
This is a game about online violence, all of which are based on the personal experience of the producer and shared with netizens. As far as possible to reduce the reality of one after another bloody cruel phenomenon. Today's victims may only be a little-known person, and the next It could be you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 7.2/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
第一次了解告死天使这个系列是在24年高考结束,当时闲来无事就玩玩小众的rm游戏,当时就听说了“告死天使是好作品,但作者是出生”这样的话。如今考试结束闲着想玩一玩老游戏,就想起了告死天使。比起游戏,更让我觉得震撼的是游戏与现实的对比。 其实,我并不相信那些对作者的谩骂,也不接受把作者同作品切割的观点。在我看来,作品就是作者一部分精神思想的投影。也许就和那些讨论人性的文娱作品说的一样,人们总想把自己讨厌的对象变成一面黑纸,不允许有一点亮斑,所以才热衷于把倾注了喜爱与回忆的作品、角色与自己认为”有污点”的作者切割。 我相信作者不是那些攻击性质的评论里说的那样不堪。中学时,我曾做过一些在我看来没什么大不了或者很合理的事情,可旁观的同学却在私下里指责我是“不要脸”。一开始我也抱怨这些人不分青红皂白,可后来才明白现实里父母朋友都很难理解自己偶尔的行为(只不过父母朋友会容忍我的不被理解的行为);那些与我仅有一面之缘的人又怎么可能为我设身处地呢;至于那些网友,我、作者、网友之间仅靠虚拟的数据连接着,就更不可能完全相互理解了(况且虚拟世界里人们的容忍能力又那么差,容易对与自己三观不合的人爆粗口)。也许,就和游戏里的perfect end一样,女主只能靠“不在乎”来抵挡他人的恶意;只能用一句“回不去了”与过去的美好时光做不舍的告别。只不过,现实里没有凝结了美好幻想和无偿之爱的“他”。 这是我第一次在steam里发表长评(不知道这算不算长评,至少对我来说算比较长的了HAHAHA)。我并不觉得这番话能被作者看到,我只是很讨厌人与人之间过于简单的恶意。作为一名路人玩家,说到底我也没办法100%说谁对谁错,但我就是很讨厌人与人之间的恶意,尤其是多数人对少数人的廉价、随意的恶意。我的这番话不指望能被谁看见,不指望会不会有人同意我或是纠正我,这番话打出来只是一种情绪表达。 最后,说到底也是一款2020年的游戏了,20年总让我觉得如在昨日,回首却发现已经过了6年(14年到20年就感觉很漫长QAQ)。六年时间足以改变一个人的心智,我不知道作者是否还像中学时那样在意旁人眼光,但我希望作者现在可以对所有来自他人的恶意一笑了之。
可以,值得一玩
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
没什么意思,不知道为什么评分那么高
这很棒
紫球可爱
游戏不错
游戏整体玩起来很压抑,对家庭暴力网络暴力真的很写实,后续对作者展开了一些了解,作者已经退网了,找不到过多的了解,看的剧情也很迷,希望世界上少一些暴力,多一些溫柔,用法律保護自己,打敗一切!!!!
在cdkeynogap网站上比价购买的,便宜且好玩,很推荐。
Death Angel Trial, developed and published by 我妻寒十, is a story-focused psychological adventure that chooses to confront one of the most troubling realities of the digital age: the destructive effects of cyberbullying and anonymous online harassment. Rather than relying on supernatural creatures or constant jump scares, the game presents a grounded narrative inspired by real-life experiences, aiming to show how emotional wounds inflicted through the internet can have devastating consequences. Its premise immediately sets it apart from conventional horror adventures by placing human behavior, guilt, and social responsibility at the center of the experience instead of fantasy-driven threats. The game follows a young woman whose life becomes entangled in a series of unsettling events that gradually expose the emotional and psychological damage caused by relentless online abuse. As players uncover more of the story, they encounter themes of isolation, fear, regret, and the lasting scars left by malicious words spread across social media and digital communities. The narrative is extensive, featuring well over 200,000 words and multiple endings, allowing choices and discoveries to shape the conclusion. This branching structure gives players a reason to revisit the game while emphasizing that different decisions can produce dramatically different outcomes. Gameplay revolves around exploration, environmental interaction, and puzzle-solving rather than action. Players investigate detailed locations, search for clues, collect important items, and solve a variety of puzzles that unlock new chapters of the narrative. The handcrafted environments encourage careful observation, while more than one hundred illustrated CG scenes reinforce the emotional weight of major story moments. Instead of allowing unrestricted manual saves, the game introduces crystal ball save points, requiring players to think carefully about their progress while maintaining the tension throughout the journey. Although the mechanics remain relatively simple, they effectively support the game's primary focus on storytelling and atmosphere. Visually, Death Angel Trial combines classic RPG-style exploration with expressive hand-drawn artwork that enhances both its emotional scenes and moments of suspense. The artistic presentation successfully creates an oppressive mood without depending on cutting-edge graphics. Music and voice performances also contribute significantly to the overall atmosphere, adding emotional depth during dramatic conversations and pivotal story sequences. The developer clearly intends for the audiovisual presentation to immerse players in the characters' struggles, making the emotional highs and lows feel more personal and impactful. The game's mature themes are handled with seriousness, featuring depictions of violence, blood, death, abusive language, and psychological trauma. These elements are not included merely for shock value but instead reinforce the central message about the consequences of unchecked cruelty in online spaces. Players expecting a fast-paced horror title may instead find a slower, dialogue-heavy experience that prioritizes reflection and character development over traditional scares. Its pacing rewards patience, allowing the emotional narrative to unfold naturally while encouraging players to think about the real-world issues it portrays. Death Angel Trial is an ambitious indie adventure that succeeds by delivering a meaningful narrative supported by engaging exploration, strong artistic direction, and emotionally charged storytelling. While its deliberate pace and extensive dialogue may not appeal to every player, those interested in narrative-driven experiences with mature social themes will likely appreciate its willingness to explore difficult subject matter through interactive storytelling. By blending psychological tension with thoughtful commentary on cyberbullying and personal responsibility, the game offers an experience that remains memorable long after its multiple endings have been seen. Rating: 7/10
诚意没问题,推荐。就是包货9元入库有点贵,哎,米法,超值的不超值的都有。 202309,steam,steam掉卡抵扣,它处自定义包入的本体约9元。爱人如己,目前就这,看以后追评。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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