visuals. Frozen caverns, dark corridors, towers, strange monsters, environmental hazards, and isolated spaces establish a suitably grim fantasy setting. DeathKeep rarely produces genuine horror by contemporary standards, despite presenting itself as a suspenseful and frightening adventure, but it can create uneasiness through isolation and uncertainty. Entering an unfamiliar chamber while anticipating traps or monsters still captures the basic excitement of tabletop-inspired dungeon exploration. Its greatest weakness is accessibility. The interface and controls belong to an era before many modern first-person conventions became standardized. Navigation, interaction, inventory handling, and combat can therefore require patience. DeathKeep also provides relatively few conveniences compared with modern RPGs, making the experience potentially frustrating for anyone accustomed to streamlined interfaces and extensive guidance. The Dungeons & Dragons branding should not create expectations of a modern tabletop simulation either. Character development and role-playing choices are considerably less sophisticated than the exploration and action components. Steam Deck compatibility is another important limitation. DeathKeep is currently categorized as Unsupported for Steam Deck and SteamOS rather than Verified or Playable. Valve's compatibility information indicates that support is still being worked on, so this should primarily be considered a desktop experience unless players are comfortable experimenting with compatibility configurations. The game may potentially behave differently as Proton and SteamOS evolve, but its official Deck status does not currently make it a dependable recommendation specifically for handheld play. Ultimately, DeathKeep is most compelling when treated as an old-school dungeon crawler preserved for a modern audience rather than judged as though it were a contemporary D&D RPG. Its enormous collection of dungeon floors, varied monsters, puzzles, traps, three playable characters, magic, vertical movement, and first-person exploration reveal considerable ambition underneath the antiquated presentation. At the same time, cumbersome controls, primitive visuals, limited character customization, and simplistic combat prevent it from being an easy recommendation for everyone. Players interested in obscure Dungeons & Dragons games and the evolution of first-person RPGs will find considerably more to appreciate than those seeking modern production values. As a historical curiosity with genuine dungeon-crawling substance, DeathKeep remains imperfect but distinctive. Rating: 5/10
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Players by region
Where this game's players are, estimated from review languages.
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