
Dive into the wild west as a saloon owner in a volatile frontier town. Customize your character and face the consequences of your choices as you forge friendships and enemies of townsfolk, travellers, outlaws and lawmen. Build the most famous saloon in the territory, or be overwhelmed and destroyed.
Modeled estimate, not a reported figure. How we estimate →
About

Playing as a rich and dynamic character in the old west, you will be able to fully customize your attributes to fit your playstyle, such as Mixology, Seduction, and Sneakiness. You will manage your life as well as your saloon, such as maintaining your reputation and getting married. You will struggle with the effects of disease, aging, sanity, and addictions.
Provide travellers with a distinct drink parlour, gaining legendary stories to regale and build your legend. Interact with townspeople as they populate the town, forging friendships with blacksmiths, sheriffs, and preachers, romance prospective partners, or blackmail, abduct, and murder those who threaten you.
Build your saloon from the ground up. Expand the walls, build bordellos, opium dens, high stakes gambling rooms, and railed porches. Buy and place spittoons, tables, chairs, handcrafted bars, pianos, chandeliers, and diamond dust mirrors.
Thrive within a complex economy system, stockpiling booze, food, guns, and opium. Research a diverse array of drinks and foods to serve customers. Hire and manage staff from within the town populace, including barkeeps, cooks, servers, prostitutes, croupiers, pianists and bouncers. Help them reach their full potential, or fire and replace them with those more skilled.
Start with a strip of land and watch as a western town builds up around you, bringing in a myriad of citizens and businesses.
Face the forces of nature, meddlesome customers, firebrand Preachers, rival outlaw gangs, and much more. At some point, you will be tested by stronger and more formidable nemesis in longer event chains. Whatever you choose, you will face the consequences of your choices. The frontier is an unforgiving place.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you love building and managing, then you might like this game. The learning curve is definitely there, I found no guides-except for the one in Steam- or good tips. So, it does take a bit of noodling around to really figure it out. There is no modding for the game, which I feel is really a missed opportunity. But, it is fun. The best piece of advice is SAVE OFTEN!!
This is not a full game- it is early access. Either that, or it's just bad. What little there is, is good, but only if it gets worked upon further: If not... which it doesn't seem it is...
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it is a good game and i had fun to play it. i found it creativ how to deal with certain npc in the game and enjoy doing some chaos. the only thing confusing was that this game has no end like for my playthrough there was no end.still it is a good game
scratches an itch i never knew existed, and does it perfectly!
콘텐츠가 모호한 정치 경영 게임이다. 게임을 간략하게 비유하자면, 최민식 주연의 드라마'카지노' 같은 게임이다. 무법시대에 온갖 간계와 술수를 통하여 사람들을 제거하거나 내편으로 만들어 법 위에 있는 존재가 되어 거물이 되는것이 이 게임의 목표인것 같다. 다만, 생각보다 평화롭고 별일 없는 시골촌의 분위기로 가는 경향이 있는것 같다. 게임이 상당히 지루한편이고, 특히 후반부가 너무 루즈하다. 다른 부분은 취향껏 하되 '마을 성장 빠름', '나쁜놈들 많음' 설정으로 가야 조금이나마 다이나믹 하게 즐길 수 있다.
In two days I burned through 70% of the content and took out the main boss out (Chop). I got paid $200 on his $1000 bounty (oops) The game played well (not many crashes/bugs) and does remind me of Old World/ Restaurant Story and the Sims to some degree . It's visually appealing, music is good. However, the ambiance could use some work still. The saloon ambiance chatter is like people with socks in their mouths. :| I liked a lot of the encounters- Clever/ Well written. Overall; I got the game for a discount and considering the amount of story-line and content I'd say I barely got my money's worth. Suggestion: More Story-lines, More Immersion, More Character Models. I'm shelving this one for a while. Hopefully we see more.
Perfect casual game.
No updates, no fixes. Just another abandoned Playway game.
Reading the other reviews in here people are expecting too much for a game of this price. Yes, there are a lot of things that could be improved in the game but come on, for 16€- it's worth it. And as I see it, there will probably only be more added things in the future. Download the demo and try it if you're unsure.
Deadwater Saloon is an ambitious management and role-playing hybrid developed by Tanglefoot Games and Creative Storm Entertainment, and published by CreativeForge Games alongside PlayWay S.A.. Set in a harsh and morally flexible Wild West frontier, the game places you in charge of building, running, and ultimately shaping the reputation of a saloon that can become anything from a respectable social hub to a lawless den of vice. Rather than focusing purely on numbers and efficiency, the game leans heavily into atmosphere and personal choice, framing the saloon not just as a business but as a living extension of your character’s identity and ethics. The experience begins with character creation, where personal attributes directly influence how the game unfolds. Skills tied to persuasion, crafting, combat, and social manipulation affect everything from drink quality and customer satisfaction to how effectively you navigate conflicts and relationships in town. This RPG-like layer gives the simulation a personal angle, making success feel tied not just to optimal layouts or profit margins, but to who your character is and how they operate in a volatile frontier society. Your reputation develops organically, shaped by choices that can earn respect, fear, or outright hostility from the surrounding population. Running the saloon itself is the core of the experience and where the game shows both its strengths and its rough edges. Construction and expansion allow for a surprising amount of freedom, letting you design interiors, add specialized rooms, and decide how extravagant or seedy your establishment becomes. Gambling tables, entertainment spaces, and more illicit additions all affect the kind of clientele you attract. Balancing supply chains, alcohol production, food preparation, and pricing becomes an ongoing challenge, especially early on when resources are scarce and mistakes can quickly snowball into financial trouble. The systems are deep, but often intentionally opaque, pushing players to learn through experimentation rather than clear tutorials. Staff management adds another demanding layer, as employees each bring unique traits, skills, and problems. Hiring bartenders, cooks, entertainers, guards, and other specialists is essential for growth, but every worker represents both an investment and a potential liability. Fatigue, illness, morale, and personal vices can all interfere with smooth operation, forcing you to make hard decisions about loyalty versus efficiency. Unexpected events such as brawls, fires, moral crusades, or criminal interference can disrupt even well-run operations, reinforcing the sense that life on the frontier is unpredictable and rarely fair. What distinguishes Deadwater Saloon from more conventional management sims is its integration with the wider town. The settlement grows alongside your business, and your actions influence local politics, economics, and social dynamics. Relationships with sheriffs, preachers, traders, and rivals can open new opportunities or spark long-term conflicts. The game allows for romance, alliances, betrayal, and even outright criminal behavior, giving it a strong emergent storytelling quality. These interactions help create memorable moments where success or failure feels narratively earned rather than mechanically scripted. Visually and technically, the game is serviceable rather than polished. The presentation effectively conveys the gritty Western atmosphere, but animations, interface clarity, and overall responsiveness can feel rough, particularly during busy management phases. Some systems lack clear feedback, which can make setbacks feel confusing rather than instructive. This uneven polish contributes to the game’s mixed reception, as players who enjoy dense sandbox simulations may embrace the chaos, while others may struggle with the learning curve and lack of refinement. Ultimately, Deadwater Saloon is a game defined by its ambition. It attempts to merge deep management, role-playing, and emergent narrative within a setting that thrives on moral ambiguity and instability. While it does not always succeed in balancing complexity with clarity, it offers a distinctive experience for players willing to invest time and patience. For fans of simulation games who enjoy experimentation, storytelling through systems, and the freedom to carve out a personal path in a hostile world, it provides a compelling and often memorable journey through the dust, danger, and opportunity of the Wild West. Rating: 6/10
Players by region
Where this game's players are, estimated from review languages.
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