
Get ready to see life through the eyes of a young man trying to escape Xipe Totec an ancient deity venerated across Mesoamerican civilizations and later embraced by the Aztecs. A chaotic experience full of horror and survival mechanics awaits.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


He's right behind you in every step you take. You should stay hidden and evade him during the whole journey while also solving the puzzles along the way. You have no super powers, only mere equipments.

Put yourself in shoes of Adrian, and try to rescue your mother from being sacrificied by the Aztec god. Learn about secrets of Aztec history.

Powered by Unreal Engine 5's latest technologies, immerse yourself in a mansion which was host to an Aztec god for decades.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 314reviews | 85% | — | $61.3K |
| $24.99 | 109ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
kısa ve öz bir oyun 5-6 saatte bitirirsiniz,seslendirme ve dil türkçe olması çok iyi.
Türk yapımı bir oyun olduğu için destek verdik. Grafikleri iyi ama hikaye ve oynanışı beğenmedim. 2 saat harcayarak desteğimizi verdik yeterlidir.
underrated game recommended one of the best Turkish Horror game i've ever played
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish*, German, Portuguese - Brazil, Spanish - Latin America, Russian, Simplified Chinese, French, Japanese*languages with full audio support
| $10.99 |
| 37ratings |
| 68% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
çıtır çerez bir oyun. süresinin kısa olması bence çok iyi. bayılıyorum kısa oyunlara.rahatlıkla oynayıp bitirebiliyorsunuz
A fine indie horror gem featuring a highly original monster from Aztec mythology and hide-and-seek gameplay that never feels tedious. Recommended on sale.
ドライブ中に起こした事故をきっかけに、眼前で母が襲われ誘拐されてしまう光景を目にしたエイドリアンは、攫った人物を追いかけ森の中に佇む巨大な洋館に潜入する。しかしそこは幽霊とも怪物ともつかない奇妙な化け物が歩き回る狂気の館だった。 母を助けるため洋館に侵入し、化け物に見つからないよう奥へ奥へと進んでいく一人称のステルスアクションゲーム。大きなストーリーは母の救出だが、アステカへのスペイン人の襲来や、アステカの神々の話を絡めながら、化け物の正体にも迫っていく。 ゲームプレイは、洋館をさまよいアイテムを集め、それをある場所で使うと次のエリアが開けるといったオールドスクールな内容で、その際に徘徊している化け物に見つからないよう、そこかしこに存在するクローゼットや大きな箱に隠れてやり過ごすステルス中心のプレイとなる。しかし敵はリスクを負うことで倒すこともできるので、都度都度どの選択肢を採るのかはプレイヤーに委ねられる。 クリアまで3時間ほど。開発者が何をさせたいのかを理解するまでの序盤がとにかく辛い。しかし色々システムを理解するとスイスイと敵を嘲笑いながら進んでいけるのでそこまでは辛抱か。絶え間ない追跡と、考える余地がほとんどないシンプルなパズルも、ゲームプレイの単調さを際立たせる。しかしストーリーはテノチティトランなどアステカの史実も絡んでおり、多少知識があれば十分見ていられるくらいの引きはあり、グラフィックも美しく、歴史と神話のファンタジーを上手く融合できており、インディ作品としてはかなり凝った作品だと言える。
I have quite mixed feelings about this game. It’s a horror game built around a familiar concept: a monster that constantly pursues you, but that you can also interact with to temporarily drive it away. While avoiding it, you need to solve various puzzles to progress through the story. Most of these puzzles are fairly simple, although it’s not always very clear what the game expects from the player. One of my main issues lies with the gameplay, which I found quite simplistic and often a bit clunky. The animation sequences, especially during deaths or monster interactions, quickly become repetitive and sometimes frustrating over time. The stronger aspects are mainly the atmosphere and the narrative. Even if the storytelling isn’t always perfectly handled, it still manages to keep you engaged. You can feel a genuine effort from the developers to create something meaningful despite limited resources. Visually, the game isn’t particularly impressive, but some lighting and atmosphere work makes certain moments enjoyable. In the end, despite its flaws and overall clunkiness, I mostly appreciate the game for its intentions and the good ideas it brings.
It's so slow and they make it even slower for you as you wait for your flashlight to recharge. The kid sounds like a 40 year old man. Nothin but a walking simulator making you check every inch of a room. You have to get so close to something to trigger an action.
Death Relives is a survival horror experience that leans heavily on atmosphere, mythological dread, and vulnerability rather than action or empowerment. Developed and published by Nyctophile Studios, the game sets itself apart immediately through its thematic foundation, drawing inspiration from Aztec mythology instead of the more familiar Western horror canon. This choice gives the experience a distinctive identity and frames its terror around ancient ritual, sacrifice, and divine cruelty, rather than ghosts or viruses. From the opening moments, the game signals that survival will depend on caution, observation, and restraint rather than confrontation. At the core of Death Relives is a stealth-driven loop that emphasizes helplessness. You play as Adrian, a man searching for his kidnapped mother, only to become trapped in a nightmare dominated by the presence of Xipe Totec, a god who embodies death, rebirth, and ritual violence. This antagonist is not something to be fought or overcome through force; instead, he functions as a constant, looming threat that enforces careful movement and deliberate pacing. Encounters revolve around hiding, evasion, and patience, turning each hallway and room into a space of quiet tension where sound and visibility matter deeply. Exploration plays a major role in shaping the experience. The environments, largely centered around a large mansion and its surrounding spaces, are designed to feel oppressive and disorienting. Lighting and shadow are used effectively to obscure threats and heighten unease, while environmental storytelling fills in much of the narrative through visual clues, artifacts, and scattered documents. Progression is often gated by puzzles that require attention to detail rather than abstract logic, encouraging players to observe their surroundings closely and piece together solutions organically. The game’s use of Aztec mythology is more than surface-level decoration. Lore elements are woven directly into puzzles, environments, and narrative beats, grounding the horror in cultural symbolism and ritual significance. Themes of sacrifice, cyclical death, and divine punishment reinforce the sense that the player is trespassing in a space governed by rules far older and harsher than human morality. This mythological framing gives the horror a sense of inevitability, making the threat feel cosmic and inescapable rather than simply monstrous. Audiovisual design is one of Death Relives’ strongest assets. Built using Unreal Engine 5, the game prioritizes mood over technical spectacle. Environments are richly textured, and lighting is used to create claustrophobic contrasts between safety and exposure. Sound design plays an equally important role, with ambient noises, distant footsteps, and sudden audio cues creating constant uncertainty. Silence itself becomes a tool, making players question whether they are truly alone or simply moments away from discovery. Pacing is deliberately slow and methodical. The game encourages players to move cautiously, often stopping to listen or plan before advancing. This can heighten immersion and tension, but it also contributes to repetition, especially during extended stealth sequences where the primary interaction is avoiding detection. The hide-and-seek structure, while effective early on, may feel overly familiar to seasoned horror players, particularly as the range of mechanics does not expand dramatically over the course of the experience. Narratively, Death Relives balances personal stakes with mythological mystery. Adrian’s search for his mother provides emotional grounding, while the broader story unfolds through environmental clues and symbolic imagery rather than explicit exposition. Some narrative elements remain intentionally ambiguous, reinforcing the unsettling tone but occasionally leaving players wanting clearer resolution. Experimental features tied to external interaction and companion elements add ambition to the storytelling, though their integration can feel uneven depending on player expectations. The overall length of the game is relatively short, typically lasting only a few hours, but this brevity helps maintain focus. Death Relives rarely overstays its welcome, delivering a concentrated horror experience that relies on sustained tension rather than escalating spectacle. While some players may wish for greater mechanical variety or deeper systems, others will appreciate the restraint and cohesion of the design. Ultimately, Death Relives is a focused and atmospheric indie horror title that succeeds through commitment to its themes and tone. Its strengths lie in its unique mythological foundation, oppressive atmosphere, and effective use of stealth-based vulnerability. While it may not satisfy players seeking complex mechanics or extended gameplay, it offers a memorable and unsettling journey for those drawn to slow-burn horror and culturally distinct storytelling. It stands as a reminder that fear does not always come from what you can fight, but from what you are powerless to escape. Rating: 8/10
Hikayesi çok güzeldi ters köşe oldum eğlendim ama optimizasyon konusunda gelişmeler gerekiyor fps droplar peşimi bırakmadı
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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