
The sci-fi survival-horror classic returns, completely rebuilt to offer an even more immersive experience — including visual, audio, and gameplay improvements — while staying faithful to the original game’s thrilling vision.
Most likely between $10M and $28.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 91% | approximately $16.7M |
| PlayStation | $69.99 | 94% | — |
| Xbox | $69.99 | 92% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Despite the long, evil reach of EA, this game manages to satisfy on almost every level. Motive: Free yourself of the abusive relationship between you and EA.
Безумно классная игра ставшая моей точкой входа в Хорроры, рекомендую всем, надеюсь на ремейк второй части. Жаль компания проходится крайне быстро
Eu já havia jogado Dead Space em 2020 e, naquela época, já achava um baita jogo. Mas esse remake eleva a experiência de terror dentro da nave Ishimura a outro nível. No quesito terror e suspense, ele não fica devendo nada ao original. Na verdade, acho que alguns elementos foram até ampliados. A mixagem de som é muito boa, porque, a todo momento, você tem a sensação de que existe algum monstro perto de você, mesmo quando não há nada acontecendo. Isso deixa a exploração muito mais tensa. A ambientação também está muito mais detalhada. No geral, todos os cenários foram muito bem trabalhados, e a Ishimura passa uma sensação muito maior de ser um lugar real. Outra coisa que me chamou atenção foi o Isaac. Nesta versão, ele parece ser um personagem um pouco mais consciente do que está acontecendo durante a trama, o que faz com que ele participe mais da história. Os monstros também estão muito bem trabalhados e possuem muitos detalhes. Até o sistema de desmembramento ficou muito bacana. Também achei interessante a forma como o sangue interage com o traje do Isaac. É um pequeno detalhe, mas deixa a experiência muito mais realista. E o mais interessante é que isso fica bastante aparente mesmo sem utilizar Ray Tracing. Outra coisa que ficou muito evidente para mim foi a iluminação. Os cenários que eram escuros no original são realmente escuros no remake. Isso acaba deixando o jogo ainda mais assustador, porque você realmente precisa explorar alguns lugares com pouca visibilidade. É um ótimo remake. Na minha opinião, a EA deveria oferecer algum tipo de desconto para quem já possui o jogo original. Eu entendo que a empresa teve que refazer muitas coisas, mas, no fim, ainda é a mesma história, apenas com gráficos, ambientação e alguns elementos aprimorados. Para quem já possui o original, acho que um desconto seria justo. Agora, falando da performance: esse jogo é pesado. Meu PC tem um Ryzen 5 3600, 48 GB de RAM a 3200 MHz e uma RTX 3060 Ti. O jogo estava instalado em um SSD NVMe PCIe 4.0, mas, mesmo assim, não consegui uma experiência totalmente estável. Fiz algumas configurações para tentar manter os 60 FPS, mas não teve jeito: precisei ativar o DLSS para conseguir manter a frametime mais estável. Durante a jogatina, também encontrei alguns bugs. Nada que chegasse a atrapalhar a gameplay, mas foram situações que me chamaram a atenção. Se você quer conhecer a série Dead Space, eu recomendo começar pelo remake. É uma versão melhorada do original e, para quem nunca jogou, considero uma ótima forma de conhecer a série. Porém, não recomendo pagar o preço cheio. Eu comprei em promoção por cerca de R$ 60 e, nesse valor, considero que valeu muito a pena. Espero que a EA faça um remake de Dead Space 2, porque seria muito interessante ver aquele jogo receber o mesmo tratamento. Minha nota: 7,5/10.
Jogão da porra Dá para matar aliens assassinos com tiros, serras, bombas, lasers, na bicuda, etc. Mecânica de voar em gravidade zero é insana Jogo tenso do começo ao fim Recomendo.
peanits in my butt would make me whimper less than this game
Score: 3/5 A very tentative recommendation. Significantly better in some ways, somewhat worse in others, this remake is still a moderately fun, well-paced, anti-immersive jumpscare-horror-drama experience that fails at both genres by frequently obliterating immersion with half-♥♥♥♥♥♥ design decisions and writing aimed at a dopamine-driven audience. [b]The Good[/b] 1. Incredible visual improvement from the original. Although some of the animations for one of the main character’s arms when walking can be janky/unrealistic, almost everything else has that AAA polish. 2. The intro has been changed in a few ways that make it more believable than the original, with added intensity of the ship sequence, subsequent physical trauma to the crew, and some improved dialogue/characterization. 3. Less technical bugs than the original, which was a major issue holding it back. [b]The Bad[/b] 1. Significant amount of race/sex swaps, and age/physical modifications of the characters, including the PC, which actively detract from the experience. The PC being a voiced protagonist was also a waste of time and budget, as he takes over multiple lines from other characters. 2. The boss-babe is still a poorly written, annoying prick. She forces passive-aggressive teenage-level drama into the intro and rest of the game that doesn’t make sense for her role/career, while destroying immersion in the dark, horrific atmosphere the game is attempting to set up. I would have enjoyed both the original and this remake significantly more if she was written by someone much more competent, or replaced/removed entirely. 3. Although the PC’s movement and melee attacks are significantly smoother, having a space repairman/engineer/mechanic in a protective rig/suit move like he’s an FPS character while being able to [spoiler]stun-lock some enemies with his wild, untrained swings[/spoiler] was not what I wanted. In the original, having the PC run, turn, aim, and attack a bit slow/janky was charming/immersive. Unfortunately, it wasn’t just a bit too slow/janky back then. But this version overcorrected, having him acting too fast/smoothly. 4. Tutorial starts out significantly better for a few minutes, then copies and pastes the same issues that plagued the original: 5-7 messages/pop-ups/audio-logs/graffiti/dialogues all explaining the same basic combat concepts that were clearly communicated by the second message, with one of the last ones actually introducing new information the other character figured out, followed by the original basic combat concept repeated again, then another interested/novel idea around it that almost every player in the original would figure out on their own. All that in 5 minutes… you’re killing me. Is the target audience for this dark, gritty horror game with gratuitous violence small children who have never played a game before? 5. Anti-immersive. The creatures can [spoiler]turn a human corpse into a necromorph[/spoiler]within a few seconds. Absolute trash. Lights are visually represented as taking as much electrical power as demanding electrical machinery, and has to be turned off in order to power said machinery and give the player more gameplay with low quality puzzles. Because the lights being off is scary, right? Because fighting monsters in space on a damaged space rig isn’t inherently scary? 6. They changed the save system to default to a new save, and to give an unskippable confirmation pop-up each time. You save every few minutes. 7. Basically zero replay value for me, even though it was designed with NG+ in mind. After struggling through DS1 (2008) once, I couldn’t will myself to complete it a second time or this remaster-or-whatever once because of all the atrocious crap in the way of the plot and good moments.
到现在我都记得,三四年前那会,我初三和现在已经没有了联系的同桌聊着这款游戏的时候,脑袋里的那种憧憬,一连好几天都在陈子豪的直播间里,期待地看着游戏进行下去。总感觉这个游戏很长,好像能连着玩上很久,结果自己玩下来,一个周目也就10个小时出头,玩完只觉得感慨,游戏里的细节画面都在记忆里模模糊糊又清晰明了,大概还是感慨占了更多吧😊 只能说最大的问题还是玩法太单一了,以及剧情略显有些谜语人,我个人还是很满意的,存档点、商店都不少,游戏里面对怪物,你能应对的方式也有特别特别多种,还有X键这个无脑引路,真的太适合路痴了,虽然有一些地方引导也不太行,导致不知道干什么继续推动下去,但也只是少数情况,玩完后再回头看,就觉得也还好吧,并不复杂。我主要喜欢的还是这个游戏独树一帜的那种装甲的沉重感,然后各种武器的质感、设计感我也都挺满意的,感觉在里面操作略显笨重的人物走路,然后击杀怪物,对我而言就是一种爽感👍 不知道是不是回忆的滤镜加了分,个人观点而言,20多块买个十几个小时流程,也算是值得
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best game for incinerating zombie babies in zero gravity
Genuinely some of the most fun I've ever had playing a horror game. The game looks gorgeous, yet runs super smooth. Most of the scarier sections of this game are genuinely horrifying (especially the brutes ToT) and the combat feels super fun, since the physics and damaging systems work so well with the super unique weapons. Even without all this the ripper gun would be enough to give the game a 10/10