
From legendary game creator Hideo Kojima comes a genre-defying experience, now expanded in this definitive DIRECTOR’S CUT. As Sam Bridges, your mission is to deliver hope to humanity by connecting the last survivors of a decimated America. Can you reunite the shattered world, one step at a time?
Most likely between $21.7M and $61.6M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2633 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Что тут можно сказати? Слава Кодзиме
The game was amazing the two playthroughs I completed on my old machine. Highly recommend. That being said, there currently exists a bug that causes the game to crash every time you try and load a save or start a new game. The game is completely unplayable. I have been in contact with support since the beginning of August and it doesn't seem like they will have a fix in the near future. If you are willing to wait for an update that might not actually come, the game is well worth it, especially on sale right now.
Glorified walking simulator made to expand the developer's social network in Hollywood.
No começo eu não estava entendendo nada e no fim parecia que estava no começo, kkkkk brincadeiras a parte, esse jogo aqui é simplesmente incrível, me deixou perplexa com a riqueza e grandeza do mundo, nota 1000!
Simulador de iFood pós-apocalíptico, Caia de uma montanha por um erro basico e perca o estatus de Rank S. Bem realista
Хороший симулятор доставщика Глово в Украине. И дороги здесь такие же. А ещё здесь тоже подъезжают мужики толпами на машинах и **здят тебя. В общем, реалистично. Кодзима гений
Walking through the serene landscapes while being accompanied with a phenomenal of a soundtrack trying to trying to piece together dialogue heavy exposition lore is what death stranding truly is starting the game , the initial game loop does seem to be a bit cumbersome , tedious and "boring" in a way you would grow to appreciate the nature of its simple game loop premise. The game requiring you to plan ahead as you would trek in real life considering what to take and what to cut down on while planning your route based on the terrain and it's various small challenges . providing you various means to reach the given location While the lore may be overwhelming at first , death stranding at its core is about relationships with people , as they said in the game . "The ‘rope,’ along with the ‘stick,’ are two of mankind’s oldest tools. The stick to keep the bad away, the rope used to bring the good toward us. They were our first friends, of our own invention." and it explores the themes of being connected to one's own self and others whether its good or worse , telling a really compelling and emotional story with a satisfying conclusion Death stranding is a phenomenal game that I think everyone should atleast attempt to humour it on its themes and setting
is it slow? yes is it long? yes is it a walking simulator? yes is it a solid game that make you feel like a big boss in your world? yes is it a work of art and a masterpiece? yes is it one of the best game ever made? also yes let me tell you straight: you're either going to hate it or fall in love with it, there's no middle graound and if you didn't like it it means it wasn't for you not that the game was bad it's like someone that loves romance but all of a sudden tries out the horror, well of cource it gonna hate it but does that mean the horror genre is bad? my word is that don't look at the positive or negetive rewies to see if the game is good or not just try it
从年初(2026 年 2 月 13 日)断断续续玩到今天(8 月 9 日),460 个小时,终于给游戏画上了全成就的句号。 起初,我只当这是一场独属于末世的浪漫徒步——“快递模拟器”。在山野间架桥铺路,把一座座孤岛般的结点城重新链接,着迷于“用脚步重建文明”的快乐。那时我对灵魂、对死后世界没有什么看法,只当冥滩、BT 与亡者归途,都只是游戏里精巧的科幻设定。 直到 6 月 21 日,我的父亲在睡梦中永远地离开了我。 再握着手柄走进雨幕与焦油翻涌的世界,那些关于生死、关于羁绊的剧情突然砸进了现实。我开始忍不住对着屏幕失神:如果真的像游戏里说的那样,死亡不是终点,所有人终会在冥滩重逢,那些没说出口的话、没来得及的告别,是不是就不算真正消散? 自此,我彻底改变了从前的看法——我无比真切地希望,这个世界上真的存在着灵魂。 460 小时的旅程,我见过无数陌生玩家留在悬崖边的梯子、暴雨里的避难所,隔着屏幕共享着同一份“连接”的温度。而现在我更愿意相信,这种连接从来不会被生死截断。那些离开的人,只是走到了我们看不见的地方,依旧以思念为纽带,和我们维系着看不见的羁绊。 全成就对我而言不是这款游戏的终点。它给我的意义远不止一份圆满的奖杯列表,更是在最难熬的那段时光里,悄悄接住了我的思念,给了离别一个温柔的落点。
Such a beautiful story. The entire game felt like a movie, and that is why it's so beautiful. It's not some ♥♥♥♥♥♥ walking simulator like people say, this game had me in tears with the ending. Greatest game of the century.