
Death Crown is a minimalist real time strategy game in a 1bit style, where you will be play Death herself, commanding her legions of death, and punishing humanity's Kingdom for its overconfidence.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Лаконичная стратегия с отлтичным геймплеем, идеально подобранным визуалом и звуком. Ролики после победы над боссами меня впечатлили сильнее чем все другие что я видел года за два. Красиво, эпично, стильно, законченно. Hiddem gem. P.S. Играть в черно-белом режиме было сложно - уставали глаза. С минимальными цветами - идеально.
A campanha do conan até da uma salvada mas o problema real é como a criatividade ficou só no visual, a gameplay é bem simples, sem sal e de algum jeito ainda consegue ser um pouco confusa
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Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Russian, Japanese, Polish, Italian, Portuguese - Brazil, Spanish - Latin America, Portuguese - Portugal +2 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
stop dominating me im tiredd
I really wanted to like this because the art is cool, but the difficulty is just frustrating. There’s so much going on each round that you can't tell what’s actually working, and the game doesn't give you any feedback or metrics after a win to help you figure it out. I'm pretty sure I ruined my run by not focusing enough on gold upgrades, but you don't realize that until it's already impossible to progress. It feels like a niche game for people who enjoy beating their heads against a wall until something works, so that's a pass from me.
独特的一款小游戏,超极简像素风很有特色,玩久了要休息下放松眼睛
Au début je trouvais la direction artistique intéressante et je me suis dit que le jeu serait pas mal pour me faire la main sur le genre Tower Defense. Quelle erreur : impossible de jouer puisque je ne vois RIEN. Forcément c'est que du bichrome, dès que t'as les yeux qui fatiguent un peu, les lignes fusionnent et tu vois flou. C'était déjà pas facile de faire la différence entre ta base et la base adverse, mais après 15 minutes t'as le même vision qu'un mec bourré et tu n'arrives même plus à faire la différence entre 2 cases du plateau. Pour voir les unités laissez-tomber c'est à peine si je vois les points se déplacer sur mon écran.
黑白像素有点玩不习惯
OK
An experience. After finishing it, I would rather call it a puzzle game instead of a strategy game. There are limited amount of solutions to certain maps and as long as you find it, you will win. I was surprised that the chapter 2 was so much easier than the first one, it almost felt like a kids game after beating the challenging first chapter. If you want to spoil the fun out of the game, here is what gives you a certain win in almost any map: [spoiler] Get soldiers right away and get more of them as fast as possible. Route your soldiers to walk through ALL of the tiles enemy has built or is going to build before they end up to the enemy base. No micro management after the initial setup, they just destroy everything. [/spoiler] Either way, a delightful one evening experience.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $102.8K | 1.6K | 88% | $2.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $174K | 1.5K | 85% | $5.99 | |
| $174.1K | 308 | 95% | $29.99 | |
| $174.1K | 792 | 90% | $19.99 | |
| $174.1K | 400 | 82% | $14.99 | |
| $173.8K | 324 | 87% | $19.99 | |
| $173.8K | 618 | 63% | $17.99 |