
A short tale, a long journey. With a beautiful watercolor touch, it depicts the life of a woman. In her ordinary and modest life...experience her joys, her sorrows, her growth. Witness the story she spins in a life woven by those around her.
Modeled estimate, not a reported figure. How we estimate →
A short tale, a long journey.
With a beautiful watercolor touch, it depicts the life of a woman.
In her ordinary and modest life...experience her joys, her sorrows, her growth.
Witness the story she spins in a life woven by those around her.
♦A short and simple interactive adventure
This is a textless game with simple interactive elements.
Experience the tale of one woman’s life within a short play time of under one hour.
♦Vivid visuals captured with watercolor and rotoscoping
A story told through beautiful visuals combining the rich watercolor-style aesthetics of Taisuke Kanasaki and rotoscope technology.
♦Memorable theme music and soothing sounds
The theme song, "Strange Journey," along with the many impressive sound tracks, enhances the story even further.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The moment I saw this art style and heard that Taisuke Kanasaki was the director for this experience, I bought it. Hotel Dusk and Trace Memory/Another Code left a profound mark, and I'm so happy to be able to support his art style in 2026. Legacy aside, the game is beautiful and made me cry. It may be short, but it is well worth the price for the artistry. The only thing I wish were different was that the game were more interactive. Thank you Arc System Works for giving us another Taisuke Kanasaki experience!
美しいロトスコープと心地よい音楽。正直ゲームとしては物足りなさがすごいが…最後まで遊んでよかった。プロローグも見逃さないことをおすすめします。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Destacable: Historia conmovedora a través de vivencias cotidianas (me flipan las historias que narran toda una vida) Música que te pega fuerte en la patata Cuenta mucho sin diálogo, sólo con un arte de acuarelas TOP El final me ha parecido una fantasía Soniditos ASMR No me convence: La interacción con el jugador es prácticamente nula Me ha hecho llorar Quizás demasiado corto (1 horita)
Si, se me ha metido algo en el ojo. ¿Qué pasa?
Precioso ‘Dear me, I was’, agradezco a los creadores que lo trajeran a Steam después de su lanzamiento en NS2. Me gusta mucho que haya historias sobre esas pequeñas cosas que nos hacen conectar más y más con las personas a las que amamos. Sinceramente, es del tipo de juegos que necesito jugar en este punto de mi vida. Gracias a los devs por traernos esta obra ran bonita.
Una de las experiencias más memorables que he tenido en la industria del gaming. Aunque no cuente con diálogos profundos ni mecánicas revolucionarias, consigue atraparte por completo gracias a su narrativa, su banda sonora y ese delicado estilo acuarela en el arte, que te invita a seguir avanzando para descubrir cada detalle de la historia. Son pocos los juegos capaces de generar sensaciones así, y a pesar de durar apenas 50 minutos, logra transmitirte cada emoción y mensaje que quiere compartir, dejándote con una experiencia que permanece contigo despues de terminar el juego.
インタラクティブアドベンチャーゲーム☆ 水彩風タッチで描く、一人の女性の物語。 音声もテキストも無いのですが、しっかりとストーリーが伝わってくる素敵な作品です♪ ドラマや小説を読んだような不思議な感覚になります。 選択肢の無いノベルゲームが好きな人や、物語を追う人が好きな人にお勧めです☆彡
Chorei do primeiro ao último minuto desse jogo. Foram 45 minutos de lágrimas. Isso não é exagero, é real. Espero ter ajudado.
https://legeekparesseux.fr/test-gaming/dear-me-i-was Dear me, I Was nous rappelle qu’en dépit des difficultés, des pertes et des épreuves, il est toujours possible de continuer, de grandir et de trouver de petits moments de bonheur. Pour moins de 8 €, cette courte aventure d’environ une heure parvient à nous faire ressentir une incroyable palette d’émotions. Chaque instant est pensé pour toucher, sans dialogues, sans mauvais choix, simplement par l’histoire, les sons et les magnifiques illustrations. Si vous cherchez un jeu qui se vit plus qu’il ne se joue, un jeu capable de vous émouvoir et de vous laisser une empreinte durable, je ne peux que vous recommander Dear me, I Was. Une expérience courte, mais profondément marquante.
[h2] Dear me, I was...:用一小时走完一个人的一生 [/h2] 先说结论,本作全程无任何文本对白,依靠水彩美术、转描动画与氛围配乐完成叙事,讲述了一位女性从童年至暮年的完整人生,偏向写意抒情与生命感悟,是一款重氛围感的艺术向短篇游戏。 游戏以无声影像串联起女主的一生,温柔铺展人生里的关键节点:童年安稳的家庭日常、父亲离世带来的离别与伤痛、少年时期与同性挚友相伴的绘画时光、争吵走散后的遗憾、邂逅摄影师的心动与擦肩而过的爱恋、猫咪带来的短暂慰藉、中年与旧人重逢的释然,以及接连面对离别最终与年少故人再度相遇的留白结局。 全篇没有直白的台词与文字注解,剧情解读依靠画面细节与意象隐喻,亲情、爱恋、遗憾、孤独、和解与接纳平凡等主题贯穿全程。叙事风格极度克制,不刻意渲染悲情,也不强行堆砌鸡汤,以淡而舒缓的节奏速写人生百态。可惜的是游戏的篇幅确实有些短,没有深入的去刻画成长过程中各种遭遇,让游戏的各种描写都浅尝辄止,没能更加深入。 不过本作的美术和音乐倒是格外的亮眼,标志性的水彩手绘风格搭配细腻的转描动画技术,笔触柔和细腻,色调随人生境遇冷暖切换,用色彩变化暗示角色心境起伏。从年少明快的暖调,到低谷压抑的冷色,再到晚年沉静柔和的画面质感,可谓是一情一景,尽收眼底。此外音乐也是一绝,大量舒缓的纯音乐贯穿游戏全程,十分贴合当前人生境遇,可以说本作在没有文字的情况下依旧十分动人的原因就在于出色的美术和音乐。 总的来说,本作是一款视听满分的短篇作品,虽然在内容量上稍有不足,但瑕不掩瑜,用心去品味就能体会属于她人生中的温暖。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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