
Death Scourges is a single-player action survival horror game. Infiltrate the Blackwood Research Facility after a catastrophic outbreak, fight through infected enemies, manage scarce resources, and uncover the truth behind the incident.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are the leader of a powerful strike team sent where containment has already failed. Experience intense third-person, over-the-shoulder action with grounded gunplay and brutal melee combat.
Command your squad to maximize efficiency under stress. Order them to follow and protect you, hold positions to secure key areas, or focus priority targets with lethal precision.
Your employer’s facility has suffered a catastrophic security breach. Descend into sealed corridors to uncover what went wrong - and clean up the mess. Collect samples, erase evidence, and secure containment at any cost.
Face intelligent, physically simulated enemies that dodge, adapt and mutate mid-combat. The deeper you descend, the more grotesque and dangerous they become.
Resources are finite, and waste is punished. Loot the facility, craft what you need, and ration ammunition carefully. Your survival depends on managing both your own supplies and those of your squad.
Fight back with an arsenal of over 10 firearms, crafted using futuristic tech. Deploy grenades to break formations. Use a compact recon drone to scan ahead, revealing threats, loot and most importantly: Your way out.
The facility hides more than countless corpses and contagious biomass. Piece together what happened - and what escaped containment - through exploration and hard evidence.
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall, I think this is a very interesting project with a lot of potential. You can really see the effort and care put into it, and that’s exactly why I’d like to share some feedback that could help improve the experience even further. For context, I completed the game on normal difficulty and it can be finished in around 2 hours. Reloading triggers an automatic zoom. It might be nice to have an option to disable this, as it can feel a bit intrusive during combat. Melee combat feels somewhat limited: the range is short and the character moves quite slowly, which makes it less appealing to use compared to other options. The shotgun has a very slow reload. Since it’s designed for close-range combat, it might be worth balancing this so it feels more rewarding to use. Pistols currently don’t feel very useful compared to other weapons. Ammo consumption is quite high. Even though enemies frequently drop ammo, it’s easy to run out in the middle of a fight, which can be a bit frustrating. On normal (and likely easy) difficulty, enemies feel quite tanky. This isn’t necessarily a bad thing, but combined with limited ammo and slow reloads, it can make the gunplay feel a bit too punishing. Actions like kicking or tactical sprinting with a knife consume stamina very quickly, which limits their usefulness. The flashlight drains very fast. Especially when playing solo, this often leaves you in the dark, relying heavily on the drone. There’s a lack of feedback when hitting zombies. It would be great to have clearer animations, sounds, or reactions to confirm damage or create more opportunities to stagger them. Possible bug: throwing a grenade near loot crates seems to destroy their contents when the crate breaks. The save system is a bit unclear. There doesn’t seem to be an option to overwrite an existing save, only to load or delete. A dedicated dodge button could greatly improve gameplay, especially in solo mode where slow reloads leave you more exposed. Zombies are very quiet until they are right next to you. Adding clearer audio cues or signals would help a lot with anticipating threats, especially when playing without teammates or with music turned off. Overall, I believe that with some adjustments in these areas, the experience could improve significantly, because the core of the game is already very promising. Keep up the great work!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хорошая игра с вайбами SCP, HECU с упрощенной стилизацией, вполне неплохо, но контента катастрофическим мало - всего на 2 часа. Демо заканчивается на КПП, а полная игра позволяет заглянуть в комплекс. Если не жалко четыре сотни рублей, то вполне неплохая игра, правда короткая, как уже было сказано выше. Единственные минусы в перезарядке и стамине: При перезарядке нельзя достать оружие ближнего боя, прерывание перезарядки не происходит, в начале мало патронов - всего 2 магазина, и то один заряжен. Стамину можно было бы увеличить буквально на 0.5, потому что наш оперативник ощущается как какой-то задохлик с астмой, особенно после быстрой пробежки с ножом. Но атмосфера хороша, давно хотел что-то типа ready or not, но в таком сеттинге.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $370 | 3 | 67% | $4.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.7K | 93 | 75% | $4.99 | |
| $12.7K | 95 | 83% | $4.99 | |
| $12.7K | 51 | 82% | $7.99 | |
| $12.7K | 60 | 82% | $9.99 | |
| $12.7K | 80 | 94% | $9.99 | |
| $12.7K | 167 | 78% | $3.99 |