
A short and minimalist roguelike where every hit is lethal but time slows down whenever you are in danger. Reach the top floor or die trying!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.39−45% | 34reviews | 85% | — | $4.5K |
| $9.99 | 27ratings | 79% | — | not modelled | |
Engagement
Reviews
Enquanto escrevo essa review eu parei no ponto em que o jogo acaba focando mais em plataforma o que pela manipulação do tempo não estar nas mãos do jogador acaba deixando os movimentos imprevisiveis e parecendo tá tendo problema com o ping em um jogo multiplayer, as mecânicas de roguelike se mantem bem a parte então a não ser que você seja do tipo de jogador que gosta de tirar cara segundo de um recorde não vai ter muito o que jogar de novo, um problema que eu tive foi que pelas armas fora a inicial serem brancas elas quase que se camuflavam no cenario e a virada da arma ao mover o mouse não ser 1:1 também desorienta um pouco, recomendaria só se você já tiver gostado de super hot e já acabou todos os jogos da franquia, fora o vr pois é foda o preço dessas coisas. O jogo tem um modo difícil e ele apresenta mais problemas que não havia percebido antes, tempo entre as tentativas, ~10s, e tela de morte não mostra nada que o jogador já não saiba então caso não seja uma nova pontuação máxima poderia ter uma opção que pulasse essa tela e a área inicial, nesse modo como não se tem mais a lentidão do jogo proximo a morte você acaba prestando mais atenção no que os inimigos estão fazendo tentando atirar do lado de carros que bloqueiam as balas, correndo infinitamente contra um inimigo que ainda não ativou por você não estar perto o sucifiente e infelizmente não foram poucas vezes, falta de customização, não da pra mudar a mira que é grande de mais para o tamanho da cabeça dos inimigos, os efeitos que o jogo usa a unica coisa que muda, ao meu olhar, com as configurações for a escala de renderização do jogo, tem uma néblina que deixa inimigos de longe díficeis de serem notados e sem usar aplicativos externos, nesse caso descompilar o jogo ou perder horas tentando achar a variavel responsavel pela neblina no cheat engine. não tem como tirar. pretendo atualizar essa análise conforme for jogando mais do jogo.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
| $9.99 |
| 16ratings |
| 80% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 34 reviews with recorded playtime.
No sense in beating around the bush here, this feels more like an early proof-of-concept than a finished product. The movement feels very stiff, the levels are extremely repetitive and there are only two enemy types, one ranged and one melee. The AI is almost non-existent, melee enemies will simply charge at you in single file from the instant you enter the level (letting you easily headshot them without even leaving the elevator) and ranged enemies will happily shoot into walls and cover if you stand on the other side. You die after taking a single hit, which will usually happen due to a momentary lapse of concentration brought on by the sluggish, plodding combat, rather than overwhelming enemy firepower. Overall, this is a game that really doesn't "land" in any particular area. I guess the soundtrack is alright and the visual style is okay (even if rather blatantly ripped off from killer7), but it's hard to get much out of that if the gameplay doesn't hold up. It'd be fine as a free student project, but has next to nothing to offer for the price they're asking for it.
Swanky style, and killer combat
Only have gotten to play a little but I had a lot of fun with this one. Reminds me of Superhot and even though I'm not a speedrunner I can see this will be very fun for those into that sort of thing.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5K | 148 | 82% | $1.99 | |
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| $4.5K | 90 | 93% | $2.98 | |
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| $4.5K | 55 | 84% | $3.99 |