
Deadzoned is a sci-fi turn-based action Roguelike. Blast your way through zones battling the beasts, bandits, and monsters that stalk the blackouts. But you'll need your wits to make best use of the gear you stumble upon to survive and save the fate of the planet!
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About
~ In the year 29XX interplanetary wars erupted as a nanite plague spread to every star colony decimating the human populations. On the planet Celestious survivors scavenge subterranean zones for supplies and lost tech while battling the bandits, beasts, and monster that stalk the blackouts. ~
Deadzoned is a traditional turn-based action Roguelike in a sci-fi setting. Venture ever-deeper into the Deadzones blasting through a wide assortment of enemies from critters and creatures, to gangs of outlaws and cultists, and terrifying monsters of the blackouts.
To survive you'll need shrewd wits to make best use of the busted up weapons, gear, and limited ammo you stumble upon as you decide whether fully exploring the enemy strewn zones is worth the gamble. Thankfully murdering meanies gives XP to level up your Stats and Talent choices to customise your build.
Every playthrough a procedurally-generated nightmare: Each zone fight through a unique layout facing random events as you level-up differently with special talents, find rusting weapons and strange gear, interact with ancient machines to boost your build, and fight or avoid the enemies that infest them.
Fast arcade action: There's no agonising over item weight limits, grab every weapon you find and blast your way through the meanies to get the biggest score you can muster.. but keep an eye on your ammo!
Multiple game modes: Fancy a quick 20 minute trip? Or maybe a more lengthy session? You choose how deep the journey goes with each offering their own length, difficulty, and pools of gear, enemies, and end bosses.
Many character classes: From Bounty Hunters, Psychics, and Technomaniacs, to the humble Deprived Wretch, each class levels up differently with each class having their own Talents and stat preferences.
Optional Difficulty: Zones can have multiple random events you can face or avoid for extra loot and bigger scores. From dealing with a camp of Cannibals to entering the domain of a skelly summoning Boneraiser. You may also find optional entrances into the more dangerous but rewarding zones such as Forbidden or Plagued Deadzones.
Steam Leaderboards: Battle your foes, and your friends, to reach first place on the online Steam leaderboards. Every game mode and class has their own leaderboard to fight over.
Clashful Cards: Take a cosy break from the blasting with a strategic collectable card game you can play against the AI or a local friend.
Input Accessibility: Although Mouse + Keyboard is recommended, you can choose to play on a gamepad, or just a keyboard.
Hat & Skin Colour unlocks: Now this is fashion zone!
~ Can YOU survive the zones? Or will you become just another Deadzoned? ~
Genres
Stats
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First impression is really good, and you can get it for the price of a beer.
I see a new caiys and I buys
Finished my first run. I like what I see so far. Move, shoot, loot. Nice game to relax with at the end of the day.
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Languages: English
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What's not to like?
This is a super addicting game, it streamlines the genre into more manageable runs both in terms of QoL as well as required time investment. All 5 of the games this guy has made are amazing, everyone should try to support this solo developer so he can continue to bring us these incredibly unique experiences
Very cool. Good job Dev!
good straightforward roguelike
A super streamlined retro roguelike with simulated EGA graphics and it's a blast! An interesting bit is how the game does away with basic inventory management as it has no drop function, you just pickup everything (fortunately there are some disposal centers you can dump unwanted gear for points) without any fear of becoming overburdened or running out of inventory space. While you have a seemingly endless supply of weapons, you'll need them as all weapons have durability so you can't just rely on your 1 favorite ranged or melee weapon for the whole run. The game has a bunch of classes that determine starting stats, gear, skills, and a unique perk. The gameplay loop is scour the level for crates and terminals while taking out all of the baddies. While there don't appear to be any straight forward means of healing, most of your healing will be done between levels (the amount based on healing perks you'd taken so far in this run). Each of the game's dungeons has a set number of levels you need to clear to win, but in many cases you'll have a choice to proceed onto the next main level OR an extra nasty variant with promises of bigger rewards.
Nice!
Another fantastic game by caiys. Great music too.
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