
The sci-fi survival-horror classic returns, completely rebuilt to offer an even more immersive experience — including visual, audio, and gameplay improvements — while staying faithful to the original game’s thrilling vision.
Most likely between $10M and $28.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 91% | approximately $16.7M |
| PlayStation | $69.99 | 94% | — |
| Xbox | $69.99 | 92% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
10/10 we need a Dead Space 2 remake tho
simplemente voy a decir que es un JUEGAZOO!!,vale totalmente la pena y el rendimiento es super bueno
гуд
Buggy poor load in on the levels, and awful Enemy pop in. One of the worst ways to play Dead Space
EA妈妈可以在石村号上复活
childhood classic that is 10 times better than the original
Got 27 Hours out of the game. Graphically amazing, but like others have said - the traversal stuttering is very distracting. Makes you wonder what kind of Play Testing/QC is done. Surely the developers were aware of it. It's not my Rig, with a 14700K, 64GB DDR5, 4080 Super, and installed on my Samsung 860. No matter what settings I used, the stuttering remained, so I decided to stick with 4K. The Gameplay does get a little predictable after a while, and the abundance of ammo crates tells you what is coming, plus the long corridors, and junctures. Still recommend it, I did enjoy it, but the stuttering was distracting, and spoilt the immersion.
я обосрался но было круто the binding of Isaac здорового человека
Creo que como Videojuego en general es un buen juego, pero, para mi gusto como Survival Horror esta saturado de combate al punto que cada 2 minutos tienes que reventar a un enemigo a tiros, debido a que, el juego, al tener que explotar al máximo las mecánicas y los gimmicks que te da, opta por ponerte en situaciones de combate constante. Por fortuna no es nada tan exagerado y desmedido como un Resident Evil 6 (por que ese si que es literalmente un festival de disparos y explosiones desagradables que parece dirigido por Michel Bay) pero si es un juego al que le hace falta, como Survivla Horror, saber cuando bajar el ritmo para cultivar y crear el terror real. Fuera de eso es un juego cuyas mecánicas y sistema hacen que te lo pases bien al final. PDT: EA que te den bien duro por detrás hasta que te dejen el ano dilatado y el día que quiebres bailare sobre tu tumba empresucha codiciosa y mediocre :D
Awesome game!