
Turn the battlefield into your ally in this tactical rogue-like with indirect controls. Assemble a unique squad, destroy the alien invaders with precise planning, and uncover the truth about the Event and the mysterious disappearance of humans.
Modeled estimate, not a reported figure. How we estimate →
About
Use the environment, weapons, positioning, battlefield mechanisms, and even enemies themselves to achieve victory. Construct spike walls, bait enemies into traps, and push them on hazards or land mines.
Master all 10 distinct characters and make each run unique by experimenting with squad compositions and different ability combinations. Deploy crazy tech like such as Energy Shields and Time Weapons, and hunt dangerous aliens for loot and glory.
Every battle combines different enemies, environments, abilities, and equipment; giving you countless possibilities to experiment with. Discover powerful synergies, or even completely overpowered strategies and builds.
Characters move and act on their own, but you have plenty of ways to influence the battle through indirect control. Victory comes from clever planning, positioning, and exploiting every advantage you can find, fair or not.
Every successful run and Station upgrade expands your options. Unlock new quests, weapons, gear, and abilities — each capable of shaping your strategy for the next run.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Turkish, Japanese
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 自走不太自走,爽感吊着你走 [/h1] [h2] 抵抗外星入侵,行动起来~ [/h2] 作为一款自走棋游戏而言,本作在整体上没有很好的发挥自走的属性,整体上更偏向于即时策略。我们需要在战斗中权衡好地形、敌人分布、装备、神器等影响,时刻准备手动接手战局,使用好角色的每一个技能,规划好路线,分配好装备,在每一次对区域的探索之中完成任务且尽量做到全员存活。整体上游戏的趣味性还是不错的,但是爽感不足,需要手操。 [h2] 核心玩法及亮点 [/h2] 游戏的玩法如果往浅了讲的话就是自走棋加上肉鸽元素,但是如果往深了聊往深了玩,游戏其实还是极具挑战性的。由于游戏在每一小关的关卡挑战类型(埋伏、防守等)以及地形分布都会有所不同,单纯的自动寻路攻击其实还是很难满足我们对于胜利或者低战损的需求,因此手操在本作当中的必要性是显而易见的,而且如果想要比较顺利的通关,这也是必须要经过的道路。 游戏的内容还是比较丰富的,缝合了许多有趣的系统。在战斗当中,我们可以对角色进行装备,同时可以在局外解锁角色的技能装配并在局内使用,这些技能往往有时候可以为我们带来逆转的奇效,当然技能的释放也需要进行冷却和点数的积攒就是了。而且局内的战斗也很看临场的发挥,纯靠智能寻路有时候往往容易坏事。 关于临场的发挥,基本是要我们进行场地、神器使用、放置物使用以及技能释放。这些基本都是要求我们实时来操作的,不能进行自动使用。有时候往往根据场地上的各种物品也能轻松完成击杀,如果单纯依靠ai的话,反而会事倍功半。 [h2] 短板以及不足之处 [/h2] 游戏是好玩的,但是爽感不足 Ai寻路太差劲 索敌机制也有点问题 [h2] 总结 [/h2] 总的来说,这是一款融合了肉鸽like元素的自走棋游戏,虽然如此,游戏需要手操的部分还是有的,游戏的内容很丰富很有趣,但是实际上还存在显而易见的不足,游戏性有余而爽感不足,期待后续的更新优化。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
Cool game! Especially for this fair price. Took me several hours to beat it (including so called game+). Has some problems definitely: - Items unlocking and carryover/starting bundles system is weird to say the least. - Got some bugs, on 3rd boss (the one that spawns a bunch of various structures) I had one guy left (Magnus) and the boss froze with like 1/3 of his hp remaining, stopped spawning more towers (one was on the board) and I could just punch him to death. - Feels like most of the skills that you get from implants during the run are kinda crap, with just a few that really make a big impact, a few make a mediocre impact, while most of them are just crap. - Not much incentive to play around with skills that cost energy that you select in the base. I just unlocked 4 outta 8 available per character that felt the best for most situations, while still some of them were barely used. - Too many items, once you unlock a lot, it's hard to get the 'best in slot' during a run. - Becomes kinda repetitive after a while. Most of the game I beat with Mastodon + Magnus + Valkira, near the end swapped Valkira for Shadow and mostly carried over items with armor + move speed for Mastodon and some good weapon from run to run. Game doesn't encourage you enough to try different hero combinations, which is really a shame. If a comp works then why change it. - Enemies have some vulnerabilities and resistances, but you can just mostly ignore it and go brute force. I didn't see a reason to try some water/acid synergy, burn synergy or stun synergy builds, I found it really hard to try to make it work. Maybe if some characters had some innate acid/burn attacks then it would make more sense. - Most of the artifacts and items that you can place on the field I found not very impactful, except maybe in a final or boss fight. Despite all that, it was several hours of fun, definitely worth it!
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Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
在推荐和不推荐间犹豫了一下,最后还是选择推荐吧;毕竟前期玩起来还挺有意思的。但是严格意义上跟自走棋没什么关系,更像是肉鸽闯关的策略游戏,游戏体验有一点点奇怪。
很好玩的小品游戏,玩到后面就狙击手,巨象,加特林这三人组最强。 输出最猛的是双刀手,但有时操作不过来容易暴毙
Отличный саундтрек, интересно поданный сюжет и необычный для автобатлера геймплей - восторг!
Music is a banger. Game flow: banger. An interesting cocktail of old school movie feels, post apocalyptica and hack and slash. Great heroes. Great story. Seriously such a great game for the few coins it costs. Thanks for it! Highly recommended
Played a little so far, but already liked what I've got! Looks like a solid autobattler! Plus it's pretty cheap right now so why not give the game a chance?
No mid run save, also had issues with freezing repeatedly but that was probably on my end even though other games played fine some are more sensitive to usb/mouse issues.
[h1]战术小队抵抗外星人入侵 [/h1] [h2]前言 [/h2] 外星人入侵了星球,整个世界已经被摧毁得千疮百孔,硫磺裸露在地表,酸液坑遍地都是,这个世界亟待拯救! 玩家将会挺身而出,带领仿生人战术小队出击!在这座荒凉并且千疮百孔的星球上四处寻找资源、击退外星人,重新夺回星球的主导权。 [h2]路线选择 [/h2] 战斗模式采用了类似于肉鸽爬塔的路线分支选择模式,玩家可以自由选择想要前往的下一个战斗场景,并且还能提前看到下一场战斗胜利后可以获得的战利品详情。 可以先查看战利品中有没有小队成员需要的强力武器装备再做决定,有时候可能刷出一件好用的武器就能让后面的战斗轻松不少。 [h2]战斗和场景 [/h2] 说是自走棋,其实玩家也可以选择自己手动操作小队成员,技能是可以手动释放的,攻击目标也可以做到手动选择。 除了这些基础的攻击外,地图上还会存在很多障碍物,使用【神器】道具就可以对这些障碍物作出改动,比如说增加一道墙来帮助小队成员阻挡子弹,也可以是一键摧毁所有障碍物展开一场自由射击开火。 场景里的各种道具也不容忽视,酸液筒爆炸之后会在周边造成一个酸液坑,不仅会造成酸液伤害还会减速,有些地面裂隙可以给小队成员提供额外的攻击力加成,让火力手站在上面原地开火直接伤害拉满。 战斗时可以获得掉落的植入体,每个仿生人都可以植入最多三块植入体,植入后不仅可以获得额外的生命值加成,还可以在随机生成的三项加成被动里选择一个,比如说战斗后回血、攻击暴击增加等等。 不同的被动选择会让小队变得更加灵活多变。 [h2]局外养成 [/h2] 每一次完整探索结束后,获得的收益都可以带回基地,武器装备也可以选择一些带走。 这些带回去的武器装备都可以直接用在下一次出发探索上,给下一局直接带来开局神装加成。 在基地里花费金币也可以解锁局内会出现的道具种类,也可以 [h2] 技能升级[/h2] 每个小队成员都拥有自己的技能树,通过解锁成员独特的技能可以让他们在战场上发挥出更强大的作用。 这些技能往往可以给他们带来很强的加成,比如让攻击带上各种buff、发射一道强力弹幕攻击敌人。 [h2]总结 [/h2] 当自走棋不再只是自走,玩起来体验会如何? 《外星入侵》给出了答卷,这是一款非常规的自走棋游戏,组成小队抗击外星人入侵。 玩家在战斗中的操作空间非常大,可以手操可以手动放角色技能,也可以给场上添加障碍物、去除障碍物,全方面深度化地影响整个战场战局的变化。 战斗后可以获得战利品武器装备给小队成员装备提升战力,丰富的局外养成和多样的技能也给游戏注入了不错的活力。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
Looks like a good auto battler with some available control over characters and environment. Seems to have a lot of customisability with various skills, items and heroes to use. I usually put a lot of throught/research into grabbing a game but this looked really nice and so far so good.
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