
Death Scourges is a single-player action survival horror game. Infiltrate the Blackwood Research Facility after a catastrophic outbreak, fight through infected enemies, manage scarce resources, and uncover the truth behind the incident.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are the leader of a powerful strike team sent where containment has already failed. Experience intense third-person, over-the-shoulder action with grounded gunplay and brutal melee combat.
Command your squad to maximize efficiency under stress. Order them to follow and protect you, hold positions to secure key areas, or focus priority targets with lethal precision.
Your employer’s facility has suffered a catastrophic security breach. Descend into sealed corridors to uncover what went wrong - and clean up the mess. Collect samples, erase evidence, and secure containment at any cost.
Face intelligent, physically simulated enemies that dodge, adapt and mutate mid-combat. The deeper you descend, the more grotesque and dangerous they become.
Resources are finite, and waste is punished. Loot the facility, craft what you need, and ration ammunition carefully. Your survival depends on managing both your own supplies and those of your squad.
Fight back with an arsenal of over 10 firearms, crafted using futuristic tech. Deploy grenades to break formations. Use a compact recon drone to scan ahead, revealing threats, loot and most importantly: Your way out.
The facility hides more than countless corpses and contagious biomass. Piece together what happened - and what escaped containment - through exploration and hard evidence.
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just wrapped the game and I have some thoughts... For reference, I played the entire game on my Steam Deck OLED, low settings, no v-sync, capped frame rate via the decks performance profile and using lossless scaling to find an acceptable frame rate. I also turned off elements like the fog, motion blur, bloom etc. and the game still looked great on the handheld screen with the colours popping nicely. (Note that some visual settings like fog intensity, I expected to be in Video were actually in Accessibility - seems like something others seem to be missing in their comments.) Overall, I think it's a simple but enjoyable single player, squad shooter. I was initially drawn in by the art style and this remains one of the strongest aspects for me. As a big fan of games like Deep Rock Galactic, the blocky/polygonal character models just have a unique charm to them and the overall tone/atmosphere matches well. I think presentation is definitely one of the main highlights of the package. I was a little underwhelmed by the overall length of the game (my overall playtime is coming to 3.9 hours for a full playthrough though I have seen others note they completed it in half the time). People can argue about time vs money - personally I'm happy to spend £12 at the time of purchase to see small devs get the chance to make a living and continue their passions but your view may vary. Something to consider if you're weighing up other titles and wanting a large investment of time with it. Unfortunately, I think the combat and inventory management are the weakest parts and its a shame because this will be what you are dealing with for the majority of the time playing. I maintain the notion that the enemies are too tanky, I played on regular difficulty and it's just not fun to sink 4 shotgun shells into a zombie and still see them get up/advancing. Considering that your 3 man team is also shooting off rounds like crazy, the fact firefights go on as long as they do just doesn't mesh well with the idea of being this cool, gritty clean up crew. As it currently stands I don't think guns can be upgraded (new ones can be crafted), so if I can't make weapons stronger on repeat playthroughs then I would urge the dev to reconsider the damage model/health pools. Recoil also feels insane for some of the weapons even when in controlled bursts, if I'm meant to be this elite operative I think I should be able to control my shots a bit better. Alongside this, I think the item economy is too restrictive. Inventory space can't be expanded and the 9 spaces you have does not allow you to carry much in terms of ammo reserves plus the crafting items that take up an entire slot and do not allow for stacking. Ammo needs to auto stack on pickup as well, removing an item to pick up ammo, manually drag to stack it and then pick up the item I dropped got tedious. Fast. Also, I found the breakable boxes to regularly offer items I didn't need/already had or even contain nothing (which is just infruiating) - At one point I had a 30 minute window where I was on danger health and could not for the life of me obtain a healing item resulting in 10 or so deaths in a row as I just waited for item boxes to drop a med stim. Ammo crates feel unbalanced in that they restock my entire teams full supply but I have to chose to get ONE box of ammo for EITHER of my guns, not even one of each?! Wouldn't be as bad if you could store ammo for guns you aren't using in the fabricators and then stock up at the next one if you have run out/decide to change up the weapon choice. Finally, enemies seem to spawn at random rather than for specific set pieces like entering a new zone, completing an objective etc. I'd reload a save and get ambushed in an area I thought was safe whilst managing my inventory and then the next time I'd be fine. I get keeping you on your toes but if I'm in menus, as you are so much in the games current state, it'd be nice to know I'm not going to get jumped at random. I know it looks like I'm coming across with zero positives but I will say I still had fun with Death Scourges, I think there is a lot to be learned and implemented/taken on board for the next project(?). Given the clear Resident Evil influence, and having just played through Re5 for the first time, in that game I felt the power fantasy of being a cool agent and never felt like I was unfairly out of supplies or out matched in combat. If some of these issues are eventually addressed in a patch I'd definitely consider a reinstall and go through another play through on a higher difficulty because I do genuinely think there is a great little zombie shooter in this package, it just needs some further tweaking to fully realise it.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
iqnuz 80den düşükse alabilirsiniz
Нужно больше балансных правок и QoL добавлений, а так в целом игра интересная
+REP
Single dev doing a great job.
Don’t normally write reviews so this is a first. I‘m not too far into the game and was looking forward to playing this on the Steam Deck since watching the reveal trailer but sadly doesn’t have controller support. Overall though i do like the look of characters and the shooting is pretty good, Just hope for controller support for the Deck at somepoint if possible by the Dev.
I love the game, pretty short so there are no dull moments. My only issue....no multiplayer. Even though its a short game. it could be fun for that short time 5/5
Tolles Game. Die Atmosphäre (Look/Audio/etc.) ist sehr gut. Es macht spaß die "Necrotics" zu "beseitigen". Vor allem mit dem Revolver ist das Schieß-Feeling recht gut. Von der Shotgun hatte ich mir allerdings etwas mehr erhofft. Diese fühlt sich für eine Shotgun etwas "schwach" an. An manchen Stellen ist das Spiel auch ein wenig chaotisch. Wenn viele Zombies auf einemal kommen machen die Teammates oft was sie wollen. Das sieht vor allem lustig aus, wenn einer der Kollegen die Zombies tritt und diese dann direkt Meterweit weg katapultiert werden xD. Insgesamt finde ich das Spiel bis jetzt (~1h Spielzeit) recht gut und würde es weiterempfehlen :)
I like the game, the gun play still needs improvements, melee is a bit clunky and also the movements, and I feel like this should be a coop game.
This is quite a good Solo Project, it's decently made (balance can be a bit bad, but thats fine.) I do struggle to know where to go, since most talking happens during combat or become inelligable. If you got the money, give it a go. I'm gonna try to get further later on. I do love the atmosphere.
Players by region
Where this game's players are, estimated from review languages.
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| $370 | 3 | 67% | $4.99 | |
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| $12.7K | 228 | 54% | $2.99 | |
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