
The party-based RPG where you kick down doors and fight with music as a 3-piece band of idiots.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 14 → 0.25/day in the week after.
About
You play as Faye, Ian and Briff, a 3-piece band of dysfunctional friends who unknowingly stumble into a cursed battle of the bands contest, where all entrants can attack with music and must fight to the death.
Kick down every single door you come across. If you're gonna rudely enter every RPG house despite lack of invite, might as well enter in style.

Customise the band with 9 musically-themed classes to choose from, each with their own attacks, perks and COOL OUTFIT. Inspire your bandmates as a BUSKER or recklessly deal huge damage at the cost of damaging yourself as a HEADBANGER.
Fancy combat system that focuses on MEASURE EFFECTS. What happens BETWEEN turns makes all the difference, combining real-time elements with turn-based combat in a way that we're ALMOST CERTAIN has never been done before. (It's been over a year since release and no one's said otherwise yet!)
Other features:
Roughly 15-20 hours of game time.
Late game dating segment.
Sew patches of band logos onto your BATTLE JACKET for extra perks in battle.
No Random Encounters! Monsters will be shown on the field for your avoiding leisure, and 3 different FIELD ABILITIES with which to avoid them.
Unique item system. Say good bye to individually stocking up on consumable items! Once you get a piece of MERCH, you keep it forever, and it simply costs STOCK to use, a refillable global resource for all your merch.
Original soundtrack that'll make you say things like SIIICK and OH RIGHT ON.
Incredibly rich world boasting a wide variety of colourful characters whose dialogue changes as you progress through the game. Every single NPC is unique, armed with their own dialogue portaits to express themselves TO THE MAX.
Even the ITEMS have personality. Say bye bye to the generic "health potion". Local NPC Barry Friendly is taking care of the soothing beverages around here. Sink into a warm cup of BARRY FRIENDLY'S TEA whenever your health is low. Maybe you'll even have the pleasure of meeting Barry at some point.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.59−67% | 439reviews | 99% | — | $56.4K |
| $19.99 | 31ratings | 96% | — | not modelled | |
Engagement
Reviews
Themes across 85 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ce jeu est vraiment un très bon jeu. Et le truc c'est qu'il ne l'est pas parce que l'expérience qu'il nous fait vivre serait spécialement incroyable ou extrêmement différente (quoiqu'en terme de gameplay il est quand même très intéressant), mais surtout parce que tout ce qu'il fait est vraiment bien maitrisé. Et pour commencer, étant donné que c'est un jeu sur le thème de la musique, on va parler de l'OST. Elle a été composée par Patrick Henaghan et Leslie Wei, et si vous les connaissez pas, c'est vraiment des pointures dans leur domaine. En effet, Patrick a l'air d'être beaucoup plus impliqués sur les thèmes calmes / joyeux tandis que Leslie est sur la plupart des thèmes de combats et de ceux qui font un peu street, ce qui donne vraiment une assez grande variété dans les ambiances du jeu, avec des OSTs comme celles de Bopstead ou de Hoho (les villes principales) où on peut littéralement rester pendant des heures (pour coder un mod par exemple xD), ou celles des combats de fin de jeu qui sont ultra energiques, contiennent des leitmotivs qui caractérisent bien nos ennemis et globalement rajoutent de la tension à des combats avec des enjeux plutôt élevés ! Le seul petit bémole que j'aurais est sur la première partie du jeu où la plupart des boss ont une OST générique de boss, mais en jouant au jeu on peut assez vite comprendre pourquoi même si en soit on aurait pu rajouter un thème custom pour chacun de ces boss. Et tant qu'on parle de se battre, autant parler du système de combat que je trouve très intéressant. En soit, c'est pas une révolution, c'est un système de combat au tour par tour où on peut switcher notre personnage parmi une team de 3 pour faire une attaque en utilisant du mana, et c'est le personnage qui essaie d'attaquer qui se prend les attaques des ennemis. Mais là où le système de combat est vraiment innovant, c'est dans sa gestion de tours des joueurs et des ennemis. Dans ce jeu, on se bat avec de la musique, donc notre "barre de tour" est une partition qui contient 4 mesures. Pour attaquer, notre personnage doit partir de la gauche de la barre et atteindre la droite de la barre avec une vitesse qui dépend de ses stats, jusque là ca reste encore assez classique. Le truc, c'est que notre barre et celles des ennemis sont séparées et c'est pour une bonne raison: on peut appliquer des effets sur les chacune des 4 mesures de chacune des barres. Et les effets, c'est eux qui donnent leur sel aux combat du jeu, parce qu'il y a des effets qui mettent des dégats, qui healent, qui drainent le mana, qui font accélérer / ralentir le joueur / monstre, invoquent des familiers, et que ces effets peuvent être modifiés, renforcés, INVERSÉS et ca donne des combats statégiquements très intéressants, où par exemple: - On a un personnage qui est rapide mais qui a peu de PVS, donc on va le switch juste avant un effet qui fait des dégats avec notre tank, puis le remettre en jeu pour avancer vite dans la barre - On se bat contre un ennemi qui nous spamme d'effets négatifs quitte à remplacer nos boosts, et le combat devient plus une guerre d'occupation de la barre de tour plutôt qu'un combat où on essaie de mettre le plus de dégats possible - On a un ennemi qui bloque totalement une mesure nous empêchant de remplacer son effet et on doit donc l'éliminer le plus vite possible Franchement ya à boire et à manger et même si c'est possible de trouver des stratégies assez répatébles, je trouve que cette danse d'effets de statuts est vraiment appréciable. D'ailleurs, le jeu fonctionne avec un système de classes qui permet de changer les stats d'un de ses combattants, et si effectivement c'est pas la nouvelle du siècle, je trouve son aspect graphique assez intéressant et il permet de spécialiser son équipe de facon assez importante et de varier vraiment pas mal son style de jeu. Et bon, si le jeu n'était que le combat ca serait déjà cool, mais fin en PLUS il est rempli d'humour un peu self aware mais pince sans rire et pas trop insistant qui me touche particulièrement, malgré le fait que le jeu soit uniquement en anglais ! Fin bref, les persos sont à la fois déjantés mais quand même assez relatables, les situations sont débiles mais crédibles, franchement j'ai rien à redire à l'histoire qui est assez goofy mais étonemment touchante malgré l'ambiance qui a l'air très second degré / WTF, mais c'est ptet justement cette ambiance qui fait que les moments d'émotion premier degré marchent si bien PS: L'animation est incroyable ptn
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $7.99−60% |
| 17ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really fun RPG with great pacing that keeps it fresh the whole way through. Big recommend!
Muy gracioso y con personajes muy divertidos: el combate es interesante y da para estilos de juego distintos. Se nota la pasión que los desarrolladores pusieron en cada detalle.
To be honest, I got Deathbulge from a game bundle and I never though much of it. But this has been by far some of the most fun I've had playing a game. The game has a unique battle mechanic WITH a lot of mix and match combinations, so much to explore, a funny albeit straight forward storyline, and best of all, loveable lil dudes as main characters. I can't recommend the game enough and my only regret is not buying the game myself
I went into this expecting a 2 hour story that's just barely too long to refund, but as I was beating the final boss after about 16 hours, fully invested in these losers and their stupid little band, I realized how great this game really is. The combat is fun, the story is engaging, and if you like Deathbulge's comics and comedy style, it's genuinely one of the funniest games I've ever played. Not to mention the insane number of details in the dialogue depending on when you do certain quests. I love Deathbulge's work and just wanted to buy the game to support his comics, but I never would've expected how much I enjoyed the whole experience.
Hilarious, with a sincerely interesting combat system. No half-arsed writing here either (the game will make different jokes based on how you tweak the context of things). Only issue is that I currently find myself running around in circles when it comes to hunting down the last of the loot, but beyond that, the game was very well paced leading up to the endgame. Did I mention the catchy music yet? Top tier soundtrack. In short, this indie game is worth it. You'll enjoy this journey no problem.
To put it simply, this is an amazing game and a true hidden gem. I would love to see this game get the attention it deserves. The humour is great and works perfectly wether you know the comic made by the artist or not. The combat mechanic is really interesting and kept me engaged throughout the whole game. I usually am not a fan of turn based combat, but this was really tight and had a huge amount of builds you can do for your characters and no grind whatsoever (You even have some moves in the exporation map to help you dodge entounters if you don't want to do them). The fact that these mad lads made custom sprite for all the animations to reflect your main MOD is insanity and I am here for it! The difficulty was a great balance as well. I know they recently added a Easy mode, and I do think it's good to give options, but for me, the game felt really balanced and offered a really high challenge only in the optionnal encounters. All and all, really loved my time with the game and will 100% be backing up their futur project if they go with a kickstarter or something like that. From a fellow game dev, congrats guys!!
This game is a blast! Even though the core gameplay is creative and hilarious, what really sealed this game's status as one of the great comedy games (for me) was telling the story of Briff's romantic evening. I did it and redid it so many times to find all of the different outcomes and it never lost any of its humor. Five stars!
A strong, inventive RPG that does require some familiarity or skill with conventional turn-based elements on top of its wacky and forward-thinking aesthetic.
I liked it, just short enough to not overstay its welcome but long enough to enjoy it. Humor was right up my alley too. I wish the level range was a little higher so you could get more out of the side content but other than that I give it a solid 9/10.
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