
Deadzone: Rogue is a roguelite FPS set in space. Blast through swarms of hostile machines, combine powerful augments and elements to forge your build, and grow stronger with each run — solo or in co-op.
Most likely between $5.7M and $16M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 82% | approximately $9.4M |
| PlayStation | $24.99 | 91% | — |
| Xbox | $24.99 | 94% | — |
| Epic | $24.99 | 93% | — |
| Nintendo | $17.49 | — |
Reviews
Themes across 1353 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Крутяцкая стрелялка 360 ноускоп бабахи Пушки ощущаются как в киберпанк очень приятно и я крайне удивлён что все из них играбельны, извергание эффектов очень круто выглядит особенно есди собираешься через несколько стихий, для любителей челенджа также присутствуют уровни на 5 сложности, на сюжет как-то плевать, прохождение в коопе смысла сильно не имеет ведь оно сделано для галочки и просто мобов жирнее делает а каких-то командных механик я не заметил 8/10
TL;DR Wanted a turn-brain-off roguelike shooter I could throw my own music over and just sink into a flow state with, game delivered exactly that. If that’s what you’re after, I’d recommend it. Apparently this ties into the wider Starsiege/Tribes universe, but I’ve never played those games, and the game didn’t make me feel like I needed to. The story is simple enough to follow on its own: you wake up with no idea who you are or why you’re here, only that every hostile clanker between you and the next exit needs to die. The game is split into four zones. Each zone has a main run made up of 30 short "sectors"", plus optional side challenges of about 20 sectors. Most sectors only take around a minute, and the maps are either blocky linear corridors and square rooms, or a single arena-style room. That makes runs very easy to dip into and keeps the pace moving, though personally I’d have preferred fewer sectors that were larger and more open. The combat loop is where the game works best. It starts off slow and pretty easy, you go clearing room to room with a dinky pistol against enemies that stand and fire slow moving inaccurate bolts. But the further you get, the more varied and dangerous the enemies become. There are some genuinely interesting enemy designs here I haven't seen in other shooters, and the escalation gives the run a good sense of momentum. You keep up by swapping weapons, upgrading your loadout, and buying gear from fabricators between sectors. Since it’s a roguelike, a lot depends on what drops you get, though side-run unlocks do at least give you some ways to smooth out the RNG. That said, I don’t think the game’s build variety is as broad as it first appears. Ice, armour and raw weapon-damage perks felt much stronger than others by far. Drones, health, shields, and all the non-ice/non-lightning elemental options didn’t seem to scale nearly as well later on. Weapons felt similar: the game clearly favours close- to mid-range combat. Tempest and Iron Sides both felt extremely strong, while snipers and other long-range weapons were held back by the tight maps and by how aggressively enemies close the distance in later zones. Movement is decent overall. You start off fairly sluggish, then gradually pick up speed and dashes upgrades, by the end of each zone you're close to Doomguy speed. I was less keen on the platforming in the later zones, though, and I wish the game leaned harder into verticality. There’s a helium canister pickup that lets you float while jumping, and it’s one of the most fun movement tools in the game. Firing at enemies mid-air feels great. In the sequel, I’d love to see that kind of mobility made baseline, with more maps designed around it. The story mostly stays out of the way, which works for this kind of game. Most of it comes through data slates from off-screen characters, and it doesn’t really come to the foreground until zones 3 and 4. Meta-progression is also very fast; I’d unlocked most of it within about 10 hours by Zone 2, which felt a little too quick. The music is fine, but it gets repetitive fast for a game built around replaying runs. I ended up muting it and just using my own playlist. I also played on Linux and performance was solid overall, though I did have one nasty crash to desktop while messing around with ray tracing settings. Overall, this is a good switch your brain off and keep pushing forward roguelike shooter. I don’t think all of its systems are equally well balanced, and I wish the maps and movement had a bit more ambition, but the core loop is satisfying and it absolutely delivered on the specific itch I bought it for.
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Kostet nicht viel Geld und macht spaß.
Finally a Roguelite for FPS fans
I and a friend of mine i've gotten to play with me both love this game. its a great roguelike with great mechanics and good balance as far as roguelikes goes. ofcourse builds can be broken but thats whats really fun about the game and with the occasional wave or gauntlet missions to push things even further, it is a very satifying game and a satifying roguelike. it has its cons, like the blatant use of ai which sours my personal enjoyement of the game. i could probably give it more cons but id be nitpicking unnecessary issues. on the positive, i personally think the roguelike aspect is very well made, the story is good although i didnt completely follow it too well. the solo game play is good and the multiplayer is even better, the loot distribution work very well and hasnt caused me issues, separating what everyone sees while still being able to share it. as of things i think this game misses and would be cool to see in a sequel, i would love to have weapon type bonus or modifier. overall a good game and my friend and i are excited for the sequel.
игра в жанре оружия
Fantastic FPS roguelite with enough variation to keep it interesting but without being so complex you feel the need to bust out the excel sheet. Pure fun is the best way to describe it! Strong recommendation from me for sure.
very fun rogue lite game for what it is. something people missed is that they announced the second game, but its in early development while still giving full support for this game.
its fun. What more could you want?