
Dear Magical Girls is a story-driven defense game about an overworked magical girl protecting the Mana Stone that keeps the city running. Move the vertices to reshape your magical field. Unlock modules and enchants, and build your own strategy to survive against waves of monsters.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Dear Magical Girls is a story-driven defense game where you reshape a magical barrier to hold back waves of beasts.
Arin is a magical girl in her fourth year on the job, tasked with protecting the mana stones that keep the city’s magical infrastructure running.
Between sleepless shifts and emergency dispatches, she enters the Otherworld, raises her barrier, and fights off the beasts lurking within.
Move the vertices of your barrier to expand or shrink your territory.
Attack enemies with mana cannons that travel along the barrier lines.
Expand your territory to secure more resources.
Shrink the barrier to concentrate your firepower in a smaller area.
Keep buffs inside the barrier, and push harmful debuffs out.
You’ll need to keep reshaping your barrier based on the state of the battlefield and the position of nearby resources.
When things get dangerous, stop time, reposition your vertices, and prepare for the next attack.
Use the mana gained from expanding your barrier to add new vertices.
More vertices allow you to form more complex barrier shapes, increasing your offensive options.
Upgrade your attack power and attack speed, and build the shape and firepower you need for each wave.
As the story progresses, new modules and enchants will be unlocked.
Equip new attack modules, and use enchants to enhance the traits of your existing ones.
Reshape your barrier around the movement and attack patterns of your modules.
With each wave, the beasts grow stronger. Victory depends on how you shape your barrier and manage your mana.
After each mission, you’ll return to the city and see Arin’s life as a magical girl.
Meet Charlotte, a veteran magical girl; Lily, a girl who admires magical girls; and the people living throughout the city.
As emergency calls keep coming and mysterious disappearances begin to unfold, Arin draws closer to the truth behind mana, magic, and the magical girls themselves.
Polygon Defense : A defense system where you directly move vertices to reshape your barrier and control your defensive area.
Module Builds : A build system where modules and enchants change your attack patterns and growth direction.
Magical Girl Narrative : A story centered on Arin, a magical girl worn down by constant dispatches, sleepless shifts, and the burden of always having to smile.
Pixel Art : 2D pixel art visuals depicting both the modern city and the Otherworld beneath its surface.
-------------------------------------------------------------
Log collection is strictly limited to gameplay information for game improvement purposes.
Genres
Stats
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese
Engagement
Reviews
Themes across 275 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
being a magical girl is suffering
I really liked this game, my only complaint is that I cannot give money to the developers. Seriously, this game is kinda fire. Story was acceptable, that dark malhou shoujo stuff that got popular with Madoka Mágica (one of my top5 animes), pixel art is really good and the soundtrack, albeit it lacks some variety imo, really improves the gameplay experience. However, what really elevates this gem is the gameplay. Upgrading and positioning the crystals, what and when to upgrade, which weapons to use, all those decisions bring a lot of personal experience and replayability into the game. Found the boss gimmicks very creative, only disliked that one that freezes your crystals, that was annoying lmao. Speaking of negatives, I really wish there was more interactivity on the world, since the pixel art is really pretty and detailed, which is a shame. Overall, a very fun, albeit short, experience. Not only that, it is free, so no reason to not try it out.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 275 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
생각보다 난이도가 훨씬 높았다. 나름 방대한 세계관을 가진거같은데 스토리와 세계관을 최대한 압축해서 짧은 시간에 보여주려는 느낌을 받았다. 그래서 생략된 부분이나 엔딩이 아쉬운 느낌을 받았다. 게임 플레이 방식은 다른 게임과 달리 독특한 특색이 있다. 단순하지만 꽤 오래 기억에 남을거같다.
Very well designed game. The combat system was fun, almost like a slight hint of starcraft mixed with a TDF game. It has a good story, especially for the game's length. I hope the devs keep working on this and similar projects!
Даже магические девочки страдают от переработок.
장점 : 재밌음. 손이 바쁜 타워 디펜스. 이게 무료라고 싶을 정도의 도트 퀄리티, 좋은 스토리. 단점 : 더 주세요 제발… 제 돈 가져가도 되니까 더 주세요……
The game has good art and a basic story. It also only took a little less than 2 hours to complete. I do feel that there are a good bit of sections that should have impact being completely silent. Just like an explosion noise or something on a boss death would go a long way rather than just the silence we currently have. While the game does not have many music tracks they are all good listens. I will say that the battle theme can get a little repetitive. On elite difficulty the enemy variety made chapters feel like puzzles that needed to be solved with your arsenal rather than a sandbox to be played in. The final mission in particular requiring a lot of pausing and moving of vertices to maximize damage with the cog and ball weapons. That being said, all achievements can be obtained on elite difficulty. I cant wait for Nightmare Mode.
무난한 스토리와 참신한 디펜스의 재미가 좋았어요 무료게임이라곤 믿기지않는 도트퀄리티도 되게 좋았습니다
又在仿魔圆嘛 Jungle Game Lab七月底出的免费游戏。游戏流程不长,2 h以内足够通关。说是轨道塔防,其实除了打Boss也没啥太多操作性,属性拉得高点通关也不难(凹第八关Boss无伤通关有点耗时)。至于剧情方面,则是经典的类魔圆剧情——女主为了守护城市被忽悠成了魔法少女,跟着前辈战胜了一波又一波魔物后得知了真相。短小的流程讲完了一个故事,再加点友情啊羁绊之类的日常,增加点装备类型让流程长点,足以做成一个付费游戏了。 游戏的玩法没什么好说的,然而Boss战做得不太理想,思路是一回事实操又是另一回事:比如说激光球那关是通过调整连线让Boss的激光球反射打到它自己,思路很简单,然而在实际调整位点时构建反射面很难——本来调好角度就很费劲了,激光球还有好几个,给的操作时间又不够长,手忙脚乱之下往往结界破碎直接挨打;第八关也是,刷成就需要确保Boss战炸弹都圈在外面全程0受伤,然而Boss是随机锁点位,运气不好锁的全是相邻点位导致怎么调整都会挨打,导致只能重开;最后的缝合怪Boss又锁点位又放激光球,往往手忙脚乱弄不过来就只有挨打的份。 总体来说还行。
It's short, it's solid, it's got something to say, and some mechanical ideas you probably haven't seen before.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22K | 41 | 95% | $14.99 | |
| — | 0 | — | — | |
| $239 | 3 | 67% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $431 | 3 | 67% | $4.99 |